PS4 NewsNew Ratchet & Clank Trailer: Man, Can It Look Any Better?! - PS4 News

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New Ratchet & Clank Trailer: Man, Can It Look Any Better?!

Every time we see a new trailer for the rapidly approaching Ratchet & Clank remake on PlayStation 4, we're impressed anew.

Developer Insomniac rebuilt this original PS2 classic from the ground up for a whole new generation of gamers to enjoy, and it just looks spectacular.

The latest preview popped up over at the PlayStation Blog; the new Story Trailer features narration by one Captain Copernicus L. Qwark, which is a cool twist. Those who remember the original title know that Qwark is the antagonist and to have him narrate the remake will give us a fresh - and decidedly comical - new perspective. Also, don't forget that they want this to be "completely synced up with the feature film," which releases on April 29.

The game in question will be available on April 12 and if you pre-order, you'll snag one of the most popular weapons in the franchise: The Bouncer. If you want to see more, click here for new tasty media, and we really hope this does go over well with the new generation! Yes, there was a time when some video games had a certain lovable irreverence and yes, they were for adults, too.

Related Game(s): Ratchet and Clank

Tags: ratchet and clank ps4, ratchet & clank, ratchet and clank remake

3/23/2016 9:18:27 PM Ben Dutka

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Legacy Comment System (4 posts)


TheHighlander
Thursday, March 24, 2016 @ 12:34:38 PM
Reply

Hey, remember that urban myth about Ken Kutaragi claiming ToyStory graphics from PS2?

Well, that really was an urban Myth, but to my ammatuer eyes, the trailer and included cutscenes/gameplay looked for all the world as if it is of the same quality as Toy Story graphics....

As for the myth, Kutaragi-san never made the statement, it was actually a claim made in a Newsweek article.
Newsweek March 6 2000
Senior Editor Steven Levy;

"Levy explains that the secret is the Emotion Engine, a fast, high-powered chip set that is fine-tuned to generate the polygons that are the building blocks of 3-D graphics. PlayStation 1 could handle 360,000 polygons per second. Version 2 can handle 20 million, a jump from 'South Park' to 'Toy Story'."

He was only giving a comparison of the number of polygons the EE could handle and using the crude animation in South Park vs the movie quality animation of Toy Story as a reference point for the comparison meing made. It did not take long for PlayStation and other console fans to re-use this and a myth was born... And yet another claim about Ken Kutaragi falls victim to the truth... ;)

R&C on PS4 looks to have finally made good on the urban myth...of course PS4 rendering better than a 20 year old movie isn't so remarkable. What might change your mind a little is that DreamWorks apparently rendered KungFu Panda 2 at 1080p, and current productions generally use 2K (essentially the same as 1080p) or 4K (3840 × 2160) resolution.

So, you could actually now make the claim that PS4 is capable of movie quality graphics in real time...since it can render games like R&C at 1080p.

And here's a quote from Insomniac Games community lead James Stevenson to back that up;

"Our goal was to match or exceed the fidelity of CG animated movies...When we first started we realized that was actually possible with PS4. Pretty exciting."

Finally art imitates life imitates art imitates urban myth.

Oh yes, and this is a D1P for me, if not a pre-order.

Last edited by TheHighlander on 3/24/2016 12:37:19 PM

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TheHighlander
Thursday, March 24, 2016 @ 12:44:49 PM

Why is it that when you re-read a comment after posting you notice things?

Corrections...

"...to my amateur eyes, the trailer and included cut-scenes/gameplay from Ratchet and Clank on PS4, looked for all the world as if it is of the same quality as Toy Story graphics...."

"...using the crude animation in South Park vs the movie quality animation of Toy Story as a reference point for the comparison being made."

"...current productions generally use 2K (essentially the same as 1080p) or 4K (3840 x 2160) resolution. "



Last edited by TheHighlander on 3/24/2016 12:47:54 PM

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Hexen
Thursday, March 24, 2016 @ 7:53:29 PM

Weren't you originally upset about how weak the ps4 was (rightfully so), Also this is a day one purchase for me as well and it will be my first R&C.

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TheHighlander
Thursday, March 24, 2016 @ 11:45:49 PM

Yes, I was, and still am. The CPU portion of the APU in the PS4 isn't a match in raw performance vs the Cell BE. Cell BE wasa very special processor chip.

But, the x86 APU is accessible....The GPU on the optherhand is about 7 years of GPU design better than the RSX. The system has a ton of fast RAM, it uses a unified cache structure accessible to both PU and GPU. The GPU has some customizations to facilitate greater granularity of access for the developer.

Basically Sony qadded some pixie dust to the original APU design, and tossed in a crap ton of fast RAM. The fact that the CPU is fundamentally weaker than the cell BE is sttill a problem, but in PS3 the Cell BE had to pull double duty to handle some post processing, physics and other tasks that the GPU might normally see. So it's absolute performance could never be realized when paired with an RSX.

Remember though, PS3 could render games in 1080p, but it required really good developers to finely balance their use of the RSX, CellBE and also balance the game load so that the remnder target could be met.

PS4 on the other hand has a better balance between GPU resource and CPU, and that allows games tomore consistently hit 1080p despite the weaker CPU. If you'd paired a modern GPu with the updated CellBE, you'd have had a killer system, but it would have been expensive, the later PowerCell processors were not cheap to make.

So, pragmatism drove Sony to change course. On balance PS4 is a better system, with a weaker CPU.

The nice thing is, that the 8 core CPU has more than enough power to run game code, and the GPU is comfortable running at 1080p. Games like R&C can be GPU heavy and will look far better than they could on the PS3, simply because the developer doesn't have to use slight of hand to offload GPU work on the CPU's SPEs.

Last edited by TheHighlander on 3/24/2016 11:48:13 PM

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