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Fallout 4 Sends A Cold Virus Through CD Projekt Red Team

Let's not forget: Developers are gamers, too.

That love of games easily overcomes any business competitiveness, as evidenced by the sudden cold that ripped through CD Projekt Red's offices when Fallout 4 launched.

Senior Technical Artist Josť Teixeira told GameReactor that during launch week for the well-received Fallout 4, "there were a lot of 'colds' in the studio." He added that despite the "rivalry" between CD Projekt Red and Bethesda, they all admit that the latter team "makes absolutely great games" and Teixeira added that "everything they do serves as inspiration for us, although we hope the opposite is also true." Respect, yes? As Teixeira clarified:

"Here in the studio we are all major gamers, and although each one has their preferences, almost everyone loves RPGs. I think this rivalry between the two studios ultimately benefits both the players, and the studios themselves, forcing us to always do better."

Personally, I think The Witcher 3: Wild Hunt at its best (i.e., after the many fixes and improvements) is a better game than Fallout 4 but that's me.

Related Game(s): The Witcher 3: Wild Hunt, Fallout 4

Tags: the witcher 3 wild hunt, cd projekt red, fallout 4, bethesda

11/26/2015 10:53:59 AM Ben Dutka

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Legacy Comment System (24 posts)


Temjin001
Thursday, November 26, 2015 @ 11:35:23 AM
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Nice. Hopefully CD Projkt takes some pointers from the masters.

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TrueAssassin86x
Thursday, November 26, 2015 @ 4:53:14 PM

Hopefully bethesda took some pointers on how to DLC right. Oh wait they haven't ;)

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WorldEndsWithMe
Thursday, November 26, 2015 @ 11:38:54 AM
Reply

Love the respect. Agree with my colleague Temjin, they need to take some pointers on characters, missions, and how to fill an open world. Also a little on the specialization side as opposed to trying to get every RPG fantasy fan with a pulse.

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Temjin001
Thursday, November 26, 2015 @ 12:08:35 PM

The combat also hasn't fully connected with me on Witcher. Geralt steps way too far into his quick sword attacks, and they gotta do something about the combat falling apart during group battles too. It happens too often for me to ignore. I know I expect a lot though from combat in games because it's a favored gaming aspect of mine. But still.

I also find the world of Fallout so interesting and more original. Taking post apocalyptic 1950's Boston and making a surviving world out of it isn't easy. I don't feel like I'm playing just another twist on Tolken'ish fantasy.

Witcher gets props for trying to make a story out of everything though, even if a number of them side quests take more time to explain than it is just to get the quest over with. Anyone tired of murder mystery quests after the first 10 hours of them?

But really, it's hard for me to lay out the ingredients and compare them because they taste so different from each other when fully cooked and ready to eat.

Maybe after I've spent a 100 plus hours with each I could possibly know.... The games are so big and involved, where getting at the finer merits is hard to do in the first few dozen hours with either.



Last edited by Temjin001 on 11/26/2015 12:14:46 PM

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FM23
Thursday, November 26, 2015 @ 3:42:35 PM

Yes the combat...oh god the combat. I just cant for the love god find it entertaining. Yea, the mystery quest got old real fast since the Witcher sense doesn't seem to sense clues on the first try. Good game though, but I would easily play Fallout 4 over the Witcher 3. Also, I'm not sure I consider the Witcher 3 a "fun" game as I found myself bored alot.

W3 looting felt pointless as well. Fallout 4 created a mystery because you would eventually find unique useful items/equipment with consistent effort. I loved the fact that I am scavenging to upgrade my arsenal, home, and "hood". So much more personal because it serves a purpose...the feeling of survival.

Last edited by FM23 on 11/26/2015 3:44:32 PM

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slow and smart
Thursday, November 26, 2015 @ 4:01:33 PM

@FM23:lol,i was typing my text while you allready said it perfectly!

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WorldEndsWithMe
Thursday, November 26, 2015 @ 4:13:27 PM

That multi enemy combat was so ick. And yeah scavving in Witcher was like looking for lint.

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Temjin001
Thursday, November 26, 2015 @ 4:24:52 PM

I do very much enjoy the looting in FO games. It's an aspect that never felt more appropriate and fitting to me than it does there. Even junk has purpose. I even enjoy building up my various settlements. I've reclaimed the castle with my Minutemen recently.

Last edited by Temjin001 on 11/26/2015 4:29:04 PM

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Beamboom
Friday, November 27, 2015 @ 8:55:13 AM

@temjin: "I don't feel like I'm playing just another twist on Tolken'ish fantasy."
This is exactly how I feel about fantasy themed games too. It's like they all are from the same universe, only with "local variations" to the perception of that universe.

