Was It A Good Idea For Mirror's Edge 2 To Go Open-World?
One of the best pieces of news from E3 was the announcement of a Mirror's Edge sequel.
However, during a conference call, EA Labels boss Frank Gibeau confirmed that the anticipated Mirror's Edge 2 will be an "open-world action adventure game." For the record, the original title, which has come to be a cult classic, was actually very linear.
Now, quite a few fans have responded negatively to this new freedom-oriented setting, which is understandable. Being a Mirror's Edge lover, one of the most appealing aspects of that game was the puzzle-esque challenge found in many of the areas. Trial and error was part of the experience, as you had to find the best (and sometimes only) way to progress. With an open-world format, doesn't all of that disappear? Can't Faith go just about anywhere she wants, whenever she wants? And in turn, doesn't that completely eradicate the core greatness of the original title?
I know people with attention deficit issues can't stand to be hemmed into a linear adventure anymore. I realize that the future is all about freedom and choice. But is there any particular reason Mirror's Edge 2 needed to be open-world? Everything is going open-world these days, to the point where it'll be difficult to distinguish one game from the other. Really, what's the huge difference in gameplay between games like Insomniac's Sunset Overdrive, Bungie's Destiny and Respawn's Titanfall? They're all described as "open-world shooters," are they not?
Now all we need is a heavier focus on guns and weaponry in Mirror's Edge 2, and that'll fall into the very same category. The first title was unique, which is why people liked it. Must all major publishers be sheep when it comes to major franchises?
6/12/2013 9:02:59 PM Ben Dutka