Raymond: Controllers Getting In The Way
So what do we have without controllers? We get Kinect, but that's only the tip of the iceberg as far as Ubisoft boss Jade Raymond is concerned.
In a recent OXM UK interview, Raymond discussed the future of the industry and maintained that traditional controllers are a "barrier," one we'll have to bypass if we want full and unimpeded immersion.
"I was a big Trekkie when I was a kid and I still have this dream that, ultimately, we're going to end up creating the Holodeck - you know, totally immersive experiences. I still think one of the huge barriers is the controller, and even people who played games when it used to be just one big red button and a D-pad can't play games now.
You have to master face buttons, triggers and they all do different things," she went on. "So obviously we're never going to get to that really mass-market place where we're touching a really broad audience with our messages with controllers, so Kinect and other more natural ways to interact with games are incredibly important. I think we can go further."
But here's the big question: What will gaming become without the controller? Are they even still "video games?" Or is that simply the definition of virtual reality, depending on how far the technology goes? And just how precise can the movements of our body be when compared to the ultra-precision of a button press? Furthermore, would this advancement leave most gamers behind and usher in a new age of participants?
I wouldn't know what to do with myself if I didn't have the controller in my hands. But that's just me.
Tags: jade raymond, next generation, video games, gaming industry
7/25/2012 8:44:10 PM Ben Dutka
Put this on your webpage or blog:
Email this to a friend
Follow PSX Extreme on Twitter
Comments (76 posts)
WorldEndsWithMe
Wednesday, July 25, 2012 @ 9:48:56 PM
ZettaiSeigi
Wednesday, July 25, 2012 @ 9:34:53 PM
Reply
Nas Is Like
Wednesday, July 25, 2012 @ 9:47:26 PM
WorldEndsWithMe
Wednesday, July 25, 2012 @ 9:49:34 PM
Jawknee
Wednesday, July 25, 2012 @ 9:50:56 PM
ProfPlayStation
Wednesday, July 25, 2012 @ 10:40:54 PM
Vitron
Wednesday, July 25, 2012 @ 11:12:56 PM
Highlander
Wednesday, July 25, 2012 @ 11:37:10 PM
Regarding New Trek vs Old Trek, I agree with the Prof. New Trek sucks more than the cold hard vacuum of interstellar space.
Last edited by Highlander on 7/25/2012 11:38:25 PM
Beamboom
Thursday, July 26, 2012 @ 2:14:27 AM
But I got a complete collection of Star Trek TOS on Blu-ray, and the restoration work is just jawdropping. Eyepoppingly good.
Spock + Kirk == The duo of *any* millennium. :)
Last edited by Beamboom on 7/26/2012 2:16:09 AM
CrusaderForever
Thursday, July 26, 2012 @ 9:46:01 AM
STTOS on Bluray, what did they do to it to make it look great? Did they add to it or is it just higher res?
Highlander
Thursday, July 26, 2012 @ 10:06:29 AM
Last edited by Highlander on 7/26/2012 10:07:22 AM
Beamboom
Thursday, July 26, 2012 @ 11:44:05 AM
There is a "making of" documentary included with the blu-rays that shows you the process they went through, and it was formidable. They could go as far as restoring single frames to remove scratch and dust, enhance colour balance and so forth.
The result is so good that during some scenes it's almost too much: You can see the make-up and set pieces where earlier the blurriness masked it some.
xenris
Saturday, July 28, 2012 @ 6:17:16 PM
Just to add to both conversations, as to not disappoint you, I think star trek is pretty decent although I didn't grow up watching it I watch a bit with my dad and it was pretty enjoyable, both the new and old. I liked the jj movie as it was pretty good sci fi even if you took out the star trek name.
As for controllers this girl is high if she thinks controllers are getting in the way. Using our hands is one of the first reflexes we develop, once people spend time with a controller it becomes second nature. Even my dad is getting better and he was one of those guys who played mario and couldn't hold the run button and jump at the same time -_-.
WorldEndsWithMe
Wednesday, July 25, 2012 @ 9:49:58 PM
Reply
Warrior Poet
Wednesday, July 25, 2012 @ 10:20:46 PM
Reply
Rogueagent01
Wednesday, July 25, 2012 @ 10:42:17 PM
Reply
Plus like Ben said we are now talking VR not VG, so sorry she is wrong in that sense alone.
