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Tabata Talks FFXV Demo Tech Specs, Possibility Of DLC

After last week's hugely hyped "Uncovered" event, we learned the worldwide launch date for Final Fantasy XV: September 30.

We also found out about a new feature film, anime series, and app tied to the impending title, along with several super-special editions.

The new Platinum Demo has gotten the most attention, however, and not all the feedback is positive. Director Hajime Tabata recently spoke to Dengeki Online about that demo - and other topics - and dished out some numbers. As translated by DualShockers, Tabata said the team used a "dynamic resolution, with 1080p being the limit," and the frame rate...well, he would only say the demo wasn't supposed to be a "technical showcase." Yeah, well, when you tell us the demo exists to show the world "finalized graphics and combat/magic mechanics," then the complaints are perfectly legit.

Tabata added that the tech specs for the PlayStation 4 and Xbox One versions of the demo are the same, but he can't be sure if that'll be the case with the final product. Lastly, he said Square Enix will spend more time between now and the launch to optimize the game, and the full experience will be playable at E3 in June.

Elsewhere in the interview, Tabata said there could be free and premium DLC for FFXV, though he didn't reveal any specific plans, and a PC version of the game might come out after the PS4 and Xbox One versions drop, but Square Enix hasn't decided on this just yet.

Related Game(s): Final Fantasy XV

Tags: final fantasy xv, ffxv, final fantasy 15, ff15

4/3/2016 9:08:27 PM Ben Dutka

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Legacy Comment System (20 posts)


Breadlover
Sunday, April 03, 2016 @ 10:04:41 PM
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The FPS was horrible, as was some of the textures in the environment... I do appreciate the dynamic weather and time of day. Those are always a bit tricky to implement in games. I alsoI liked the battle mechanics. It was my first time to actually experience it myself.

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WorldEndsWithMe
Monday, April 04, 2016 @ 10:10:35 AM

Srsly? The mechanics are the most random I've seen in a game.

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daus26
Tuesday, April 05, 2016 @ 5:19:46 AM

If it's random to you then you probably suck. No offense. Even I admit I suck. But after watching other people and actually taking the time to learn it, it's incredibly engaging and far from random. Mastering teleporting and warping is a thing of beauty, imo.

My complain is if there's a way to lock and cast magic instead of having to throw a trajectory every time.

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TrueAssassin86x
Monday, April 04, 2016 @ 7:10:00 AM
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Wait DLC talk before the game is even out. Wow smh i wonder how much of the game will be cut out for DLC now......

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WorldEndsWithMe
Monday, April 04, 2016 @ 10:11:02 AM

Look at the second and third FFXIII games for an indication.

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Banky A
Monday, April 04, 2016 @ 7:45:25 AM
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I swear the demo was technically leaning towards unplayable in 1/3 of the environments. For example, beating the Iron Giant was simple, but we can never have a 3+ group of them to fight. I can't imagine it working with a full party but I can hope.

However after seeing the secrets: Cross Shuriken, Hero Shield, Warp Dive in action - I can see that the combat in the final game can end up becoming great with the RPG micromanagement.

Still buying it if it averages 7.5+. I think the music and mythology is going to hook me.

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WorldEndsWithMe
Monday, April 04, 2016 @ 10:15:01 AM

Dunno if you played Duscae but those parts of the battling fall mostly by the wayside once you realize there is no way for you to respond to an enemy attack in time to hit them first due to the lag. The warp (which occasionally shoots you a kilometer away to a tower) is the best move to attack with. Hanging around to try the parrying just gets you beat up from behind. It felt almost epic here but that's cuz of one enemy.

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Banky A
Monday, April 04, 2016 @ 6:12:29 PM

Haven't played Duscae but I understand what you mean about the non omnidirectional parrying. That will need to be fixed. All they need to do is add some invincibility frames after parries.

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WorldEndsWithMe
Monday, April 04, 2016 @ 10:18:10 AM
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Well they got the feedback and of course said well we don't know if that will be the final. Really though they need these last few months to round off the edges and print the discs. There's no time to smooth out those PS3 graphics, fix the frame rate or modernize the collision detection.

If it gets enough 8's I may still play just because SQuare Enix is going to overship the number of copies and that always results in store overstock sales. Hell I've played tons of bad games just to pick out the good parts.

Sad to see it happen to FF again though.

Last edited by WorldEndsWithMe on 4/4/2016 10:18:50 AM

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Jawknee
Monday, April 04, 2016 @ 11:22:50 AM
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I think many of us are misunderstanding how the combat works.

http://youtu.be/bV-ANQvMkXg

This actually looks pretty cool if you play it right.

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Ben Dutka PSXE [Administrator]
Monday, April 04, 2016 @ 5:14:26 PM

I'm not misunderstanding anything. I know how it works.

It's entirely based on action sequences and that's that.

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WorldEndsWithMe
Monday, April 04, 2016 @ 6:06:16 PM

the same ones over and over

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Banky A
Monday, April 04, 2016 @ 6:51:48 PM

You mean like W-Summon > Knights of the Round > Mime, Attack Reels, Lion Heart? Strong strats get looped for a reason. The video didn't even abuse repetition - there was one crucial parry and they proceeded to use 50 skill variations after the 50 others before. Imagine what the strat looks like when you're 2x its level and are able to kill in four hits for material farming.

