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Editorial - Don't write off consoles just yet.

Don't write off consoles just yet, it's a lot mor complicated than saying Mobile gaming will kill consoles...

I was reading an article over at Motely Fool at lunch time and it talks about the growth of Mobile gaming an pitches it as the existing console gaming to suggest that consoles are dying. Furthermore it suggests that somehow the Xbox One will regain hardware parity with the PS4 via a hardware update, neglecting to mention/realize that the PS4's own hardware update will likely again place the PS4 slightly ahead of Xbox on the hardware.

The article fairly makes the point that there is the potential for splitting users between the new and old versions of the PS4 or Xbox One.

Perhaps the oddest points made are that first party games are no longer differnce makers (Uncharted begs to differ), and second The article proposes that a new Amazon set-top box could launch with equivalent hardware, at a lower price and receieve many of the same game releases.

Then we talk about game streaming and set top boxes, etc...

But the biggest point in the article is to say that gaming giants like EA or Activision Blizzard are growing their customer base, by growing outside consoles - in other words Mobile gaming.

I think though that this article misses the point on almost every occasion.

Mobile Gaming

Mobile gaming is a new market, so it is/was bound to grow. Console gaming and PC gaming are both mature markets, well established with known parameters and lower growth. So relatively speaking Mobile looks like a monster while consoles lag.

However just a quick look at the top 10 mobile games vs the top 10 console games shows you just how different the markets are.  If that's not enough, look at the game business models. Games on mobile devices frequently use the micro-transaction based free to play model, and ultimately cost gamers more than the up front cost of a AAA title like Uncharted 4.

The fact is that console gaming and mobile gaming are utterly different markets. This is true even in Japan where the common wisdom says that mobile gaming is killing console gaming. The problem I see with that line of logic is that Nintendo and to an extent Sony have catered to mobile gaming for decades, and rather than console sales, the sales of hand held games and game units are more threatened by mobile.  We've seen good evidence for that in the West where the Vita struggled to find acceptance because of the rise of the iPhone.

Despite Vita having both touch and physical game controls and only costing a fraction of the cost of an iPhone (even including a Vita memory card), Vita did not gain traction in a market being saturated by iPhones on 2 year vendor lock-in contracts.  Fortunately for both Nintendo and Sony, their handheld units had already captured a good market share in Japan, which is why Vita continues to live in Japan with new games flowing, and 3DS continues to sell very well to this day.

Consoles vs Mobile

The truth here is that the markets are completely different. Home consoles are by definition not mobile devices. While smartphones are with you all the time, even when you don't have your 3DS or Vita. The devices are complementary not mutually exclusive. Tablets have opened up some avenues into 'home' gaming, however the kinds of game played on smart devices like phones and tablets are very different from those on home consoles.  

The kind of comparison I would make here is like comparing the toy in a McDonalds Happy meal which is free vs a Lego kit. The Lego will cost you more, but you can make different things with it, and it will last. That Happy Meal toy is disposable and will only 'last' long enough to get to the next Happy meal. While a Lego kit might cost you $40 it will last years, but those Happy Meals cost$3 a pop, and you're gonna be feeding that habit regularly as the toys change and you try to collect them all. You might spend $6 a week on a couple of meals to get different toys, and doing that all year you'd clock in at $312 spent on Happy Meals to get the toys, and that excludes the cost to your health.

The market segments and consumers are different groups with some degree of overlap. But since Home consoles have existed since the Atari VCS, and smart devices really only came to prominence with the iPhone a little less than 10 years ago. Mobile gaming is growing fast because it's a new market. Video gaming in general, and console gaming specifically has existed for decades, and has gone through a industry crash and several stages in maturity. To say that Mobile games are the death-nail of home consoles is a bit like saying that the Segway would kill the automobile.

The truth is that Mobile gaming is not eating up Console gaming like some kind of deranged Pacman eating power pills.

Mid-life crisis or Mid-life rejuvenation?

PlayStation 4 and Xbox One are 3 years old this fall. Their designs are 6-12 months older. If they were PCs (which they almost are), they would be considered obsolete by now. Nintendo's NX is apparently arriving in 2017, and as far as we know is a bit more powerful than a PS4 - currently.  For Both Microsoft and Sony, the current generation of consoles is different from what went before and presents an opportunity that they lacked before.