I would like to ask her then if the controller doesn't allow immersion then what about the controls of say a plane? Do I not get to enjoy flight because I have to pay attention to the controls? I really don't see the controller being an issue AT ALL. Another way to think about it is movies. If she was right then books should have died off with the advent of movies, since they give you much better immersion(argueably of course), but no, people are still completely immersed within books.
"I still think one of the huge barriers is the controller, and even people who played games when it used to be just one big red button and a D-pad can't play games now."
Can someone explain to me what this line means? Seriously is she actually saying something along the lines of people that played games back in the day can't play them now? Because I know of a couple hundred people in my life that would like to have a talk with her if that is what she meant.
Clamedeus
Thursday, July 26, 2012 @ 9:45:47 AM
BikerSaint
Wednesday, July 25, 2012 @ 11:02:30 PM
Reply
Clamedeus
Thursday, July 26, 2012 @ 9:46:42 AM
Ben Dutka PSXE [Administrator]
Thursday, July 26, 2012 @ 12:06:56 AM
She's proven herself quite a few times over in this industry. She's partly responsible for one of the best and most popular new franchises of the current generation (Assassin's Creed), even if she did oversee the total ruining of Splinter Cell: Conviction (at least, I think she did).
kraygen
Wednesday, July 25, 2012 @ 11:23:58 PM
Reply
My bet would be that the first holodeck would be owned and operated by the military.
Clamedeus
Thursday, July 26, 2012 @ 9:48:08 AM
bigrailer19
Thursday, July 26, 2012 @ 1:03:33 AM
Reply
People that make statements like these drive me crazy. Its like they only see good ideas not the actual outcome. Before you go and create or develop the holodek think about the outcome first. Might be cool to see that on store shelves but can you make it work and get the same feelings and outcomes with a game like HR or Uncharted? I just don't see it, being a replacement for controllers.
Last edited by bigrailer19 on 7/26/2012 1:04:24 AM
Dancemachine55
Thursday, July 26, 2012 @ 1:05:34 AM
Reply
As for racers, give me a steering wheel, not a pretend air steering wheel like Forza 4.
Platformers, controller required.
Shooters, controller or precision light gun (Move and Wii remote also acceptable)
RPG's, controller and microphone for voice recognition.
Fighters, controller.
Adventure games, controller or mouse.
Action adventure games, controller.
Pretty much every genre of games except those based around human movement like dancing or exercise requires a controller for the most precise and immersive control. Sometimes our thumbs are more precise and react faster than our entire bodies.
Finally, the biggest problem with motion controls... differentiation among users.
People and their movement move very differently, so to ask the player to move in a specific way to control a character and their actions can be a very big and possibly painful task for some gamers. Controllers have worked for so long, and since the days of the Dual Shock on the PS1, and the refinement of shooters with the 360 controller's triggers, games are designed around that controller setup. It is the most common controller type now, it has enough buttons and triggers for the core gamers, but the D-pad and face buttons are still prominent for casual gamers who prefer something more simple.
Why mess with a winning formula?
Beamboom
Thursday, July 26, 2012 @ 2:19:29 AM
Reply
And then the rest of us can sit here and be rational and grumpy and say "that'll never work you fool, we just want things the way they are".
I just really hope she don't listen to all the besserwissers who right now are lining up to tell her she's wrong and an idiot.
I like visionaries. I really do. We need'em.
Last edited by Beamboom on 7/26/2012 2:41:14 AM
Ludakriss
Thursday, July 26, 2012 @ 3:38:10 AM
Ludicrous_Liam
Thursday, July 26, 2012 @ 3:46:59 AM
Highlander
Thursday, July 26, 2012 @ 10:32:48 AM
How do you move in that VR environment?
If you are implementing full body motion capture and control along with head tracking, does that mean you need room to literally run around, jump, dive, roll, etc? If so, it must be safe enough for you to fall and so forth during play. Who has room in their living rooms to even meet the supposed space requirements of Kinect or Move? Who on earth has the space for everything required for full motion control?
