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MGSV Debriefing Video Is Kojima's Very Heartfelt Goodbye

At least, it certainly seems like it.

Hideo Kojima and Konami have released a brief documentary outlining the legendary series and tackling the difficulties in creating the last entry, Metal Gear Solid V: The Phantom Pain.

The video doesn't just show Kojima talking to members of the team about MGSV; it's also surprisingly emotional on a number of different levels. For instance, Kojima visits the family of Sean Gillespie, a big fan of the series who was suffering from cancer during the production of The Phantom Pain. Gillespie unfortunately passed away on February 8 but the letter he wrote to Kojima and Co. served as a big inspiration.

Kojima says in the video that his "energy comes from the players" and his goal is to "exceed their expectations." His final words were:

"I've been working on making MGS V the best it can possibly be, balancing and tweaking right up until the very end. Players will not be disappointed. I'm sorry it took so long, but I feel we've created something very special and I hope everyone will enjoy it. Thank you all."

Thank you, Kojima-san.

Related Game(s): Metal Gear Solid V: The Phantom Pain

Tags: metal gear solid v the phantom pain, mgsv, mgs5, hideo kojima

9/2/2015 10:47:48 AM Ben Dutka

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Legacy Comment System (13 posts)


LimitedVertigo
Wednesday, September 02, 2015 @ 11:49:18 AM
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Please make other games

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ethird1
Wednesday, September 02, 2015 @ 1:16:05 PM
Reply

He takes too long to make a game, at least according to Konami. Dont get me wrong, the MGS series is fantastic. But all companies set deadlines. They need to do this because it is a business and they have to make a profit to ..... pay the bills.

The sad part is that he doesnt understand or care about this. He is really a deva that only cares about his art. That is good for us of course. But it can be really bad for business at times.

In the end it is still Konami's fault for not making other games at the same time with other people. Seems like to me Konami put all of it's eggs in one basket with Metal Gear. But Kojima had his play in this as well.

You ever wonder why Sony and MS 1st person studios hasnt picked him up yet?


End of line.



Last edited by ethird1 on 9/2/2015 1:17:03 PM

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Godslim
Wednesday, September 02, 2015 @ 1:24:11 PM

Luckily for them its metal gear so its ofc gonna make a profit. I would much rather them take their time and make a good game than rush out yearly games like all the other money hungry companies like activison.

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Jawknee
Wednesday, September 02, 2015 @ 1:43:51 PM

Perfection can't be rushed.

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Jawknee
Wednesday, September 02, 2015 @ 1:45:30 PM
Reply

So far this game is exceeding my expectations which were already massively high to begin with. Such a shame that this is the end of the line for Snake and the franchise as we know it.

C'mon Sony! Make Konami an offer they can't refuse so they can hurry up and disappear into the dustbin of their slot machines.

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matt99
Wednesday, September 02, 2015 @ 2:18:51 PM

I'm also really enjoying it and in many areas it has exceeded expectations, but one area that's been massively disappointing (at least for me) has been the story. Granted I'm not that far into it, but still, MGS games have a reputation for being story driven and MGSIV had me hooked by now. With Phantom Pain I could not care less about the story and characters right now. Of course the rest of the game is about as good as it gets so even if the story doesn't get better I'm going to be playing for a long time.

I'm wondering what you're thinking of the story so far?

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Jawknee
Wednesday, September 02, 2015 @ 2:33:56 PM

I'm only on mission 3 so I can't say I'm disappointed with that part yet but I have noticed that TPP so far is lighter on story telling. I personally attribute this to the attempt to satisfy the people who complained about the long cut scenes rather than the open world nature of the game(I think Kojima even said they wanted to please those people with this game). Peace Walker for example, though not open world shared the same mission system as The Phantom Pain yet it was able to retain the heavy story elements mainly due to the inclusion of cutscenes.

I think Kojima should have just done what he did with Peace Walker. Boost the story telling with interactive cutscenes.

One thing I will say I am disappointed to learn, apparently Konami decided to go with fantasy weapons in this installment. Snakes iconic custom M1911A1 is no longer in the game. Not a big deal but it does kinda peel one of those layers away that connected MGS to the real world. Always enjoyed the excellent blend of real world events and items with Kojima's fantasy world.

Last edited by Jawknee on 9/2/2015 2:39:01 PM

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matt99
Wednesday, September 02, 2015 @ 3:09:05 PM

I'm glad someone else is annoyed about the weapons too! Also it doesn't seem like there's as much customization for individual weapons, but maybe I just haven't figured out how to do that yet.

As for the cutscenes, I agree that a few more cutscenes would help the story but I'm glad they aren't as long as MGSIV. While he's undoubtably a brilliant writer I do find Kojima's writing can become a little tedious if the scene goes on too long. At some point it seems as though he's writing for the sake of writing and not to tell the story, of course that's just my opinion.

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Jawknee
Wednesday, September 02, 2015 @ 3:48:53 PM

Yea. The weapon system is the same one from Peace Walker which I felt was one of the flaws of the game. Though it does at least give the game a some what RPG feel. That said, the weapons and customization system was much better in MGS4. Would have been nice if Konami kept the real weapons. The M16/M4 and the custom 1911 will be missed in this game. Not to mention the designs in of the weapons in TPP leave me wanting.

I can understand why people didn't like the super long cutscenes. I personally didn't mind them especially since you could skip them if you wanted. I felt the cutscenes in Peace Walker were a better balance. Their length was a lot shorter than past MGS games but longer(so far) than TPP.

Last edited by Jawknee on 9/2/2015 3:53:29 PM

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Godslim
Wednesday, September 02, 2015 @ 8:26:18 PM

I have to say yeh i aggree im a fair way into the game atm and kinda find the story to be lacking compared to the lovely in depth long cutscenes in the previous games. Wondering how its gonna end and kinda hoping the game starts to pick up a bit story wise.

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Gamer46
Thursday, September 03, 2015 @ 5:18:10 PM

I'd love for Sony to buy the Metal Gear franchise and sign Kojima and co. up. The money it would cost compared to the outcome likely doesn't make sense though.

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WorldEndsWithMe
Wednesday, September 02, 2015 @ 2:04:32 PM
Reply

Nothing to apologize for K.

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Legendary Minja
Thursday, September 03, 2015 @ 8:44:48 AM
Reply

I'm confused...Witcher 3 comes out, buggy as hell and everyone loses their shit. Phantom Pain comes out, takes a long time, as far as I know nothing close to the buggy mess that Witcher was...it's true, there really is no pleasing everyone. Take longer to make and be polished or rush it out and deal with the bugs later. Someone's gotta complain about something. Why not!

FYI, I loved the hot mess Witcher 3 was/is and Phantom Pain is amazing!

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