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Sony Quite Happy With PSVR Price, Pre-Orders Are Flying

Sony has good reason to be happy with the price of PlayStation VR, as pre-orders are going through the roof.

In a new MCV interview, PlayStation Europe boss Jim Ryan said he's more than comfortable with the retail price:

"I am extremely comfortable with the RRP. These are obviously decisions that we think about hugely; we always do. We always try to represent good value in our pricing, and we think we have done that with PlayStation VR."

Not long after announcing the date and price for the upcoming PlayStation 4 virtual reality device, pre-orders opened in Europe, and then Sony revealed the official Launch Bundle for North America and that has disappeared quickly. It briefly reappeared at Amazon but as GameSpot noted, it sold out again in just a few hours. You might still get lucky at GameStop or Best Buy, though.

PlayStation VR goes for $400 in the U.S. (that Launch Bundle is priced at $500), while it retails for €400 in Europe, £350 in the United Kingdom, $550 in Australia, and ¥44,980 in Japan. Obviously, consumers have no problem with these numbers.

Of course, it also begs the question: Will Sony be able to handle this explosive demand? Ryan wasn't ready to make any predictions but he did say:

"It's hard to tell. The news on preorders is extremely encouraging, but I'd be very wary about extrapolating how we'll do through to launch based on less than 24 hours. I would say that the early preorders has surpassed our initial expectations.

So that suggests demand, and therefore day one, might be quite significant."

Are you one of the lucky ones that snagged a unit already? Or are you planning to wait?

Tags: playstation vr price, psvr, ps4 virtual reality

3/24/2016 9:28:52 PM Ben Dutka

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New Comment System


Legacy Comment System (12 posts)


Temjin001
Thursday, March 24, 2016 @ 11:04:03 PM
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Let's see how things go a year or two after release.
I remember Sony and Nintendo reporting similar things for machines like the Vita and Wii U, respectively.


Last edited by Temjin001 on 3/24/2016 11:04:22 PM

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WorldEndsWithMe
Thursday, March 24, 2016 @ 11:45:55 PM

Both systems without a future.

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godsman
Friday, March 25, 2016 @ 10:52:51 AM

Problem is that vr is capped by the PS4 sales. Developers are not even satisfied with PS4 sales alone to make all games exclusive. They certainly wont put an uncharted in Vr. Most likely kust indie games like motion controls. VR will die out quickly and become a tool to watch 3D porn.

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WorldEndsWithMe
Friday, March 25, 2016 @ 4:46:49 PM

I'd rather be capped by PS4 sales than any other system, PC gamers included.

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WorldEndsWithMe
Thursday, March 24, 2016 @ 11:55:58 PM
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Hope the disc has some neat demos. I wonder what the games will cost. This is gonna be fun. Excited to try something new for a change. I wanna explore those horror houses where it's me instead of "first person". Do a little flying outside my dreams. Maybe experiment with a harmless plant.

Good times.

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berserk
Friday, March 25, 2016 @ 6:55:15 AM
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I just wonder how many will hurt themselves because they did nt planned they will need an entire empty room to play games . Even worse then the wii for that .

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godsman
Friday, March 25, 2016 @ 10:55:47 AM

Imagine a wack a mole game blind folded. At least you woupd hesitate to hit hard. The Vr you'll be swinging that motion confidently until someone in reality says ow.

Last edited by godsman on 3/25/2016 10:57:33 AM

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WorldEndsWithMe
Friday, March 25, 2016 @ 4:47:32 PM

Only children.

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TrueAssassin86x
Friday, March 25, 2016 @ 7:06:11 AM
Reply

Yet there are people who are like me and couldn't give a rats ass about VR

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FM23
Friday, March 25, 2016 @ 10:03:56 AM

You and me both brother. I will never purchase this thing. Hopefully this delivers for fans, but I have no interest in virtual reality.

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godsman
Friday, March 25, 2016 @ 10:58:54 AM

I would pick one up if they make a 3D transformers movie and you're in the middle of battle.

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WorldEndsWithMe
Friday, March 25, 2016 @ 4:48:40 PM

You can be converted with the right software.

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