So, Will We Actually Get A World Map In The FFVII Remake?
I have some questions, Square Enix. I'm sure the other fans do, too.
You say the Final Fantasy VII Remake simply "won't be the same game" as the original classic. We get that.
You can't sell a turn-based RPG with random encounters in this market. Not a big-budget AAA title, at any rate. With the industry dominated by casual and twitch gamers, the masses simply don't have the patience or attention span for such a format anymore. If you want to appeal to the largest audience possible, it has to be fast and flashy. Yeah, I understand.
However, I'm sure Square Enix understands that this remake is designed specifically for the long-time fans, and perhaps not the casual and twitch gamers. ...well, one would hope they understand this. Either way, we know we're not getting the same type of game, so what exactly will be different? How will it be structured? Will they ditch random encounters? I suppose they could; they're not necessary and they don't really have any impact on the game's quality.
But what about how the world is designed? The entire industry has shifted in the sandbox, open-world direction. How many new games did you see at E3 that weren't open-world? It seems like a rule that if a game has a massive budget behind it, it has to be open-world. Well, FFVII had a world map, which was like "open-world" in those days. I suppose we won't get that again, though, which is really too bad...that might be a traditional RPG staple we wouldn't want to lose.
There are so many ways Square Enix can screw this up. It's just frightening.
Related Game(s): Final Fantasy VII Remake
6/22/2015 9:28:31 PM Ben Dutka