Del Toro: "Ditching Silent Hills Made "No Fu***** Sense"
After Konami canceled Silent Hills, horror fans were understandably peeved.
After all, Konami had already delivered that decidedly creepy P.T. demo that everyone seemed to love. And yet, the project died.
If you were confused at this turn of events, you might be happy to know that you weren't the only one. Accomplished film director Guillermo del Toro ("Pan's Labyrinth," "Hellboy"), who had been working on the new Silent Hill project with Metal Gear Solid guru Hideo Kojima, was also surprised and disappointed. In speaking to Bloody Disgusting, Del Toro said the game was going to be pretty sweet:
"We had a great experience and had great story sessions with hundreds upon hundreds of designs. Some of the stuff that we were designing for Silent Hills I've seen in games that came after, like The Last of Us, which makes me think we were not wrong, we were going in the right direction, The thing with Kojima and Silent Hills is that I thought we would do a really remarkable game and really go for the jugular."
And why did Konami cancel the project? Del Toro honestly has no idea and in fact, he sounds pretty pissed about it:
"We were hoping to actually create some sort of panic with some of the devices we were talking about and it is really a shame that itís not happening. When you ask about how things operate, that makes no f**king sense at all that that game is not happening. Makes no f**king sense at all."
After Konami axed the game, they said they remained "committed to new Silent Hill titles" but wouldn't give any reason as to why the Del Toro/Kojima project wasn't happening. Well, Konami has sorta been in the gamer doghouse for some time now, and this probably won't help matters.
10/14/2015 11:08:08 AM Ben Dutka