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Jury Still Out On The Evil Within Reviving Survival/Horror

When Resident Evil creator Shinji Mikami talks survival/horror people listen.

That's why when The Evil Within was announced a few weeks back gamers took note of a quote from the creator that indicated a return to form for the genre: "But survival horror has been drifting away from what makes it survival horror. And so I want to bring it back. Bring back survival horror to where it was,” said Mikami.

So the hopes of many disappointed survival/horror fans were scooped up off the floor next to Resident Evil 6 and Dead Space 3 where they had lain dormant, but maybe it's too early to expect too much.

Shacknews got a look at 15 minutes of gameplay and came away a little apprehensive about the project being able to return the genre to its roots.

“The game could easily be mistaken for one of Mikami's Resident Evil games, but [Producer] Kimura said the game has a bit more strategic combat, such as the ability to place mines in key location to kill the undead. He also said that the team is adding other things that are different from traditional survival horror, such as the collapsed city the detective must navigate.

Kimura's answers did little to defuse the déjà vu feeling of previous survival horror games, and while the player will probably want to go through and solve the mystery of what is happening in the game, what we saw as a first glimpse into the world of The Evil Within offers little in the way of actual fright. Even when a blood-drenched spider-like creature with hands and arms for legs springs out of the ground and kills the detective to end the demo, the feeling was that developer Tango Gameworks still has a way to go to deliver on Mikami's promise of the rebirth of true survival horror he envisions.”

Criticizing the game this early is likely irresponsible but nervous lovers of the defunct genre might be hard to convince if media attention goes in this direction. So much of what makes horror great is what isn't seen or goes understated that we aren't ready to grow pessimistic. Producer Masato Kimura even told Polygon they were going for that same "subtle, anxious, shapeless, unknowable sort of fear" that we all want.

Gamers should use their better judgment when considering an original production by Shinji Mikami as they tend to turn out well but you can bet all eyes from the horror community will be scrutinizing whether or not The Evil Within is horrific or just bloody intense.

The Evil Within is still a ways off, headed to your PS3, PS4, Xbox 360, Xbox One and PC in 2014 from Tango Gameworks and Bethesda.

Related Game(s): The Evil Within

Tags: The Evil Within, Shinji Mikami, Bethesda, Tango Gameworks

5/29/2013 9:41:26 PM David Nelson

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Comments (11 posts)

duomaxwell007
Wednesday, May 29, 2013 @ 10:20:25 PM
Reply

based on the screenshots the atmosphere looks scary and I dont see a character with an assault rifle and a million clips with 50000 enemies rushing him... instead I see 1 guy with a small handgun trying to fight off (or run from) 1-2 big monsters... so even if it snot survival horror it looks a LOT closer to it then Resident evil 4-6 and dead space 2-3 are

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Akuma07
Wednesday, May 29, 2013 @ 10:53:16 PM
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The previews I have read on other gaming sites have been saying the opposite. The journo's have been saying how freaked out they were while playing the game?

I guess it's personal preference.

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WorldEndsWithMe
Wednesday, May 29, 2013 @ 10:56:02 PM

Yeah that was kind of the message I wanted to get across.

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Akuma07
Thursday, May 30, 2013 @ 3:27:43 AM

Took me a few minutes to realise what you meant. Totally didn't realise it was a David Nelson story haha. Can't get used to that!

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WorldEndsWithMe
Thursday, May 30, 2013 @ 1:21:25 PM

Still getting used to it myself :)

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Snaaaake
Wednesday, May 29, 2013 @ 11:38:52 PM
Reply

Know what's scary this gen?
Siren Blood Curse, where avoiding combat is the top priority.
Nothing is scarier than that and it looks like Evil Within might top that.

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Lord carlos
Thursday, May 30, 2013 @ 6:34:08 AM

I fecking love that game !!
Trying to plan your next move & work out the timing was very unnerving to say the least when you had 4 shibinto wandering around replaying their daly activities.
Trophy patch please.

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McClane
Thursday, May 30, 2013 @ 2:22:13 AM
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Dear Mr. Mikami:

Why did you quit making RE games in the first place? We needed so bad a proper RE and the best one yet is a port from the 3DS.

Shame on you, sir.

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vatoloco47
Thursday, May 30, 2013 @ 3:48:27 AM

McClane i would say its not the case of him not wanting to do Resident Evil but more the creators wanted to go in a different direction (more horror) and he didnt agree to that. Similar things are going on at Ubisoft at the moment. But i may be wrong

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McClane
Thursday, May 30, 2013 @ 2:06:02 PM

@vatoloco47:

I think you got it backwards, he did produce several RE titles and those were horror games.

And why the downvote? Because I made a question? Geez, people, grow up...

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___________
Thursday, May 30, 2013 @ 8:40:09 AM
Reply

i just hope the game is scary!
one thing i hated about RE revelations, it has the old school mechanics of survival horror but the ways enemies show themselves, ie rolling out of a chest like a drunk toddler is just silly!
sigh, must i always go back to F.E.A.R to sh*t my pants?
makes me wonder what monolith are doing now........
oh what i would do for another F.E.A.R game, the first one was so sh*t your pants scary!
actually the only game ive ever played where its scared me so much i actually remember so many scenes from it, even after the years gap since i last played it.
like that hospital scene where suddenly the lights start to flicker, than go out, your suddenly in a hospital corridor full of white than slowly the room fills with blood and you can hear a baby crying, than alma appears.
or another one where your climbing a ladder and paxton appears at the top of the ladder, so you quickly go down the ladder to get away and boom almas there waiting for you.
sigh, they just dont make horror games like they use too...........

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