Can you explain what exactly is bad about how it works in that video? Not about it not giving us breathing room like an RPG. Sure as hell not everyone's cup of tea but for the people who's tea it is, it's insanely deep.

For example, did you know that they did a warp attack that went through the Iron Giant because they took off Lock-on? This allowed them to start fresh and attack behind. That's not in the Goddamn tutorial and sure as hell not intuitive but it's there.

SE need a strong tutorial video ASAP or lose huge sales.

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Jawknee
Monday, April 04, 2016 @ 7:53:17 PM

Yea sorry no offense Ben but your vitriol towards this game makes it hard to listen to you. Especially since, no it's not based "entirely" on action sequences. Entirely action is Boynetta, entirely JRPG is old Final Fantasy. The combat in this is neither.

I'm not convinced yet that this is going to be great but it could be. And I've accepted a long time ago that this wasn't going to be a traditional Final Fantasy. It never was going to be. Not sure why anyone is surprised it's turning out to be the kind of game is it.

Last edited by Jawknee on 4/4/2016 7:57:00 PM

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xenris
Monday, April 04, 2016 @ 9:35:32 PM

I don't understand Ben and Worlds thoughts on the combat for this game. It only feels sluggish if you are spazzing out on the controller trying to make it faster than it is. It isn't input delay, the characters have weight, and lots of animations, its not like an action game where you can turn on a dime.

I will admit the kid noctis sections do feel slightly sluggish compared to Duscae but once you are adult Noctis I felt right at home.

Both Duscae and Platinum the combat is good, it is not pure action like DmC, it has a rhythm to it, and like shown in this video you have to manage your MP.

It just needs to be played the way it was designed to be played, same way that Dark Souls can't be played like other action RPGs.

I think they forget how easy it was to break FF7s combat system, I mean people do lv 1 materia play throughs, with no damage items and beat the whole game.

Not saying FF7 is a bad game because of it, but people in all Final Fantasy games will find the most efficient strategy.

In FF12 I berserked 2 of my party members, casted some other things on them, and just healed them with my Vaan. They had weapons I farmed that benefited this as well the deathbringer swords. I beat the game 100% all hidden bosses, all hunts, although some this strategy didn't work amazing for I used it for most of the game.

Anyway I know nothing I say now will convince them this game is an RPG in the same way the witcher is BUT I wish there wasn't such negativity towards FF15 I don't think it deserves it.

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Underdog15
Tuesday, April 05, 2016 @ 9:26:37 AM

I don't find it sluggish. Just super boring. When attacking, you just hold circle, maybe switch weapons with the D-pad, and glide over to square when it's time to dodge or parry.

It is sluggish in the sense that you do very little with the controller.

Tales of Zestiria is hardly a AAA quality game, what with its precisely similar dungeons and recycled enemy designs, but the battle system is both more action-y AND more jRPG-y.

That's what concerns me.

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xenris
Tuesday, April 05, 2016 @ 11:47:52 AM

I agree underdog, normal enemies in this demo were easy. You didn't really have to do anything special to beat them. The iron giant showed me more how the combat is going to work. The video Jawk linked is exactly how I experienced the combat system.

I imagine in the full game certain weapon types will work better against certain enemies, and using heavy weapons to break defense will be required against heavy enemies too. Then there will be magic to use on the environment, and different passive and active skills to equip on your character and party members.

I have faith in the full game you will be forced to use different strategies against different enemies.

I find it funny though, as I think turn based when done right is way more user friendly than anything actiony. I just think people all have ADHD now and have to be constantly pushing a button or they get bored. I had a lot of girl friends who played FF7 and it was because it was the only one they were good at, as they were lacking twitch skills most other games demanded at the time.



Last edited by xenris on 4/5/2016 11:48:46 AM

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Underdog15
Tuesday, April 05, 2016 @ 3:12:45 PM

The boredom isn't from not pressing buttons. It's from not really having to think about what I'm doing. I was also referencing the Duscae demo, as well. I like to get immersed into the difficulty of a game. Mind you, it could be a difficulty setting, I don't know. You can be successful in Zestiria just mashing away at easier difficulties, but at Insane you really need to know your skills well and button combinations combined with good reaction time.

As with any review of a game, I'm just feeling nervous when comparing it to other games. Zestiria, FFXIV, Ni No Kuni, the Witcher, etc. all operate at a higher level than what we saw from the two demos. Now, like you said, it could be that those are very early-in-the-game experiences and it will only get better the deeper in the game you get, but you have to admit what we've seen so far doesn't reinforce that. So, I'll wait to hear what's up before investing.

Which I think is fair.

Last edited by Underdog15 on 4/5/2016 3:19:42 PM

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xenris
Wednesday, April 06, 2016 @ 1:06:43 PM

Totally fair underdog.

I just wasn't thinking it was fair the complete and total negativity Ben has been giving this game, even before he had laid hands on it.

I liked the Duscae demo, but yes there isn't much depth going on. It is really hard to make a good Demo for a 40+ hour game. FF12 demo was shallow, the FF7 demo disc didn't show much off either.

I'm being optimistic because I liked Crisis core and FF type 0. Also the story really has my attention.

But as usual we have to wait and see :)

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daus26
Tuesday, April 05, 2016 @ 5:11:26 AM
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Ben is beyond recovery for this game and that's that. Noting else to understand.

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