What Does Syndicate Have To Do To Be A GotY Candidate?
We're coming to the end of the year and realistically, there are only a few titles left that could contend for Game of the Year.
One is undoubtedly Fallout 4 but perhaps the other is Assassin's Creed Syndicate.
A few years ago, it would've been a given; any new AC entry would at least be a nominee, if not a flat-out winner. This coming from someone who well remembers the greatness of Assassin's Creed II and Assassin's Creed: Brotherhood. I've always thought the series was top-tier anyway but this year, Ubisoft has a lot to prove. The question is, what do you think Syndicate must do in order to be a legit GotY contender?
Personally, I think it needs to fine-tune the mechanics a bit and make sure there's a compelling narrative and the elimination of forced connectivity via companion app, social media, etc. You can have those things, of course; just don't make me use them in order to unlock certain things in the game. They also need to make the protagonist(s) a lot less...sticky. I don't want to cling to absolutely every object in the near vicinity when I'm just trying to run, thank you. Oh, and bring back the option to press Circle when falling, so you can grab a ledge or something.
Even then, it might not be able to compete with the likes of Metal Gear Solid V: The Phantom Pain, and I know lots of gamers who are already sold on either Bloodborne, Batman: Arkham Knight, or The Witcher 3: Wild Hunt. What do you say?
10/14/2015 10:04:40 PM Ben Dutka