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What Do MGS Fans Think Of The Story Choices In MGSV?

We're not sure how the Metal Gear Solid faithful will respond to this piece of news.

Historically, the franchise has delivered some of the best and most memorable plots in video game history. And they've done it through standard linear adventures that tell a complex and intricate story. However, it seems Metal Gear Solid V: The Phantom Pain will implement plenty of player freedom.

Basically, we will play various missions that will act as different story episodes. But as we can choose to play those missions in any order, the story will naturally adapt to that process. Important choices will have to be made, too, as the player will even have to decide between life and death for key characters. Many long-time fans aren't liking this idea, as it sounds too much like an open-ended RPG of some kind. That's great, but does it fit the spirit of MGS...?

If they do it right, it could. Provided they keep one cohesive main plot line, and that story is fantastic, the result should be dynamic and satisfying.

Related Game(s): Metal Gear Solid V: The Phantom Pain

Tags: metal gear solid v the phantom pain, mgsv the phantom pain, mgsv storyline

6/27/2013 11:11:57 PM Ben Dutka

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Comments (26 posts)

Temjin001
Thursday, June 27, 2013 @ 11:33:05 PM
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I'm not worried.

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bebestorm
Thursday, June 27, 2013 @ 11:34:28 PM
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I trust Kojima will deliver regardless of player freedom... I thought MGS V was one the best trailers shown @E3 so Im definitely looking forward to playing. I plan to get a PS4 when MGS V or Final Fantasy XV release.

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McClane
Thursday, June 27, 2013 @ 11:35:08 PM
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Hmm, kinda like Heavy Rain?

I'm not sure about this since this is Big Boss' story, we already know what happens in the end, minus some secondary characters in his story.

I don't think players will like this so much.

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KidPresentable
Thursday, June 27, 2013 @ 11:46:16 PM
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I think it sounds pretty awesome. Linear is good but having choices and being able to make your experience personal is a lot better. Like when I was a kid, I liked The Indian in the Cupboard but I LOVED Choose Your Own Adventure: I Am A Space Vampire. Same thing here. Kind of. 

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WorldEndsWithMe
Friday, June 28, 2013 @ 1:36:15 AM

You'll be overjoyed then to learn that (somehow) those books have just been picked up for numerous film adaptations.

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Akuma07
Friday, June 28, 2013 @ 12:14:48 AM
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Honestly, I haven't really been liking the direction Kojima is heading lately.

I don't like the sounds of this at all. Really not pumped for MGSV at all. Nowhere near as much as I was for MGS4.

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White_Mocha
Friday, June 28, 2013 @ 12:39:17 AM

Yeah. I agree. maybe he's trying to get a bigger audience since this installment is multi-platform?

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Ludicrous_Liam
Friday, June 28, 2013 @ 5:39:07 AM

Gotta be honest, there have been certain moments where I've just thought "Kojima what're you doin man". The gameplay in the trailers looks awesome; the story & characters didn't give me the same vibe at all. As in the MGS vibe. I KNOW I should be confused and all, but I don't know...there's something inherent that doesn't feel MGS to me.

Oh and David Hayter isn't voicing Snake, but some guy from '24' is. That made me think "Okay Kojima now you're just been silly".

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MrAnonymity
Friday, June 28, 2013 @ 12:41:11 AM
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I'm excited about it. Considering how strong the stories are in each title, I have no reason to believe something like decision-making will be ill-handled by Kojima. Alas, we'll just have to see how it is executed.

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AcHiLLiA
Friday, June 28, 2013 @ 12:42:24 AM
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These different story episodes could be side missions of some sort.

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Jawknee
Friday, June 28, 2013 @ 12:56:52 AM
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I don't care what he does. He's yet to make a bad game.

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WorldEndsWithMe
Friday, June 28, 2013 @ 1:36:53 AM
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Sounds like it could come out disjointed.

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Jalex
Friday, June 28, 2013 @ 2:43:16 AM
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Admittedly, as big a fan as I am of these features in general, it does seem a little odd for 'Metal Gear.' But I'm not about to doubt Kojima. He's never let me down as a gamer, so I have no room to criticize until he actually does (IF he ever actually does).

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Xzer0
Friday, June 28, 2013 @ 3:05:30 AM
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Ummm..did not Kojima tried it from the MGS2? When player has a choise to use tranqulize guns or real guns. This time he tries to change the story too, with the decision of players.

