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FFXV Director Says Team Continues To "Optimize" Frame Rate

Ever since Square Enix announced the new demo, the developers have received plenty of flak for the lower-than-anticipated frame rate.

Well, Final Fantasy XV director Hajime Tabata has addressed this issue, along with a few other topics, in a recent JeuxVideo interview (as translated by DualShockers).

He first confirmed that they'll start talking about extra content for the game this summer, and they're not interested in "ordinary DLC." He added that the PC version, which won't be ready for the game's September 30 PS4/Xbox One launch date, could "push the game to a new technical level." Tabata says when it does arrive, it won't merely be a port of the console version.

As for the frame rate, he said the team is working to optimize that problem even as we speak. ...I'm sorry, but you've had many, many years to get this right, and you said - direct quote - that the FFXV Platinum Demo would let consumers see the "finalized graphics and combat and magic systems." This doesn't imply any frame rate optimization, I guess.

Whatever. Tabata recently clarified his 10 million sales goal for the anticipated game, and he says he wants FFXV's ending to generate plenty of emotion, though our community was evidently split on the issue.

Will you be getting FFXV later this year?

Related Game(s): Final Fantasy XV

Tags: final fantasy xv, final fantasy 15, ffxv, ff15

4/10/2016 9:23:24 PM Ben Dutka

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Legacy Comment System (8 posts)

Sunday, April 10, 2016 @ 11:55:26 PM

that sales goal will def hit. no doubt. if western folks dont chew it up, then the rest of the world will. i dont plan on buying it even if the game ends up being good. tenx gawd for gamefly.

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Monday, April 11, 2016 @ 8:57:17 AM

Uh no, this game will be lucky to get 3 million sold. LUCKY. Including PC and NX gamers. The last game to carry the name did so bad that's gonna harm them.

Haven't seen numbers like 10 million since Final Fantasy VII. Top RPG's like Witcher III, Mass Effect and Dragon Age don't even get there.

Last edited by WorldEndsWithMe on 4/11/2016 9:10:07 AM

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Tuesday, April 12, 2016 @ 2:21:11 PM

I don't see 10 mil, but it's still "final fantasy". I think a lot of former fans who say they are going to hate it will cave to the nostalgia of the branding. Not going to be near 10 mil, but I can see it going for a typical moderate to low selling major-main-numbered title of 5-6 mil.

The name will take it places.

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Monday, April 11, 2016 @ 9:00:58 AM

It's the only demo that showcases a game stuck well in the middle of a PS3 game's development cycle.

I don't always get dorky about frame rates and such but it's the PS4, we left that problem behind with the last generation. Even the low grade games don't have those jittery models, confused cameras, and flipbook frame rates.

He has like a month to fix the frame rate for the whole game before they have to stamp out and ready enough discs for the whole world to be ready in September.

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Monday, April 11, 2016 @ 11:37:26 AM

is it possible they intentionally set it up that way with the demo?

i dont complain about graphics or frame rates as long as it looks good, but like you said this game is stuck on ps3 and you can feel/see it.

who knows...but we will find out in a few months.

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Monday, April 11, 2016 @ 12:26:43 PM

So why they released such awful demo, people need to realize how scary the situation it's this game was been on development for a decade and still as fps problems, jesus FFVII trailer also look the same.

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Monday, April 11, 2016 @ 1:34:09 PM

They need to fix the resolution too. Jaggies galore.

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Monday, April 11, 2016 @ 3:35:03 PM

Yes I'm still getting the game. It might be bad but I think its going to be great.

Framerate is always the last thing developers work on, it is left last for a reason because it is an easier thing to fix.

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