Okay, Ready At Dawn, But What Do You Mean By "Better?"
In the eyes of many, The Order: 1886 was a disappointment. Not my eyes but the reality is that many gamers and critics just didn't like it.
Perhaps this prompted a recent quote from Ready at Dawn boss Andrea Pessino on Twitter. He says that next time, the team will make sure to make a "better game." This statement is accompanied by some impressive strength training.
@Vitoiuvara I don't think it would have made much of a difference... :) We just have to have to make a better game next time, and we will.— Andrea Pessino (@AndreaPessino) December 21, 2015
Okay, firstly, I hope the team has read - or will now read - my review. Secondly, I'd really like to know what Pessino means by "better." Should the next game have better AI, more incentive to replay the adventure, and fewer QTEs (or QTE segments that have a bit more depth)? Yep. I'd say these are all elements that can be improved and I doubt many would disagree. But if you say "better" and you mean a complete restructuring of your vision, we've got a problem.
I know everyone hates linear these days and the more extreme the linearity, the more people bash it. Calling it "outdated" is not only incorrect but insulting to those who wish to tell a quality story; it's merely a different style of adventure and it's perfectly legitimate. It seems like every single new game on earth is open-world or, at the very least, has significant open-world/sandbox tendencies. Even the new Uncharted will be more open. None of this is necessary, in the first place, and in point of fact, openness doesn't automatically increase the quality of a game.
Contrary to popular belief, a story-driven linear quest can be every bit as good as any open-world game in existence and very often, we get vastly superior stories out of linear adventures. There's a very good reason for that. So, if Pessino is talking about simply ditching the "old-fashioned" structure of The Order and bowing to industry pressure that speaks more to widespread attention deficit problems than to gamer intelligence, I won't be pleased. I would also like to point out that the cut-scenes in that game would actually be considered short when compared to some of the CGI- and FMV-heavy titles of yesteryear.
Anyway, even if we don't get a sequel to The Order: 1886, I sure hope Pessino and Co. stick with an idea that, if done correctly, can be amazing.
Related Game(s): The Order: 1886
12/23/2015 9:32:57 PM Ben Dutka