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Firewatch PS4 Patch Basically Improves The Entire Experience

Firewatch - 07548
 

If you haven't tried it yet, we strongly recommend checking out Firewatch, a unique mystery/adventure game with a ton of atmospheric appeal.

However, the game is a little lacking in certain areas; for example, the story could've been developed better and there are a few performances issues.

The good news is that developer Campo Santo has released a new patch for the PlayStation 4 version of the well-received title, which "significantly improves the experience across many aspects of the game." It's a significant update, as the team says in a new website post; in fact, they say the "full list of fixes is too big to write up." Here's the info they provided:

Draw distance and shadow render distance have been improved, which should remove significant texture popping.

Streaming loading and unloading has been significantly adjusted with extra safeties so you should no longer see loading happen right in front of you.

We got Unity to fix a very rare hang that could occur when loading and unloading scenes. Many instances of unstable framerate have been improved.

Auto-saves are now far less frequent, as they were causing the worst framerate hitches we have been seeing.

Several places where people were escaping the world or getting stuck in collision have been refined. Also, if you are stuck in an endlessly falling state, the game will attempt to put you back, either through loading the last save or respawning Henry aboveground.

Various cases where you were able to interrupt or break your current quest have been safeguarded.

Looking down the road, Campo Santo says they will continue to support Firewatch and they're still working with Unity to improve the game further. Plus, we can expect to see subtitles and other languages for the PS4 version as well.

Related Game(s): Firewatch

Tags: firewatch update, firewatch patch, firewatch ps4

2/19/2016 8:57:36 PM Ben Dutka

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Shauneepeak
Saturday, February 20, 2016 @ 4:18:27 AM
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Wow did not know this was made in Unity.
Quite impressive for an engine I always heard was incredibly basic and only for beginners.

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