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Temjin001
Friday, November 27, 2015 @ 9:41:48 AM

Beamboom, just to be clear, though, I do like fantasy games plenty. For me, dressing a world using historic 50's with post apocalyptic fiction feels more compelling.

Last edited by Temjin001 on 11/27/2015 9:42:34 AM

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slow and smart
Thursday, November 26, 2015 @ 3:49:19 PM
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I finished the witcher 3,and i like it.
But i like Fallout 4 MUCH more.

I agree "I also find the world of Fallout so interesting and more original".

Also[witcher 3]: the lack of rare and unique stuff,weapons/armor/ whatever,[there were a handful of rare ingredients but not many] and not having your own house to display all your stuff that you collected in this big world is something i really missed,it did make the exploration less interesting than in Fallout 4.

And you can build your own house or even settlements.


Last edited by slow and smart on 11/26/2015 3:54:43 PM

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slow and smart
Thursday, November 26, 2015 @ 3:58:25 PM

[i agree with Temjin001]I agree "I also find the world of Fallout so interesting and more original".

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WorldEndsWithMe
Thursday, November 26, 2015 @ 4:14:43 PM

Looks like I'm gonna have to keep working on my settlements and roaming for a new home. I blew 2000 caps on the house in Diamond city and it's a dump. I spruced it up the best I could but man I guess I got a long way to come up in the world!

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slow and smart
Thursday, November 26, 2015 @ 4:34:48 PM

@World:You did good to buy that house,because in settlements the settlers can steal your stuff[not from the workbench,but say from a selfmade safe/box or if you displayed something in your selfmade house].

i bought this house also,only to display/store my rare/unique stuff and are making me a house on the top of Red Rocket,there are 0 settlers [and companions i send away,i don't let them at Red Rocket,exept for the dog],so the only danger is from raiders that can steal your stuff,but because there are 0 settlers i GUESS that they won't attack,but just in case i made a bed and a safe below in the gas station itself hoping that if they attack they only go there.I made a big ladder for acces to the roof,but you still have to jump

o and i did make my 1st house in sanctuary with no door at the 1st floor,but they did spawn just through it![settlers/companion]

Last edited by slow and smart on 11/26/2015 5:02:17 PM

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slow and smart
Thursday, November 26, 2015 @ 5:13:59 PM

Don't leave a fusion core in your power armor when you park it somewhere,because this also can be stolen[but not without a fusion core].

Man the 1st time when i did built me a house it wasn't a big succes haha,but now i use a wooden floor in it and the rest snaps against it automatically,great.

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FM23
Thursday, November 26, 2015 @ 6:40:08 PM

I have a big settlement in Sanctuary...no one stesls my ish. I also have a special made settlement for my brotherhood of steel character. Lot of scavenging to do all this lol

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BikerSaint
Thursday, November 26, 2015 @ 4:29:10 PM
Reply

O.T. for a sec...
For you PC guys, Steam's doing a huge super-cheap sale on Rebellion's games right now

store.steampowered.com/search/?publisher=Rebellion

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Ben Dutka PSXE [Administrator]
Thursday, November 26, 2015 @ 9:10:03 PM
Reply

I'm sorry but I have to come to the defense of the Witcher 3 here.

I think there's a very good reason why it has a .5 advantage in the review score average at Metacritic. There are many individual components in The Witcher 3 that I believe are just plain superior to Fallout 4. The voice performances are MUCH better in The Witcher 3, IMO, and the detailing when it comes to certain aspects of the world, like the meticulous design of seaside villages in Skellige compared to the harshness of struggling establishments in the plains outside of Novigrad, is also better. The graphics in general are better.

Control-wise, I don't get what's so great about Fallout 4. It feels outdated because the character has zero weight (until he's equipping certain things) and strictly from a shooter standpoint, it's merely average. I've had my issues with The Witcher combat as well but I honestly believe most people don't know what they're doing. They're treating it like an action game when in fact, if you embrace the role-playing side of it - and you're supposed to - combat flows like water, even in groups. If you just run around hacking at things, you're right, it's not as fluid as Bayonetta. It's also not supposed to be.

The story, from what I've seen in Fallout 4, isn't especially impressive, either. It's predictable and often boring and plodding. The first half of The Witcher 3's story wasn't that great, either, but the second half was absolutely excellent. Fallout 4 excels in small doses, and in how it constructs its lore and atmosphere via player exploration, but overall, I don't believe at all that it's the superior game.

Oh, and it's true that you get a lot of junk when looting in The Witcher 3. But it makes no sense to say you find nothing; for the majority of the game, most of my equipment I used was found, not bought. In fact, until you reach the point where you can make Mastercrafted stuff, there's often much better stuff to be found in the treasure chests in the waters of Skellige, for instance. Just sounds to me like none of you have played anywhere near long enough, that's all.

