Guerrilla: Here's Why There Are No Guns In Horizon: Zero Dawn
It turned lots of heads during Sony's unbelievable E3 2015 press conference and the more we hear about Horizon: Zero Dawn, the more promising it sounds.
There's still lots to learn but this open-world action/RPG is going to have a boatload of personality, and its originality should shine through as well.
In the latest Edge issue (as cited by GamesRadar), Guerrilla game director Mathijs de Jonge spoke about passing on the concept of guns in the upcoming PlayStation 4 exclusive:
"What we saw with these prototypes was that as soon as you give someone a machine gun, it’s just spray and pray. It just becomes a cover shooter. We wanted the player to feel primitive, so we decided that the tribes would have very limited knowledge of technology. They don’t understand what’s going on with these machines, or how they work."
To drive this point home, Guerrilla showed Edge a four-year-old prototype of a Killzone 3 character model battling an early version of the Thunderjaw (that awesome beast we saw in the Horizon E3 demo), and that prototype featured a machine gun as opposed to a bow and arrow. It just didn't work out, as the machine gun nullified a lot of the beast's power.
I think the approach is sound and really, not every major new game needs to have guns. Horizon: Zero Dawn could be an absolute masterpiece; I have lots of faith in this development team.
Related Game(s): Horizon: Zero Dawn
8/2/2015 10:42:22 PM Ben Dutka