Home consoles are now much closer to commodity hardware, and software. They are essentially closed box PCs.  In the days of PS2, PS3 and Xbox 360, the idea of a full hardware refresh was dangerous because many games used low level tricks/hacks that depended on specific hardware being there, and not changing.  In fact when Sony moved to the PS2 slim, there were a small number of PS2 games that broke because the chip-set changed.  Game development today is a bit different with more abstraction in the software than was the case in prior generations.  

For PS2 and PS3 lovingly hand crafted binary code could whip the pants off compiled code. For PS4 (and Xbox One) almost everything is done at a higher level with APIs (Application Program Interfaces) used for almost everything. The importance of this is that it reduces the direct dependence on the hardware. Yes a PS4 game needs a PS4 to run, it won't work unchanged on an Xbox One. However, a hardware update that bumps clock speeds up, and increases the number of Compute Units results in a device that to older software looks just like a PS4 (or Xbox One).

There has been talk of developers needing to develop separate games for PS4 and Neo, but that's not the case at all. Developers need only make one version of the game, PS4 and Neo (or whatever it gets called) are going to be 100% binary compatible. What runs on one will run on the other.  However Developers will have slightly different rules going forward.  There will be a performance standard required for PS4 that games must achieve. If a developer only develops to that their game will run unchanged on either PS4 or Neo. If the developer makes their game capable of scaling to the hardware (which they absolutely can), then things become much simpler.  The same version of the game adjust itself to the differing hardware. Devs would have to introduce some more testing to ensure that the scaling of performance did not break anything, but fundamentally speaking you're running the same game regardless of running it on PS4 or Neo, so you only need test one time.

Developers may  produce a game that runs at 1080p30 on PS4, but hit's 1080p60 on Neo running the same binary, not a different version.  Or perhaps the game scales resolution, or throws in more filtering or better anti-aliasing.  The point is, these things are things that are already in the PS4 hardware. The developer could allow a high quality setting for PS4 that renders to 720p, with all the bells and whistles, and at 1080p on the Neo, or a game that runs happily on PS4 at 1080p30 runs at WQHD resolution (2560x1440) scaled to 4K on Neo.

Increasing resolution or graphical quality for PS4 Neo is in reality an option for developers, not mandatory. So the big scary future of two version of every game and development costs spiraling out of control are really unfounded. Adding PS VR capability will be harder on developers than making their game performance scale.  In reality, yes PS4 Neo may run game better than original PS4, but existing games will run identically, and new games will run on both with. Your game library will transfer with you from PS4 to PS4 Neo. Yes, customers will complain because their old system is obsolete, I have argued that point strongly. But thinking this all through to the logical conclusion, I can't help feeling that as long as Sony and their developers stick to Sony's rules, the negative impact of PS4 Neo on consumers will be limited.

Set top Boxes and Amazon.

PlayStation Now is probably the largest game streaming service that streams game play, not simply delivering games that run locally via streaming. And if your connection is weak, or congested, it doesn't play quite so nicely as it does on a fast, clean connection. The same is true for Video streaming. There is this idea that Apple, or Amazon could kill consoles with a set top box. Except, it's been tried and failed before. Set Top boxes as console killers do not bring established gamers into their fold, and require heavy upfront investment (and risk) from their backers. Amazon specifically appears not to fear such things as we have seen with the Fire. Fire was an attempt to undercut an existing market with a low budget, inferior device.In the end, even a Fire Fire-sale failed to move them.

Could this generation of console be the last?  It's possible. However, this generation is a long way from being over. If both Sony and MS succeed with their mid-life rejuvenation of their platforms, the length of this 'generation' could increase, rather than shrink. With a second hardware refresh in late 2019 or early 2020, we could actually see a 10 year product life before either Xbox One or PS4 is actually replaced. During that time Streaming of games will likely increase in popularity and effectiveness.

Streamed games, however,  lack something that running a game on a console locally gives you, near instant responsiveness to control input. The simple reality is that no amount of smoke and mirrors will address network latency and routing delays on the Internet. Game streaming like PlayStation Now will remain locked into being very effective remote play because of the physical limitations of the Internet.


