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Was It A Good Idea For Mirror's Edge 2 To Go Open-World?

One of the best pieces of news from E3 was the announcement of a Mirror's Edge sequel.

However, during a conference call, EA Labels boss Frank Gibeau confirmed that the anticipated Mirror's Edge 2 will be an "open-world action adventure game." For the record, the original title, which has come to be a cult classic, was actually very linear.

Now, quite a few fans have responded negatively to this new freedom-oriented setting, which is understandable. Being a Mirror's Edge lover, one of the most appealing aspects of that game was the puzzle-esque challenge found in many of the areas. Trial and error was part of the experience, as you had to find the best (and sometimes only) way to progress. With an open-world format, doesn't all of that disappear? Can't Faith go just about anywhere she wants, whenever she wants? And in turn, doesn't that completely eradicate the core greatness of the original title?

I know people with attention deficit issues can't stand to be hemmed into a linear adventure anymore. I realize that the future is all about freedom and choice. But is there any particular reason Mirror's Edge 2 needed to be open-world? Everything is going open-world these days, to the point where it'll be difficult to distinguish one game from the other. Really, what's the huge difference in gameplay between games like Insomniac's Sunset Overdrive, Bungie's Destiny and Respawn's Titanfall? They're all described as "open-world shooters," are they not?

Now all we need is a heavier focus on guns and weaponry in Mirror's Edge 2, and that'll fall into the very same category. The first title was unique, which is why people liked it. Must all major publishers be sheep when it comes to major franchises?

Tags: mirrors edge 2, mirrors edge sequel, dice, ea

6/12/2013 9:02:59 PM Ben Dutka

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Comments (34 posts)

WorldEndsWithMe
Wednesday, June 12, 2013 @ 10:36:26 PM
Reply

I think it fits very well because it is a parkour game in a big city. There is no reason why Faith can't have the exact same style of finding the right paths, those paths will just exists all over the place in the city and be in locales that are for missions. That way you can tackle what missions you want as you open them up or just take her for a spin. It will all feel more free (essential for free-runners) instead of like being pushed through a forced air duct.

The only danger is in too much freedom unfocusing the story, that would be a huge negative for ME.

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laxpro2001
Wednesday, June 12, 2013 @ 11:33:28 PM

This 100%

Like Ben mentioned, I feel a big problem for me with any sandbox/open world game is my own lack of focus. What might actually be cool is if they had a "story mode" where they just had you do the story missions back to back kind of like ME1 as an option... I doubt that would happen and it may not even be possible but it would definitely be welcomed by me.

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Ben Dutka PSXE [Administrator]
Thursday, June 13, 2013 @ 1:00:48 AM

"The only danger is in too much freedom unfocusing the story, that would be a huge negative for ME."

That's my fear.

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daus26
Thursday, June 13, 2013 @ 4:24:30 AM

Think Metal Gear Solid 5 will have a problem with story? That think seems like a huge open world game.

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Temjin001
Thursday, June 13, 2013 @ 11:03:42 AM

parkour

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WorldEndsWithMe
Thursday, June 13, 2013 @ 12:13:13 PM

I doubt MGS5 will have much trouble because there won't be any temptation to make Snake go down to the local pool hall to play darts. It will just be like hey here's this big landscape and a horse, here are your mission points, go play.

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daus26
Thursday, June 13, 2013 @ 2:16:30 PM

Well exactly then. If you're not worried about MGS5, why worry about Mirror's Edge? It's not exactly a game where you can go play pool or darts either. Even if it did, it's just a side thing, thus unrelated to the story, just how most side-quests work in rpgs and it certainly doesn't deter it from the story... at least from all the side quests I've played in open world games/rpgs.

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ProfPlayStation
Wednesday, June 12, 2013 @ 10:54:43 PM
Reply

I'm one of the biggest Mirror's Edge fans you might run into and this doesn't bother me. If, because of the PS4 hardware, they can make a massive open city, great. More parkour fun to be had! As far as the level design goes, and how the structured story plays out, that's all down to DICE. There are great open world games and bad open world games, and it always comes down to how the developer executes on it. A linear, level-based game can blow things, too.

However I've found that the most fun in Mirror's Edge isn't necessarily found in the main campaign. It's in the speedruns, the time trials and challenging yourself to approach the game in specific ways; it's in mastering the controls and levels. I'd even be excited to see things like user-generated speed runs and dynamic content like that in the new Mirror's Edge. There's a lot you could do with things like that in an open world.

