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The Taken King's New Raid Dated Exactly, Trailer Arrives

At first, Destiny fans were a little miffed that the new raid coming with The Taken King expansion wouldn't be immediately available.

But as it turned out, those who purchased the new DLC package wouldn't have to wait very long for the new raid, called King's Fall. The Taken King launched on September 15 and the raid will be ready to go on September 18.

In fact, in a new trailer - embedded below - we learn the exact time: King's Fall will be available to all owners of The Taken King on Friday, September 18 at 10 a.m. PDT. Obviously, you need a team of six high-level characters if you want any hope of completing the raid; in fact, Bungie says you first need to hit Level 40 before even attempting it.

The trailer also shows off never-before-seen areas of the Dreadnaught, the new area where you'll face down Oryx. The developer has said in the past that King's Fall is the biggest raid yet, which is fitting, as The Taken King is by far the biggest Destiny expansion to date.

And by the way, this add-on is going over very well with critics. Not so much with consumers, though; note the 5.1 user score...

Related Game(s): Destiny

Tags: destiny the taken king, destiny dlc, the taken king raid

9/17/2015 9:34:30 PM John Shepard

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New Comment System

Legacy Comment System (6 posts)

Thursday, September 17, 2015 @ 10:21:57 PM

so far TTK has been one cool ride. The single player story feels about on par with Halo from Bungie's past. That is, the story missions feel better constructed and varied. The dialogue is also more interesting too.

Last edited by Temjin001 on 9/17/2015 10:23:12 PM

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Thursday, September 17, 2015 @ 10:34:42 PM

I'm not thrilled about the upgrades - if that's what you'll call them - however I am impressed with the dialogue and the more story focused feel. Although there's points where I feel they cut corners and it didn't feel thought out.

The new leveling system is a joke and they should have just left it the way it was. In fact it more or less is the same. Without going into it to much everything is still based off your light level.

Worst of all though is this whole year one and year two gear. It's crap. Everything everyone worked hard and spent hours doing is for nothing. It's absolutely useless in The Taken King. All except for Exotics which can be upgraded so that's nice.

The whole thing is more of the same. Continue to make players grind mindlessly just to be able to do the strikes and raids. It was touted that the new leveling system would be more player friendly.

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Friday, September 18, 2015 @ 3:58:48 AM

Welcome to the mmorpg game design - dlc always nerfs previous gear.
There is no fun in using the same weapon repeatedly for 6 months, let alone over the course of a number of years. As bungie is new to the mmo scene they made a couple (cough!) of mistakes with the original build, in terms of weapons - they were too good.

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Friday, September 18, 2015 @ 11:34:19 AM

I get some of the choices they made. They want people to keep playing. However, I've been playing these types of games for a long time. Destiny is far from an mmorpg. Reason why is all year one gear is obsolete. It's absolutely useless if you want to increase your light level. Rather than have it gradually fade out as you increase in level and find better loot. It's terrible leveling design. The system is broken because it's built on an unstable foundation of the player doing redundant tasks to get anywhere.

This is why it's broke, summed up: you have to achieve legendary marks (a new currency for ttk) to purchase legendary gear. To get legendary marks you have to compete in daily missions (crucible, daily heroic, nightfall etc...). However aside from crucible you have to be 220 or 240 light level minimum to get into those to play. They contradict eachother because wth out legendary marks you can't get your light level higher without farming mindlessly fo hours just to try and pick up some piece of armor that will raise your light level 2 points.

Point is by them making year one gear obsolete, the process in which to play the game has become seperated thus broken. It's achievable but in a non sense type of way. The currencies and light are not cohesive. Two of the games major components.

This is structured in a way that pay to play games are. Except you don't pay so that's a plus. Pay to play keeps people coming back because to get farther you have to pay for something. Destiny keeps people coming back because to keep playing a good game with solid mechanics you have to do tedious, redundant and at all times, go out of the norm to keep progressing.

Last edited by bigrailer19 on 9/18/2015 11:38:10 AM

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Tuesday, September 22, 2015 @ 1:31:21 AM

Actually bigrailer the light level system has improved a lot.

Before, if you were a level 29 Guardian, and you were fighting level 30 enemies, you were at a 30% disadvantage. 30% for ONE LEVEL.

Now, the difference is much more of a gradient, than huge steps of power.

Not just that, but before, the difference between level 29 and level 30, the barrier preventing you from closing that 30% gap, was ONE PIECE OF GEAR. The forever 29 meme started because people were stuck missing one piece of Vault of Glass gear. Your light level was almost entirely luck based before, whereas now it is much more in your control. There is achievable goals that will have an immediate impact on your light level. Buying that legendary item might only give you +5 light, but that +5 light might give you a nice boost in that mission you are struggling in.

I was level 235 before I even attempted the Daily Heroic mission. Up till that point I had only been playing the story, strikes, and the various quests and bounties.

Blue (Rare) Gear can take you all the way up to level 250+, and the game gives you a tonne more loot than it ever has done before. I received 10 blue engrams in one strike.

I honestly haven't re-run ANYTHING as of yet. Not one mission, not one strike. And I still have a tonne of Quests left to do that I haven't even started on.

With all due respect, your experience with the expansion seems absolutely nothing like mine, and if I am honest, the majority of feedback I have seen online is people who have had similar experiences to me.

Last edited by Akuma_ on 9/22/2015 1:34:49 AM

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Thursday, September 17, 2015 @ 11:22:22 PM

TTK has turned Destiny around and into a fun and amazing game. Great job Bungie!

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