Don't write off the console just yet.  Mobile gaming grows quickly, but it's both a new market and a different market from home consoles. the markets are complimentary with some overlap, but very little direct cannibalizing of the other. Console games are just very different to mobile games, the business models are different and the control inputs are different. This leaves room for both to thrive.

A Mid-life refresh seems on the surface of things to be borderline terrible idea for game consoles. However, it doesn't have to be, and the current generation of console is, by virtue of it's use of 'commodity parts' in a position to pull off a refresh without leaving behind a whole library of games and consumers. This mid-life refresh could even extend the life-cycle of the current console generation, it does not have to be a disaster that kills consoles.

Set top boxes represent inferior devices made more cheaply that are not compatible with existing libraries of game. Even with game streaming, the inherent limitations of cheap hardware and network lag & congestion make streaming a very bad choice for the primary mode of use.

In the end, home consoles still offer, and will continue to offer advantages over streaming and set top boxes. Consoles will remain complementary to mobile gaming, and vice versa because there will always be differences and inherent limitations on what can be done on a mobile device with a touch interface vs a home console with a controller.

Also, can anyone here seriously say that playing Uncharted 4 on a 5 inch screen with onscreen buttons getting in the way would be preferred over playing it on a 50-inch HD screen with a DS4 controller?  Thought not.

The only way you'll see Uncharted 4 on a phone

This is the only way you'll see Uncharted 4 on a Phone anytime soon...

Consoles are here to stay.

Related Game(s): PlayStation 4, Uncharted 4

Tags: PS4, Xbox One, Neo, Nintendo NX, iPhone, Android, Motely Fool

5/9/2016 4:23:41 PM Gordon Turner

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New Comment System

Legacy Comment System (19 posts)

Monday, May 09, 2016 @ 7:16:13 PM

People laugh at me when I tell them a game on a phone is not a real game. I don't get people anymore. As long as there are old people there will be consoles.

Last edited by WorldEndsWithMe on 5/9/2016 7:16:26 PM

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Solid Fantasy
Monday, May 09, 2016 @ 7:49:26 PM

Those touch screen controls over dual analog sticks should be enough alone to prove you point.

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Tuesday, May 10, 2016 @ 12:32:09 AM

Different markets. Phones are slowing in many markets as we hit saturation, and iPhones stop pretending to engineer a paradigm shift with every release.

New players will continue to buy into consoles, but market maturity means slow growth, publishers and industry watchers need to understand that.

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Tuesday, May 10, 2016 @ 9:55:33 AM

Touch screen controls are the absolute worst.

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Tuesday, May 10, 2016 @ 12:18:04 PM

That's nonsense World. Real games are available on phones World.

I sometimes like to play emulated PS1 and PSP games on my phone, are these games not real games?

There are also very solid remasters (like the Sonic games) that run flawlessly on android.

The whole console vs mobile debate is actually a misnomer. It's really about 'handheld consoles vs mobile' (and I'm sorry but I think mobile wins). The 3DS and Vita have defo been affected by the upsurge of mobile gaming.

Though I think if Sony is willing to release a Vita 2 that runs android + maintain full controller setup, we would have a real contender. Right now there is a huge gap in android, where we have all these kinds of games, but no proper device that has decent controls. I think the Vita has the best handheld controls out there. With just a few improvements, it would be very exciting to see another Vita/android device (or maybe even a xperia variant).

(I just remembered. We have dedicated audiophile android devices such as the NW-ZX2 Walkman. Why not have a dedicated android gaming device with proper controls?)

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mk ultra
Tuesday, May 10, 2016 @ 6:28:10 PM

A dedicated android gaming device could be a game changer. I would buy and love a Vita if it supported android with those controls. I was pretty concerned when mobile games started exploding, but like Highlander points out here, they're a very different beast and can coexist, so my disdain for them has subsided some in recent years.

I was playing Sonic 2 on my nephews phone the other day and except for the touchscreen controls it played very well. He could control it almost as well as I could on a game pad when I was his age. I couldn't get past world two and I can practically beat that game with my eyes closed on a Genesis.

