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EA Wants Mirror's Edge Sequel To Reach A Larger Audience

Huge publishers like Electronic Arts aren't interested in catering to small, niche groups.

Therefore, it's no wonder that they want the Mirror's Edge sequel to expand the fan base generated by the first title. In speaking to IGN, EA Labels president Frank Gibeau said that right now, the time is right to build on that core group of original followers:

"Our goal in any product is to try and grow the audience. We’re definitely taking into account the opportunity to reach a bigger group of people. We think we’ve got the right story and accessibility that can do that."

The sequel in question was revealed during E3, and it was pretty well received. A great many gamers have been anxiously anticipating the return of protagonist Faith, and her free-running city playscape. We haven't seen any gameplay just yet and the next title is a ways off, but we assume we'll see more before the end of 2013.

The only problem is that the fans always cringe a little when a publisher says they want to "reach a bigger group of people." That usually means mainstreaming or dumbing down in some way, which is why I'm of the belief that DICE will be throwing in more guns this time around. Let's just hope the focus remains squarely on free-running.

Tags: mirrors edge 2, mirrors edge sequel, ea, dice

6/28/2013 11:16:53 AM Ben Dutka

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Comments (15 posts)

Kryten1029a
Friday, June 28, 2013 @ 11:34:34 AM
Reply

They've already announced plans to make Mirror's Edge 2 open world and given what EA's plans to make certain titles appeal to a wider audience have already demonstrated, there's reason for concern. The search for "broader appeal" didn't do Dead Space 3 any favors and it can't be a hopeful sign for this game either.

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WorldEndsWithMe
Friday, June 28, 2013 @ 11:53:28 AM
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It's gonna be a fine line to walk, the core fans will buy it but I still think you do better to make a great game instead of a more appealing game.

I thought the mechanics definitely needed to loosen up, but if it gets too "accessible" then we fall into the button prompt/quicktime quagmire.

Just don't give her regular access to guns and I'll be okay.

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Temjin001
Friday, June 28, 2013 @ 11:59:34 AM
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they'll put a gun in her hand now =p

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Knightzane
Friday, June 28, 2013 @ 12:54:40 PM
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Russians are going to be the baddies. And then you find out the Chinese are the real baddies. And then you find out they have a nuke. And yeah. Thats an EA storyline for you in a nutshell.

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Kryten1029a
Friday, June 28, 2013 @ 1:47:01 PM

So, pretty much play Call of Duty and copy what they've done? Oh, and be sure to tack on a multiplayer mode of some description and some microtransactions-the punters LOOOOVE those!

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xenris
Friday, June 28, 2013 @ 2:49:49 PM
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They tried to do that with Deadspace 3 and look how that turned out.

Oh well, my hopes for mirrors edge 2 being great are slowly dwindling.

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KidPresentable
Friday, June 28, 2013 @ 5:41:50 PM

Dead Space 3 was a good game, though. That weapons crafting system was a great addition

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___________
Saturday, June 29, 2013 @ 4:20:09 AM

the weapons crafting and the bots and scavenging were brilliant editions.
the humans turning the game into a GoW wannabee, and opening up the levels even more making the game as tense and scary as watching a episode of tom and jerry on the other hand was not!
DS3 is a perfect example of why people cringe when they hear publishers say this.

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Beamboom
Friday, June 28, 2013 @ 3:55:14 PM
Reply

I got a good feeling about this. I don't think it will be all run'n'gun all of a sudden. I think they will focus on parkour-like gameplay and some crazy cool stunts.

In regards do dumbing down or widen the appeal, rather than adding gunplay I think it's a bigger risk that they will dumb down the parkour part too much, making it too easy to do stuff.

But yeah, I am cautiously optimistic here. I think this might turn out to be great.

Last edited by Beamboom on 6/28/2013 3:57:15 PM

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Tim Speed24
Friday, June 28, 2013 @ 5:49:59 PM
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A gun in one hand and a machete' in the other and sprinkle in Zombies.... that ought to do it.

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WARxWOLF
Friday, June 28, 2013 @ 6:16:20 PM
Reply

"Our goal in any product is to try and grow the audience.
that's always a bad sign :(
specially coming from EA

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Amnesiac
Saturday, June 29, 2013 @ 1:25:01 AM
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I see EA has set its sights on winning another "worst company of the year" award.


Can somebody say three-peat?

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mk ultra
Saturday, June 29, 2013 @ 3:09:09 AM
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As long as it doesn't have too much gunplay, and a bunch of quick time events I still think it will be good. The best fun in the first one for me was the DLC time run stuff. I hope they bring something similar back.

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___________
Saturday, June 29, 2013 @ 4:22:07 AM
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sigh.
when will publishers understand that only destroys the franchise?
what, the rolls parked in the driveway is not enough, you need to buy one for each of your mistresses too?
sigh, i wish this industry never went mainstream!
i miss the good old days where publishers and developers would be throwing a parade at the news their game sold 1M copies!

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ProfPlayStation
Saturday, June 29, 2013 @ 4:22:30 AM
Reply

As long as they don't start calling it a "AAA" tent-pole game. That's when you know we're in for some serious douchebaggery.

Just...running. It's a game about...running. Not guns. Please, EA, not guns. NOT guns!

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