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DIsmael85
Thursday, June 13, 2013 @ 12:34:10 AM
Reply

If I recall correctly. This isn't actually Mirror's Edge 2. They are simply calling it Mirror's Edge. I think a slight reboot. The trailer, which was absolutely gorgeous, shows Faith getting her tattoo. Looks to be cool and the open world element is welcome. I look forward to this.

Source: http://www.ps3trophies.org/news/news-10218-E3-2013--New-Mirror%E2%80%99s-Edge-is-Open-World--Says-EA.html

Last edited by DIsmael85 on 6/13/2013 12:35:07 AM

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daus26
Thursday, June 13, 2013 @ 4:26:03 AM

Yeah, more like a prequel it seems.

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WorldEndsWithMe
Thursday, June 13, 2013 @ 12:13:43 PM

too early to know

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DIsmael85
Thursday, June 13, 2013 @ 12:16:17 PM

I've attached a source stating so. They interviewed EA on this. :)

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DIsmael85
Thursday, June 13, 2013 @ 12:16:18 PM

I've attached a source stating so. They interviewed EA on this. :)

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WorldEndsWithMe
Thursday, June 13, 2013 @ 1:23:22 PM

meh, that's just so far. It's highly unlikely it will just be "Mirror's Edge" when the product is complete, they tend to hang onto a basic title until they decide on a finished one.

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touchyourtoes
Thursday, June 13, 2013 @ 12:50:52 AM
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As a fan of the first game I don't like the direction this might be heading. Too many people complained about the trial and error, I fear this might be dumbed down, a la Dead Space, to appeal to the mouth breathers. Please don't F this up EA, let DICE make this their way.

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PC_Max
Thursday, June 13, 2013 @ 1:15:14 AM
Reply

I think Mirrors Edge may work with an open world if it is sort of like Infamous where there are side missions along with main story missions. Not sure what the bonus of doing side missions would be... unless they decide to have you collect more hidden pacakages throughout the city or something along with there speed runs. To what end or benefit you get for collection or completing said mission I don't know. The original did not have you increase your health or speed of special abilities. You had them. You just had to know when and where to use them. And you had the choice of going through the game without picking up a weapon from an enemy.

I loved Mirrors Edge regardless of the negativity some had for its linear or short game story. Personally I thought it was just right and it left me wanting more.

Beside IF a game has a storyline... does that not lead to a linear path to reach a conclusion? So if people do not want a story and just have numerous missions or challenges and thats it... then I guess the open world concept would most definitely work.

Hopefully they do not force you to wield a gun throughout the game, or somehow... somehow... implement a multiplayer component? I could see a coop aspect that might be interesting to see if it would work.

We'll have to wait and see I guess. Heres hoping and waiting.

Keep Playing!

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Beamboom
Thursday, June 13, 2013 @ 1:36:28 AM
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Trial and error can still very much be part of the experience, it all depends on how well the world is designed. It may even play a bigger part now that you don't know 100% for sure where you are supposed to go.


Last edited by Beamboom on 6/13/2013 1:36:44 AM

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booze925
Thursday, June 13, 2013 @ 3:24:07 AM
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Frankly, this is a natural evolution for the franchise. In my opinion this move is 100% justified and (arguably) necessary.

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Beamboom
Thursday, June 13, 2013 @ 3:59:54 AM

Totally agree. This is how parkour is meant to be.

Last edited by Beamboom on 6/13/2013 4:01:50 AM

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Indestructible
Thursday, June 13, 2013 @ 4:05:49 AM
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Given its a parkour game, open world is the way its meant to be played. You could now learn all routes from point A to point B and bring some creativity in the way you complete your missions. Some routes could be more heavily guarded than others, others could require more skill, while the rest could be longer. To cut down on the trial and error, they can incorporate some sort of visual hints, like the red highlights of the original, or like Deus Ex HR's yellow.

The most anticipated aspect for me is there will now be a home turf, which you'll know like the back of your hand and would give you decided advantages. While there will be uncharted turfs as well, which you know little about. They should incorporate ability to buy intel such as building layouts for big missions.

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daus26
Thursday, June 13, 2013 @ 4:42:01 AM
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I like it, and I think it's a good move. Open world just gives the player more freedom to explore and do optional tasks. I just don't see the reason why the concept of open world can sacrifice so much in story.

Games like inFamous goes the extra step by providing player choices and consequences. Games like Red Dead Redemption still has an easy to follow story that made sense. I don't know... I never really thought that open world is a hinderance to story. Sure, linearity can focus more, but that doesn't mean that open world can't have a focused story-line either.

I like the way Kojima puts it. It gives the ability for players to go through the game in their own unique ways. Looking forward to that game btw, it looks sweet.

