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Sony: Last Guardian Wouldn't Have Worked Out On PS3

Initially, The Last Guardian was a PlayStation 3 exclusive.

But as the years passed, it had to make the transition to a new generation and now, as Sony President of Worldwide Studios Shuhei Yoshida tells GamesIndustry International, they're feeling the pressure to deliver.

He also talked about the issues facing the embattled development of the game:

"The trailer we showed [at E3 2009] was running on the engine but not at the performance; the game had a much lower frame rate so we sped it up to look like it was running at 30 frames-per-second for the video. But the team has really really struggled to get the game running at the performance it needed and some features went missing so there are lots of technical challenges that they were going through."

Then, in 2012, Yoshida said the team had to make an important decision. He said the pace of development was too slow and with PlayStation 4 looming, they would have to push to get it out on PS3. And Yoshida believes the "design or the scope or the number of characters" would've been compromised had they stuck with the older system.

"In order to realize the vision," Sony opted to bring the project to PS4. So, does this mean the original vision for the game was simply unrealistic on PS3? I mean, it sounds like it.

Related Game(s): The Last Guardian

Tags: the last guardian, last guardian, last guardian ps3

6/29/2015 10:09:23 AM Ben Dutka

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Legacy Comment System (8 posts)

Monday, June 29, 2015 @ 11:22:57 AM

Maybe from a physics standpoint? I don't know... it didn't LOOK like it needed PS4 power, but maybe it's impossible to know without getting a feel for it personally?

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Monday, June 29, 2015 @ 11:45:26 AM

Depending on how complex the animal AI is, that could easily be a bottleneck, too, if they're trying to really do something innovative. Basic enemy AI isn't terribly hard these days, but if you're trying to create an AI partner that intelligently reacts to your input, but in ways that are altogether different from how you as the player navigate the same space, doing that correctly and having it run smoothly and responsively probably isn't terribly easy.

TBH I think this is all just a "let's come up with a good reason for why this game was in development hell for six years" kind of thing, though.

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Monday, June 29, 2015 @ 12:16:09 PM

Cant wait for this to be released day one for sure.

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Monday, June 29, 2015 @ 12:32:02 PM

It sounds more like an excuse than a reason or is just me?

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Monday, June 29, 2015 @ 5:40:07 PM

Nah Team Ico REALLY know how to go overboard and Ueda is a major perfectionist. Ico took 5 years to make including 1 year of concept and planning it was originally going to be a PS1 game then two years into development they ran into hardware issues same as here and with the PS2 about to release they switched development to the PS2.

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Monday, June 29, 2015 @ 12:54:26 PM

meh. Naughty Dog or Santa Monica could've figured it out.

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Monday, June 29, 2015 @ 1:49:16 PM

Japanese devving in motion right there.

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Saturday, July 11, 2015 @ 7:06:20 AM

yeah it certainly sounds like they bit of a bit more than they could chew but thats okay you live and learn and move on and now its going to be on the ps4 so it should be okay atleast i hope so for everyones sake.

happy gaming

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