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Anybody Else Looking Forward To Shorter Games These Days?

As anybody knows who reads my Week in Review pieces, I just finished Assassin's Creed Syndicate.

Yeah, that includes a restart because I wanted to savor the game after playing and reviewing the title, but the point is, this is the second week of April and that game came out in October.

I just have so little time for massive games. It's a good thing there weren't many titles I really wanted to play in 2015; I needed every spare minute to finally finish The Witcher 3: Wild Hunt, and I actually had time to go through the Hearts of Stone expansion (thankfully, 'cuz it was awesome). Thing is, I tend to wince every time I hear about a massive new open-world game that I'll definitely want to play. Not only are they really starting to bore me in some ways (has anyone noticed that these action/adventure open-world titles are starting to feel very similar?), but again, my time is limited.

That's why I'm really looking forward to the next few months. We get Ratchet & Clank this week, and Insomniac has estimated the length to be around 10-12 hours. I'm a trifle concerned about this because it means the game isn't as long as the original classic, right? Everybody I know says they remember putting 20 hours into the first R&C, easy. But anyway, 10-12 is fine. Then comes Uncharted 4: A Thief's End in May and that won't take more than 15 hours; these adventures are pretty consistent. Doom - launching three days later - supposedly takes around 13 hours, which is perfect for a shooter, in my estimation. And I don't care about the multiplayer.

After that, we've got Mirror's Edge: Catalyst, which I doubt will be longer than 20 hours (probably closer to the 12-15 mark, I bet), and frankly, I'm happy about all of this. There's finally a stretch of games I want to play and not one of them will take me months to complete. Plus, I've got the summer to play 'em all, as Deus Ex: Mankind Divided won't be ready until late August now. On top of which, there's no new Assassin's Creed this year, and no new GTA (and if Red Dead 2 is indeed real, it probably won't launch in 2016). I guess Horizon: Zero Dawn could be big but Guerrilla seems to be prepping a story-driven quasi-open-world adventure, so it probably won't be like 100 hours.

The only other really huge title I would've considered this year was Final Fantasy XV, but now that I'm convinced it's a big steaming pile of oxen poo, I don't have to think about it. This means I might actually feel caught up at the end of 2016. Yay!

Tags: video game length, gaming industry, ratchet and clank

4/10/2016 9:59:24 PM Ben Dutka

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Legacy Comment System (13 posts)


Rogueagent01
Sunday, April 10, 2016 @ 10:32:11 PM
Reply

For me it has always depended on if "I" like the game enough. If i really enjoy a game there is no limit to how much time i'll put into a game regardless if there is that much to do or not. If i am not really into a game then i usually hope it is on the shorter side otherwise i just won't bother with finishing it.

I would still rather have longer games over shorter ones, simply because both have the potential to disappoint me on any number of things, but when a game is to short i somehow feel cheated.

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HANZ64
Sunday, April 10, 2016 @ 11:09:38 PM
Reply

Quality over quantity any day. (Ideally both, but let's not be spoilt...)

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bigrailer19
Sunday, April 10, 2016 @ 11:22:04 PM
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Looking forward to the smaller lengths over the next few games I get for sure. Lately it's been pretty much open world esque games. I need a good linear story!

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WorldEndsWithMe
Monday, April 11, 2016 @ 8:46:05 AM
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That's one thing that makes all games as open world games bothersome. Being on point for 8-10 hours can be riveting and wonderful and you just don't see it much anymore. I'm looking forward to it for Uncharted and DOOM.

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Bio
Monday, April 11, 2016 @ 8:53:21 AM
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I've never held that games had to be any longer than necessary to tell their story, and that filler content sucks. Very few games turn me into a completionist.

I'm fine with five hour games if they don't feel unfinished, and I'm fine with 30 hour games that don't feel like they're dragging.

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jimmyhandsome
Monday, April 11, 2016 @ 8:59:23 AM
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Yes I am. Last year it took me over 100 hours and multiple breaks inbetween to beat the Witcher 3. I love that game, but it's hard to keep track of what I was doing in the story inbetween the breaks. And Fallout 4 isn't even close to being completed. I've been too distracted with the Automatron DLC, and more comes out tomorrow to bother with the story.

I just beat Quantum Break over the weekend and it was very similar to a Netflix-style binge session. I needed that reminder about shorter games. Has me even more excited for Uncharted 4.

After that I can clear out my backlog and maybe finally beat Fallout...

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gumbi
Monday, April 11, 2016 @ 11:09:22 AM
Reply

Yes! Shorter games are where it's at.

My first daughter was born a few months after the PS3 launched and video gaming hasn't been the same since. Big long epic games just terrify me these days because I know I'll never finish them.

I need more games like Journey :)

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AcHiLLiA
Monday, April 11, 2016 @ 2:01:09 PM
Reply

Imo, sandbox style kind of games are big enough! And I wish the prices on games were $39.99 retail, just like the good ol' PS1 days.

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duomaxwell007
Monday, April 11, 2016 @ 3:18:11 PM
Reply

nope the longer the game means the less often I have to go out and buy a new one which mean more money saved so Im ok with a 100+ hour longer game taking months to beat instead an an 8 hour uncharted i can do in 1-2 days

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TheHighlander
Tuesday, April 12, 2016 @ 12:34:09 PM

Agreed

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slugga_status
Monday, April 11, 2016 @ 5:32:42 PM
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I'd prefer a longer game over a short game. Sorry games end up making me mad once they're over

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Hexen
Monday, April 11, 2016 @ 7:46:31 PM
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If the game is shit then I wanted to be as short as possible.I probably would have given Resident Evil 6 a 10/10 if it had been 15 minutes long, like after Leon drags Helena out of danger the credits start rolling.

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TheHighlander
Tuesday, April 12, 2016 @ 12:35:11 PM
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I feel ripped off when a game that costs $60 hit's me with an 8 hour campaign, but attempts to compensate with online modes I won't touch. I'd prefer to see longer games with an upcharge for the online component.

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