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Ben Dutka PSXE [Administrator]
Friday, June 28, 2013 @ 11:15:58 AM

Yeah, that's REALLY not the same thing.

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WorldEndsWithMe
Friday, June 28, 2013 @ 11:26:28 AM

hahaha, that was a gag right?

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Vivi_Gamer
Friday, June 28, 2013 @ 3:07:16 AM
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I just hope it is coherent. Remember this is in a sense a prequel as we have a whole story set after the events of this game. So having a multiple route story I dont think is a very wise idea. If it covers all the same themes and the choices have minimal effect fine. But the overall storyline I experience should be the same as my friends. If anything this experimentation should have been done in MGS4.

I just hope it doesnt become like Elder Scrolls. In where there is no difference between story related missions and sidequests. When I play Metal Gear I want to follow a story which progresses, not one that is all over the place.

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Axe99
Friday, June 28, 2013 @ 4:02:58 AM
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I'm not too worried, beyond Ultimadesires very sensible point that MGS V is, in effect, a prequel , so give the player too much choice and they could mess with canon going forward. Either way I'm sure I'll have a blast though :).

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___________
Friday, June 28, 2013 @ 6:46:49 AM
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oh lord this is NOT going to end well!
kojis stories are about as convoluted and complex as a 5 year old teaching rocket science!
mixing that up by having choices and multiple paths is going to be a freaking train wreck!
great, everyone says to tone it down and make it simple so he goes the complete opposite and jumps off the cliff!
fantastic.

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Solid Fantasy
Friday, June 28, 2013 @ 7:14:34 AM
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I'm not worried either. I can't really figure out how the story to gameplay mechanic will work in this new one, but I have a sneaking suspicion it will still be the mind bending trip that the MGS franchise has set.

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Sithis
Friday, June 28, 2013 @ 8:18:26 AM
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It's not going to work, IMO. Kojima should've stuck to linear storytelling, something he does best. But now he's pressured into making more money off the series, and he's making it more accessible by catering to the open-world crowd as well. It's just weird how he's all about money now, as was evident from him showing up at Microsoft's E3 a couple of time. Back in the day, he used to be all about quality and insanity, as no sane person could've written the latter half of MGS2.

The story needs to be told in a single direction, no multiple choice or anything like that. Doing that is just alienating your core fanbase. But it's far too late now, MGS might be, God forbid, turning into something like Final Fantasy.

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WorldEndsWithMe
Friday, June 28, 2013 @ 11:28:26 AM

I would halt before making assumptions about Kojima that could normally be applied to others. This is a man who saw fit to openly make fun of Microsoft and the Xbox in MGS4. Ultimately we have to realize that he and Kojima productions are a subsidiary of Konami, which means he still has to do what they tell him, and if MS hands Konami a suitcase to get Kojima on their stage he pretty much has to do it.

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Sithis
Friday, June 28, 2013 @ 1:55:52 PM

When Kojima speaks, everyone listens. So does Konami. The perfectionist that Kojima is, I doubt if Konami has much hold over him. In my opinion, the dude does whatever he wants to.

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VampDeLeon
Saturday, June 29, 2013 @ 1:13:30 AM
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Player choosing was sort-of done in MGS1. As the player you chose whether to allow Snake to continually endure or just give in to the torture, which allowed the game to end in two different ways with a bonus item for the next gameplay. I don't see any harm in this if it's done just as well.

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ProfPlayStation
Saturday, June 29, 2013 @ 4:30:06 AM
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Something I have learned over the years: Never doubt Hideo Kojima!

If he is the director and game designer, it will be good. Whether it is about tactical espionage, space robots or anime detectives--it is ALWAYS good. He knows what he is doing and no one is forcing his hand.

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Twistedfloyd
Sunday, June 30, 2013 @ 10:42:03 AM
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Not worried at all. I like the decision, and as long as everything ties together ala RDR, then I'm fine with the story progressing like this. MGS needs a breath of fresh air. As great as PW was, the traditional MGS formula has been done to death, and its time for a change.

Going to be playing MGSV in Japanese, French, Spanish, anything but English though due to the absence of Hayter. I don't mind Keifer, but all I hear is Snake Bauer when I hear him as Big Boss.

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