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Sony: PlayStation VR Is Designed To Be A Mass Market Product

This is the year of virtual reality and with several VR devices from which to choose, gamers will need all the pertinent info.

Price is a big sticking point, for example, as is game support (obviously), and overall quality. In regards to the latter, Sony has now admitted that PlayStation VR might not be on the same level with competitor Oculus Rift.

In a new Polygon interview, SCE vice president Masayasu Ito had this to say:

"If you just talk about the high-end quality, yes, I would admit that Oculus may have better VR. However, it requires a very expensive and very fast PC. The biggest advantage for Sony is our headset works with PS4. It's more for everyday use, so it has to be easy to use and it has to be affordable. This is not for the person who uses a high-end PC. It's for the mass market."

There's a lot more to read in that interview so click through if you're intrigued. We don't have a concrete date or price for PlayStation VR just yet, but retailer GameStop seems to think it's coming this fall. As for price, we heard one rumor that said the VR device for PS4 will be only $300 at launch, though it's more likely to see a $400-$500 price point. Either way, it's certainly cheaper than Oculus Rift, which requires at least a $1,000 PC setup.

What do you think of PlayStation VR so far? And did you know that David Jaffe really loves the idea of making a VR game?

Tags: playstation vr, ps4 virtual reality, playstation vr games

3/9/2016 9:25:12 PM Ben Dutka

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WorldEndsWithMe
Wednesday, March 09, 2016 @ 11:48:43 PM
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That's why I play consoles, it's standardized and works and the snobbery is low and everybody's invited to the party. Doesn't matter if a waste of money and a bunch of upkeep and a terrible gaming space will give me better graphics on a few games. I get more on consoles and the rest handles itself, no fuss no muss.

Same with VR. This is how you get software. Who is going to dev for a headset that 4 people have?

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Banky A
Thursday, March 10, 2016 @ 12:21:43 AM
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I'm happy that this is what's happening. I didn't want to be the only PS4 player with PSVR in my town.

All we needs is RIGS baby and Gran Turismo 7/Sport VR.

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WorldEndsWithMe
Thursday, March 10, 2016 @ 12:39:03 AM

Hopefully showing some people will affect them. I'm gonna show my annoying ass friend who I bought a PS4 for but still plays mobile games.

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mid10smaradoarg
Thursday, March 10, 2016 @ 7:40:27 AM
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ZZZZZZZZZZZ

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TomBradySucks
Thursday, March 10, 2016 @ 9:58:20 AM
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I'm conflicted with VR. But I am glad to hear that Sony VR won't be $600. I'm guessing the $300-400 price range is about right if they're already admitting the tech isn't as good as Oculus.

I still think the first generation of VR wont be a must own. Sony's VR will be a great barometer for VR's appeal since it'll be more affordable

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Karosso
Thursday, March 10, 2016 @ 11:23:12 AM
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Does anyone know if we could use it to watch movies or reproduce any PS4 games on it, regardless of VR compatibility?

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TomBradySucks
Thursday, March 10, 2016 @ 1:39:18 PM

I'm pretty sure you can. MS announced something similar with the Rift/Xbox One

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BikerSaint
Thursday, March 10, 2016 @ 11:21:35 PM
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Did you know......

that Sony's VR idea was started in 2010?

.....that the VR headset idea was formulated from the Eyetoy & the Move?

.....that a head massager's hat & the PS Move was the 1st VR headset prototype?

.....that the PS Vita was going to become the VR screen, but was later deemed too small?

.....that Sony's VR games lineup already exceeds the lifetime lineup of releases for peripherals, like the widely popular EyeToy & the Move?

Well if you didn't.....


"The making of the Playstation VR"

When Richard Marks was in 10th grade, his father opened a video game store that was ahead of its time. It was the early ’80s; used game sales weren’t common, and the store — Video Exchange — ran on the gimmick that customers could trade in their games.

The store didn’t last long. But for the young Marks, who held the title of chief demo officer, working there was like living in an arcade. Surrounded by open boxes, he played everything and recommended the best games to customers.

Atari 2600 games. Intellivision games. Anything on a console.
"The most exciting thing [was] when we’d get new hardware," he says, citing the ColecoVision Super Action Controller as an example. "We’d get so excited. And a lot of times the hardware didn’t deliver up to the expectation. ... But it’s still exciting anyway. Your memory somehow forgets that the previous piece of hardware wasn’t quite what you wanted."

Today, Marks is one of the public faces behind PlayStation VR, Sony’s entry into the increasingly crowded virtual reality market.

He’s one of hundreds of people who have worked on the headset over the past five years, shaping it from a hacked-together amalgamation of off-the-shelf parts into a futuristic-looking headset appearing in fashion magazines.

After a long development road, the headset is now scheduled for release later this year, and Sony recently invited Polygon to its PlayStation headquarters in both the U.S. and Japan to meet with Marks and other key figures, to learn more about how Sony’s VR project came to be.

With any luck, Marks says he hopes it lives up the the expectations players have built up in their heads.


Saint's note: To read the rest of this informative story, just follow this link........

http://www.polygon.com/2016/3/9/11174194/the-making-of-playstation-vr







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