Raymond: Controllers Getting In The Way
So what do we have without controllers? We get Kinect, but that's only the tip of the iceberg as far as Ubisoft boss Jade Raymond is concerned.
In a recent OXM UK interview, Raymond discussed the future of the industry and maintained that traditional controllers are a "barrier," one we'll have to bypass if we want full and unimpeded immersion.
"I was a big Trekkie when I was a kid and I still have this dream that, ultimately, we're going to end up creating the Holodeck - you know, totally immersive experiences. I still think one of the huge barriers is the controller, and even people who played games when it used to be just one big red button and a D-pad can't play games now.
You have to master face buttons, triggers and they all do different things," she went on. "So obviously we're never going to get to that really mass-market place where we're touching a really broad audience with our messages with controllers, so Kinect and other more natural ways to interact with games are incredibly important. I think we can go further."
But here's the big question: What will gaming become without the controller? Are they even still "video games?" Or is that simply the definition of virtual reality, depending on how far the technology goes? And just how precise can the movements of our body be when compared to the ultra-precision of a button press? Furthermore, would this advancement leave most gamers behind and usher in a new age of participants?
I wouldn't know what to do with myself if I didn't have the controller in my hands. But that's just me.
7/25/2012 8:44:10 PM Ben Dutka