Designers Weigh In On Gaming's Future
The next generation isn't quite here yet, but it's coming. And everyone involved in making games has their own little wish list for the future.
You can check out a few at NowGamer, where industry veterans like Assassin's Creed III lead script writer Matt Turner, God of War: Ascension director Todd Papy, and Dead or Alive 5 producer Yosuke Hayashi talk about what they want to see in the next generation.
In our estimation, two of the more interesting quotes came from The Amazing Spider-Man executive producer Brant Nicholas and Dishonored visual design director Viktor Antonov. Nicholas believes developers have now "hit the limits of what the current generation of hardware is capable of in terms of data capacity, memory, processing power and streaming speed from the media." He also added:
"There will definitely be some impressive titles at launch, but I’m really looking forward to that second round of IPs that will be released once the studios have become experts on the new hardware. My hope is that we will finally be able to integrate truly learning AI that will provide not only adaptive encounters for the player, but also a well-balanced experience that is fun to play for gamers of any skill level. Unfortunately, AI-driven ‘non-deterministic’ gameplay is notoriously difficult to script and still tell a compelling story. In the end, it will be an awesome experience to see how things unfold in the next few years."
Antonov, who is rapidly becoming one of our favorite dev peeps around, had this to say about how technology can only take us so far:
"I’ve had the philosophy of trying to remove everything that doesn’t relate to the story. Painters have been doing that for 400 years and have gotten really good at it. So, this is really about more abstract and stylised games – that’s the future. I think games, like any media, will try and become photorealistic first, but when that’s done what’s next? Anybody can do photorealism and scan things into a game, but that’s not the point."
This past week, Antonov talked about how fiction has suffered this generation. And really, what does happen when and if we hit photorealism? There has to be something beneath that, right? Like, substance? Yes, please, more of that.
7/21/2012 9:41:21 AM Ben Dutka