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Ben Dutka PSXE [Administrator]
Thursday, June 13, 2013 @ 11:12:47 AM

Of course it's a hindrance to story. The more we're removed from it, doing whatever we want, the less we care. It's why nobody will ever say the story in any GTA or inFamous or whatever is even in the same universe as some of the Metal Gear Solid or Final Fantasy games, or Heavy Rain, or this year's Bioshock Infinite.

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daus26
Thursday, June 13, 2013 @ 2:23:27 PM

I don't know. I think all that is just subjective. If we think that way, it seems like saying you can't make a good story with open world environment, and I just don't believe that.

Personally I don't get sidetracked with all the optional stuff. Whatever story they're trying to tell, I get every bit of it. It doesn't make sense for the quality of the story to be dependent on how sidetrack we get from the optional things.

"The more we're removed from it, doing whatever we want, the less we care."

This is not true for me. Perhaps that's why we disagree.

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___________
Thursday, June 13, 2013 @ 10:17:30 AM
Reply

eh, it could be a problem but im sure DICE know what there doing.
hopefully the open world nature will fix all the frustrating issues the original had.

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city96
Thursday, June 13, 2013 @ 11:05:29 AM
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I feel it will be done well by DICE. If they manage to make a free open world that has flowing sections that are used for missions then it will be perfect.

I'm hoping for a Sleeping Dogs like open-world. Where there are jobs and fun characters in side missions in this large, open world but then the missions are linear and focus on the story.

Either way, I will love the art direction and the soundtrack seems to be top notch.

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Ben Dutka PSXE [Administrator]
Thursday, June 13, 2013 @ 11:23:58 AM
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I really think people are missing the point-

Saying it's a "parkour" game is inaccurate. Maybe that's what it was initially designed to be but it didn't FEEL like one. It was free-running but it was essentially free-running with puzzle-solving. If someone says, "we're going to make a parkour game," you don't expect the result to be like Mirror's Edge.

This new effort, on the other hand, may fit the bill for that description. But that isn't what was at the core of the original in my estimation, and not what I want from the second effort. It'll just turn into any other open-world game, only from a first-person view. Big whoop. And I can almost guarantee that we'll get way more weapons, which will further diminish the appeal in my eyes.

Last edited by Ben Dutka PSXE on 6/13/2013 11:24:37 AM

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Beamboom
Thursday, June 13, 2013 @ 12:57:31 PM

I hope they remove weapons completely. That was only in the way.

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city96
Thursday, June 13, 2013 @ 1:03:29 PM

I think the original was, at it's core, parkour. There were only few puzzle solving segments. It was a very easy game for me, I loved the controls and mechanics for free running.

No other game has that level of complexity and freedom with the free-running aspect.
Assassin's Creed sells well because it is accessible and easy, things like chain kills makes the game fun and easy.
Same with Dying Light or Brink. One button to free-run.

I loved ME for the art, soundtrack and core gameplay. I didn't mind whether I was running or climbing or or solving the small puzzles like Atrium.

Portal-like stages might work well. The open world can exist along side the main missions.

I fear more for them dumbing the game down than the open world part.

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Ben Dutka PSXE [Administrator]
Thursday, June 13, 2013 @ 1:03:41 PM

Yeah, well, I guarantee they go in the opposite direction.

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daus26
Thursday, June 13, 2013 @ 2:33:25 PM

"If someone says, "we're going to make a parkour game," you don't expect the result to be like Mirror's Edge."

I don't know, I kinda do. Plus, the mobile version seemed even more like it.

Anyhow, I will agree that we can't have this game with weapons after weapons. I wouldn't say guarantee that it will be the case though.

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Beamboom
Thursday, June 13, 2013 @ 2:34:47 PM

Hmmm - do I sense a potential of an interesting bet here, Benny? :)

Last edited by Beamboom on 6/13/2013 2:49:44 PM

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Ben Dutka PSXE [Administrator]
Thursday, June 13, 2013 @ 3:48:01 PM

Beamboom: You're betting there won't be any guns at all, while I'm betting there will be more of an emphasis on them...?

If so, I'll take that bet. :)

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WorldEndsWithMe
Thursday, June 13, 2013 @ 4:18:56 PM
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I think open world gives you the option of traversing tricky areas in more than one way, which is good in my mind.

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DIsmael85
Thursday, June 13, 2013 @ 10:39:26 PM
Reply

More articles are popping up online about whether EA is going to focus on gun combat or not. They are saying they will not make it a shooter game. I trust that "DICE" the developers of Mirror's Edge will know what to do. I mean they made the first one great why not a second time around.

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