We Just Have To Ask: Is Platinum The Right Studio For Nier 2?
I love Platinum Games.
Platinum is bad-ass; they've made some of the most seriously impressive titles in recent memory, as far as I'm concerned. They just never seem to produce a product that's any less than good, and most are great.
I had my reservations about Metal Gear Rising: Revengeance but it turned out to be a really solid action game, and as it was a spin-off anyway, I saw no reason to get all up in arms about it. Now, Bayonetta on PS3 was a letdown, technically, but the Xbox 360 version was excellent and the game boasted the single most intricate, rewarding action mechanic I think I've ever seen. And hell, Vanquish was just a freakin' blast.
However, it's also a fact that certain studios are better suited for certain projects, and I still wonder if Platinum is the right place for a Nier sequel. We recently heard the anticipated follow-up is being developed almost entirely at Platinum HQ, with only a little help from Square Enix. Original developer Cavia is out of the picture, of course. I have no doubt Platinum can make the new game look a lot better (the original's only significant failing was in the visual department) but it's the gameplay focus that worries me.
It's true that Nier, which I really loved, was an action/RPG. But it was indeed a role-playing game first and I just can't help thinking that the focus will shift with Platinum. Aren't we all expecting them to put the action first, and make it so your dexterity and capability with a controller will dictate your success as opposed to the RPG side of planning and micromanagement? And what about that great world we could explore? Platinum mostly just does linear structures, right?
I just hope against hope that Nier 2 actually is an action/RPG...and Platinum doesn't simply cut out the "RPG" part. Yeah, them working on Transformers: Devastation makes total sense. But this one, I don't know.
10/16/2015 11:48:03 AM Ben Dutka