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Guerrilla Talks Horizon Map Size And Lack Of Multiplayer

It was one of the biggest reveals of 2015 and we can't wait for it to blow everyone away later this year.

We've already seen some great gameplay and we have every confidence that developer Guerrilla Games will deliver a gem.

Recently, executive producer Mark Norris spoke to IGN about a variety of topics, including the inspiration behind the project, various story elements, the size of the open-world map, and why the game won't feature a multiplayer mode. The latter two topics are of most interest to us, considering Norris' replies. Here's what he had to say concerning the map size in Horizon and forgive the typically wonky Google translation:

"I think it's always interesting when we talk about an open world wonder how big is the map. One of the things you should ask is how dense is the population of that map, what activities will be or if it will go a map where you gonna run where there is absolutely nothing. We are really seeing the quality of the content that will be on the map, the number of secondary missions, how we want to shape the main story over the world map and feel full. We do not have a size that we can give, but I can say that we have done an analysis of other games and I think we have achieved something that will be good for Horizon."

We heard a similar explanation before, when Avalanche talked about the increased density of the Just Cause 3 map, which was indeed fuller and richer when compared to the map found in its predecessor.

In regards to the lack of multiplayer, Norris said he admitted there is some pressure involved in producing an online multiplayer option these days. But they're trying to create a new IP and they want to focus on the player experience, first and foremost:

"When you get to face with these machines as Eloy, with this great character who is the real star of the story and everything that happens, you have this connection with her. But what happens when you take the elements of multiplayer, you play as Eloy? You play as a supporting character? How does that work?"

Norris went on to cite another open-world game that doesn't have multiplayer: The acclaimed The Witcher 3: Wild Hunt. He says Horizon is similar in that the protagonist is a central theme and they don't want to lose that amid the faceless nature of multiplayer.

Previously, Guerrilla said they don't want to give too much away regarding the anticipated PlayStation 4 exclusive, and we don't blame them at all. Horizon: Zero Dawn doesn't have a release date yet but it's tentatively scheduled to launch later this year.

Related Game(s): Horizon: Zero Dawn

Tags: horizon zero dawn, guerrilla games, horizon ps4

1/1/2016 9:23:08 PM Ben Dutka

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New Comment System

Legacy Comment System (8 posts)

Friday, January 01, 2016 @ 10:42:21 PM

I like the way he talks about size. So many games boast big maps but whats interesting in em? Nothing unless you're Fallout.

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Friday, January 01, 2016 @ 10:48:40 PM

The more I hear, the more I want(and that goes for both of my eyeballs too).

Last edited by BikerSaint on 1/1/2016 10:49:41 PM

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Saturday, January 02, 2016 @ 12:45:26 AM

I think density is the most important factor. A lot of games have lots of empty space.

I want lots of stuff to do in the space, the space doesn't have to be massive.

This is where I felt MGS5 fell short, there was a lot of empty space and not much to do in it.

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Saturday, January 02, 2016 @ 9:22:59 AM

YESSS This man gets it^

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Saturday, January 02, 2016 @ 11:31:13 AM

yep look at mgs5 a game that didnt need free roam at all.

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Saturday, January 02, 2016 @ 12:46:17 PM

It simply made the missions more annoying, allowed for AI mixups.

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Banky A
Monday, January 04, 2016 @ 3:25:30 AM

I just did 20hrs of Kingdoms of Amular in two days. After a week binge of Rocket League, Halo 5, some other game -- screw multiplayer.

Still <3 multiplayer

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Monday, January 04, 2016 @ 10:52:10 PM

"Lack of multiplayer" sounds like a bonus to me. This game looks so cool.

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