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slow and smart
Friday, November 27, 2015 @ 8:39:09 AM

yes you're right, there is all kind of equipment to find,i forgot these:[]
I meant: the lack of rare and unique stuff[weapons/armor/ whatever]


Last edited by slow and smart on 11/27/2015 8:44:26 AM

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Beamboom
Friday, November 27, 2015 @ 9:03:09 AM

I think it all just boils down to what world one connects to. That simple.

If the idea of being a my(s)tical, infamous and tough witcher in a fantasy world of beasts and fair ladies thrills you, then there's no better RPG to play that role than through the Witcher games.

The perception of the mechanics and features will be heavily influenced by your connection to that setting.

Like me: I easily forgave, yes almost straight up didn't *notice* the bugs, stutters and even crashes of Fallout 3. I just made it a habit to save before entering anything and kept going.
While in other games, if they bore me, I tend to notice every little thing - yes I even seem to unconsciously look for issues to get annoyed by.

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Temjin001
Friday, November 27, 2015 @ 10:06:46 AM

Ben, who would try and play Witcher like Bayonetta and why would they? If we're looking at it from that context then Witcher is complete crap.

Btw, I've played plenty of lousy group battles. One of which was taking out a whole underground of guys for the the dude who owns the bathhouse (not playing it like Bayonetta)
Why do some games think that setting up scenarios that has you take on dozens of guys in cramped spaces is a good idea is beyond me. Some rpg's need to accept that your character shouldn't have to fend off dozens of dudes at a time and be as a one man army. Especially in a game that focuses on swordplay at the heart of it and makes positioning a chore even when using quick attacks.

Edit: btw I drastically prefer Dragon Age's group battles. Having a party where you position your tanks up front and your support and archers in safe positioning works well and is so much more preferred by me. It naturally plays so nice by way of strategy

Last edited by Temjin001 on 11/27/2015 10:32:24 AM

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Ben Dutka PSXE [Administrator]
Friday, November 27, 2015 @ 11:04:00 AM

Beam: Not talking a thing about perception. What I feel about the world and how it works are two things I can easily separate because I have to. I can forgive things in The Witcher 3 as well but my defense is not in things I forgive because I like it, but in objective analysis. I reference my Fallout 4 review, a game I loathe.

Temjin: Never really had that much trouble with any group fights, aside from the fact that drowners are a stupidly unbalanced foe (which still needs to be fixed). Otherwise, as far as real-time RPGs are concerned, I have difficulty thinking of one that works as well strictly from a combat standpoint. Dragon Age has a party and fighting can be paused, more like a traditional RPG, which I also like. But can you imagine what would happen if that was real-time and reliant on action-style button presses? It would be a mess. It's hard to develop and implement correctly, especially when things are happening that quickly.

Last edited by Ben Dutka PSXE on 11/27/2015 11:05:05 AM

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Temjin001
Friday, November 27, 2015 @ 11:33:53 AM

I believe the one to many relationship is often a bad way to go for melee combat in RPGs that try to take strategy seriously. There's a reason the party system was nigh always preferred in traditional turn based RPGs. It's better having delineated roles. I also can't name a popular strategy board game that worked off a one to many relationship.

In a game like Fallout or MGSV the AI pulls no punches or shots fired to take you out in conflict. these games provide a sensible and logical system of finding and taking cover during conflict. In something like Witcher or AC the games expect you to take on mountains of enemies face on in a clumsy fashion. It's clumsy because by nature it doesn't work and it shouldn't.

This was evident in Bloodborne. The game is at its best in smaller tighter conflict where the ratio between enemy and self wasn't so vast. The beginning part of Bloodborne in the bonfire segment was its weakest for this reason.



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Beamboom
Friday, November 27, 2015 @ 1:04:43 PM

@ben,
that may apply to you specifically, but I'm not just talking about you. In your post you respond to the earlier comments that rate Fallout higher than Witcher, but in a very techincal way.

Thing is, had we swapped engines between Witcher and Fallout, many would *still* rate Fallout higher. They would still find the loot to be better or the fighting to be cooler or whatever - simply cause they connect to the setting.

Take the Bioshock franchise as a good example of this: Behind the exterior there's just a plain Unreal engine shooter running. The handling and physics in Unreal based games are pretty much more or less identical.

But boy - the exterior! The story! The characters! So we really really enjoy ourselves while in a different title - who may use the *exact* same engine - we may sit and complain about the physics, or how the movements are not exactly right, or how the lighting feels cheap or whatever.
That's perception - and that's what more often than not at play. Regardless of how you personally see things.

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