Battlefront: The Epitome Of The Casual Or Mainstream Game?
"Accessible." It's the new buzz word in an industry that's relying more and more on new, younger consumers, and a widening "casual" demographic.
Now, if you're following the feedback from gamers and reviews for the freshly released Star Wars: Battlefront, one wonders if this game isn't the exact epitome of "casual/mainstream."
Those who complain say it feels light, that it doesn't have the depth and customization of a normal multiplayer shooter (like Call of Duty or Destiny). At the same time, there are many who like this accessibility, as it allows just about anyone - including die-hard "Star Wars" fans who aren't big gamers - to enjoy the game. This isn't merely a glimpse of the future; it's happening right now: Games that are specifically not designed for the core group, but rather created for a mass audience.
You kinda got this feeling after the beta test, right? The community was split on the result; some hated the very "light" nature of the game, saying it didn't feel worth $60 and was quite frankly a little light and even stripped-down when compared to other big multiplayer productions. But chances are, Battlefront will sell oodles of copies, which should prove to everyone exactly where the industry is at this point...and is it really a bad thing?
Related Game(s): Star Wars: Battlefront
11/18/2015 9:49:34 PM Ben Dutka