But if you go with something other than full body motion, you *need* a controller. If you are going to hold a controller to handle certain aspects of control, why would you force gamers to use motions instead of fingertip controls such as those things that people in the future think are pretty important. You know, buttons.... But then Jade would have some kind of button-less controller, forcing specific gamer movements to represent certain controls. Make a gun shape with your hand and go "Pew Pew Pew"? What is this, third grade?
It's ridiculous to suggest that operating a button is too difficult. Forcing users to use particular actions instead of using buttons is more or less the same as forcing Move of Kinect on gamers. You know how popular that would be.
Beamboom
Thursday, July 26, 2012 @ 1:48:24 PM
What she is saying is essentially that she think there is a better way. And I can relate to that.
To remember to press circle, double press square and then cross to do a special move, plus holding R2 and press square button to do the second move, eventually with a cross at the end for the finish, with variations depending on if you alter between R1 and L1, all while pushing forward on the right stick...
Man, say what you want but that shit is *not* intuitive. Every UX designer throughout history are turning in their grave by the very thought of it.
There are lots of features in many games I just end up never using, not cause I don't want to or don't see the usage but because it simply becomes too friggin' much.
Do you think these limitations is a hindrance for the games designers too? I don't see how it *can't* be...
But how to solve it!? I have no suggestions.
That's why I am saying that I'm glad there are visionaries who can see opportunities where the rest of us say "nay it can't be done", and instead say, "hmmm... There gotta be a better way".
Last edited by Beamboom on 7/26/2012 1:54:44 PM
Ludakriss
Thursday, July 26, 2012 @ 3:44:15 AM
Reply
Rest of the gamers don't exactly scream in demand "please, oh please. Give us some new interface".
There's a reason for that. They got used to something, for they have tried something.
She said something along the lines of "mass market's finding it hard to use" or something. Yeah, of course. Because they can't be bothered.
So now, all of a sudden we need to appeal to people who don't even want to try it because, oh no! Their thumbs will break if it requires eye to hand co-ordination!
C'mon people. If journalism now, saying "games are getting so easy". Think of what kind of games this interface will bring. Assuming it is going to be targeted not out of "barrier" removal but out of desperation to get some of the "lazier" gamer who couldn't or WOULDN'T try getting used to the button?
___________
Thursday, July 26, 2012 @ 5:47:50 AM
Reply
till then you keep your grubby mitts off it!
speaking of AR i read a interview with john carmack a few weeks ago about his new AR glasses it was really interesting!
apparently hes finally managed to improve on the resolution and response time of current models.
and even better it has head tracking and you cant see the edges of the screen, so it is totally 100% immersive!
SWEET!!!!!!!!!
though he says he seriously doubts it will ever be released for mass consumption, so unless someone picks it up off him will never see it.
:(
its such a shame theres so few companies out there really pushing the tech!
$ony did a decent job with the HMZ-T1, now someone else needs to pick off where they left and improve on it!
Highlander
Thursday, July 26, 2012 @ 10:17:53 AM
Beamboom
Thursday, July 26, 2012 @ 2:01:52 PM
I don't see why it can't be done, eventually. It'll be great!
Last edited by Beamboom on 7/26/2012 2:22:51 PM
___________
Friday, July 27, 2012 @ 10:30:37 AM
Highlander
Friday, July 27, 2012 @ 11:42:23 AM
JackC8
Thursday, July 26, 2012 @ 7:10:50 AM
Reply
As far as holodecks - yeah. We'll have those in the 24th century, along with warp drive and transporters.
duomaxwell007
Thursday, July 26, 2012 @ 8:27:14 AM
Reply
Underdog15
Thursday, July 26, 2012 @ 8:47:17 AM
Reply
Rogueagent01
Thursday, July 26, 2012 @ 2:48:34 PM
slugga_status
Thursday, July 26, 2012 @ 9:15:17 AM
Reply
Highlander
Thursday, July 26, 2012 @ 10:16:36 AM
wackazoa
Thursday, July 26, 2012 @ 12:04:18 PM
And as for triggers, unless Im playing a shooting game that requires me to use them or a driving game that uses it for accel., then honestly I never use them. And some games allow you to config the face buttons so you never HAVE to use them.
