Bethesda Explains Their Approach To Fallout 4's Graphics
Much has been made about the graphics seen thus far in Fallout 4.
Some were surprised that the visuals weren't as impressive as anticipated. Bethesda has since tackled this topic several times; the latest has studio boss Pete Hines telling GamesRadar that essentially, it's about the bigger picture.
He cites The Elder Scrolls V: Skyrim as being a game that isn't the most stunning RPG ever seen, but it's a massive interactive world that remains utterly immersive. It's a balancing act and Hines says the team is working hard to create a believable, intoxicating atmosphere:
"Everything in the world [is] something tangible - you donít walk into a room and see lots of stuff and itís all fake. All the items are actual items. You set off a grenade in a room? Itís going to blow shit around and knock it all over the place. You have to spend cycles and stuff tracking where all of that went, and how itís going to bounce around."
Hines added that we'll have complete freedom and the wealth of interactivity should be staggering. But at the same time, it's not really fair to compare Fallout 4 to something like Batman: Arkham Knight, because the two games are trying different things:
"If youíre going to hold us up to any other game and compare us side by side then it had better be a game that does all the same things. If you can deconstruct and reconstruct the world in real time, in the game, and you can pick up every single item and itís not just a texture then we can talk. Otherwise, well then itís a bit apples and oranges."
It's all a matter of presenting a world that we want to be part of, right? It doesn't need photorealistic visuals, provided we're always involved and invested in the experience.
Related Game(s): Fallout 4
7/20/2015 9:29:10 PM Ben Dutka