duomaxwell007
Thursday, July 26, 2012 @ 12:10:29 PM
Clamedeus
Thursday, July 26, 2012 @ 12:38:41 PM
I've played on PC before, but not competitive games, but I have CoD4 for PC and It took me a couple of hours to get accustomed to the key layout and where they are in a heated battle. I'm used to it now though as I've been practicing on CoD4 with a friend.
slugga_status
Thursday, July 26, 2012 @ 1:17:45 PM
Comic Shaman
Thursday, July 26, 2012 @ 9:47:35 AM
Reply
CrusaderForever
Thursday, July 26, 2012 @ 9:49:01 AM
Reply
Highlander
Thursday, July 26, 2012 @ 10:16:23 AM
Reply
"In the future we have what we call BUTTONS which turn out to be pretty important..."
Kevin Butler nailed it in his Move commercials. Ms Raymond really needs to review reality before being quoted again.
DjEezzy
Thursday, July 26, 2012 @ 10:18:57 AM
Reply
Highlander
Thursday, July 26, 2012 @ 2:17:21 PM
Reply
"even people who played games when it used to be just one big red button and a D-pad can't play games now."
Excuse me? Say what now? People that 30 years ago could master directional controls using 4 buttons plus a big red fire button are having trouble with controllers now? What, are they senile or something? Come on Jade, say it ain't so. I mean, did the intellect of the people that mastered the simple D-pad plus fire layout vaporize? I mean seriously, was mastering a 5 button digital controller so taxing that they cannot master a few more keys?
Oh, wait, this is the new generation of Wiimote using, iPhone wielding, Siri devotees. They can't think for themselves, they get their iPhone to do it. The iPhone has no buttons to speak of, and the simplicity of the WiiMote matches the 5 button controller of old. So when faced with something as gnarly as a DualShock 3 controller, they probably drop the thing like it was molten lead. Oh Siri, please tell me what to do, the analog sticks are so intimidating.
::rolls eyes::
Good grief. This is another sign that the industry is no longer catering to people that want to play the games and take the time to learn how to play a particular game. Now it's catering to casual gamers who haven't got longer than 30 seconds to master the controls because they can't pay attention for longer than 30 seconds. Besides if it takes more than 30 seconds to explain, it's obviously too complex for their delicate brains to handle alone.
I hate this idea that we have to make things easier. Easier than what? Pressing a button? Oh my, that's just so oppressively difficult... Oh, but you have to learn the controller layout. well let's see, it rests in your hands and the buttons and sticks are at your finger tips. Most shooters have similar controls, most racers have similar controls, most games in general follow the same basic pattern of the d-pad and left stick being directional control, and the other buttons and stick for other aspects of control such as firing, changing weapon, opening a menu, or accelerating/braking. It's the same in nearly every game. How hard is that to learn and remember? Even toddlers can master this stuff, so who is it that Jade is talking about?
</rant>
Rogueagent01
Thursday, July 26, 2012 @ 2:58:36 PM
To me she wants one thing "World Domination"(lol). After reading it again I don't think she is trying to push the tech as much as she wants to get more customers. And though I can understand wanting more customers I am not willing to give up what games are to get them.
I never had an issue with Jade till this qoute now I see her as nothing more then a capitalist pig, pardon me for being harsh.
Rogueagent01
Thursday, July 26, 2012 @ 3:06:49 PM
Reply
We already have really crude holodecks in existance. The military has been working with them for around 20 years, but they are nothing close to what a Star Trek holodeck is. So if you want visionaries look toward the military before looking at her.
T2X
Thursday, July 26, 2012 @ 5:14:24 PM
Reply
Gravelight
Sunday, July 29, 2012 @ 9:21:26 PM
Reply
Gravelight
Sunday, July 29, 2012 @ 9:23:52 PM
Reply
PHOENIXZERO
Monday, July 30, 2012 @ 5:32:17 AM
Reply
ChloeAngelCat
Monday, July 30, 2012 @ 5:42:09 PM
Reply
drooleybob
Wednesday, August 01, 2012 @ 2:53:11 PM
Reply

See Full Image









cLoudou
Reply
Wednesday, July 25, 2012 @ 9:25:19 PM