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Solid Fantasy
Monday, May 09, 2016 @ 7:57:15 PM

I hope we don't lose sight of the plug and play aspect of console gaming. That's an age old advantage consoles have always had over... anything gaming. You don't have to configure settings and know you hardware ability like a PC. Not to mention picking up that $200 gaming mouse and dragging it across the table so you can finish turning around... Or fork it over for a $500 plus smart phone that is designed to do everything... a little bit, but never to full capacity like a specialized device.

You can still drive to the store, buy a PS4 and a game go home and plug it into the TV and outlet. Done! (Okay mostly, done XB1 almost had us forced into an online connection) The game will work and it will look the same as your neighbor's PS4 version. And you can trade games when you want!

Some of us send text on our gaming platform of choice.
Some of us condensed others for not being able to run a multiplat title at 120fps.
Some of us... play video games.

Last edited by Solid Fantasy on 5/9/2016 8:00:03 PM

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Tuesday, May 10, 2016 @ 12:29:33 AM

I honestly think we'll see a $299 PS4 and a $399 PS4 Neo. Thelikely hardware upgrade shoukd not increase the price beyond $399, and a $100 duifference along with making PS4 the full HD (1080p) device and PS4 Neo the 4K focused device works well, as long as it's crystal clear that all games realeased run on both consoles.

Given 100% binary compatibility that really should not be a problem.

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Monday, May 09, 2016 @ 11:28:50 PM

I wouldn't mind seeing a Vita 2 or most likely psp2.But yeah gaming consoles aren't going anywhere and gaming on my phone is a terrible substitute, I just have clash of clans installed.

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Tuesday, May 10, 2016 @ 12:25:39 AM

I actually expect a resurgance of interest in Vita since the games from Japan continue to flow. A Vita 2 or PlayStaton Xperia would work nicely.

Even my aging Xperia Z1 has better hardware than Vita, all it lacks are physical controls. If there was a way to use my phone as both the screen and core hardware, by attaching necessary physical controls when I want to game, it would be awesome.

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Tuesday, May 10, 2016 @ 2:49:14 AM

I personally think console have 1 to 2 generations left in them. I think the inevitable outcome is that streaming will replace them, but only after ISPs are put in check and have a couple of major breakthroughs. Luckily the greed of the ISPs will make at least 1 more generation of consoles a necessity.

Like you pointed out mobile gaming is not the same as console gaming, just like console gaming is not the same as PC gaming. There is room for all and they all have there pros and cons, it's also subjective to claim one superior to another as each person motives and expectations are different, and what one sees as fun the other might find terrible. As long as people continue to have different tastes different forms of gaming will also thrive.

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Tuesday, May 10, 2016 @ 10:59:12 AM

The biggest issue that will keep the console around is the price point. People can talk about plug and play all they want (and the do.... often) but the major factor is that if the PS4 cost $700-800 it would probably be a bit more of a decision. The fact that you can get a gaming rig (that plays low mid range setting on a computer, very accetable on a TV) for $300-400 is the selling point. As long as Sony and Microsoft adhere to that it will be fine.

Look at the Vita. The issue with that was it was $300 at launch. Which is way to much for a handheld, no matter how powerful, when I can buy a console for the same. Now I know its $200 now but the hardware is not supported by major games that cater outside of Japan. It really should have been priced $150-200 and have been backwards compatible w/ either the PSP or have a full PS1/PS2 library to pull from on the network.

The one thing that CAN effect the consoles is the Steambox. If Steam can ever figure out it's code or even just make a better determination to have good code then that could be a game changer. To get the best of the console price point, and the library of Steam (console users introduced to Steam sales would be like printing money) and you have the console replacement. But Steam plays by their own time, so when that'll ever happen is anybodies guess.

Last edited by wackazoa on 5/10/2016 11:02:44 AM

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Tuesday, May 10, 2016 @ 12:33:07 PM

Good point about Steam.

But don't forget about the exclusives that are exclusive to consoles...

So long as there are decent exclusives, I think consoles will have their place.

If I didn't already have a PS4, I would be more than willing to get one just to play Uncharted 4 and Detroit (obviously there will be other games, but the point is exclusive games defo drive the sales of consoles). Just look at Nintendo for example. Who would buy a Nintendo console if they weren't interested in playing Nintendo/gimmicky games?

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Tuesday, May 10, 2016 @ 4:07:16 PM

Absolutely. Thing I like about Windows 10 UWP is the possible ability to play the Xbox games on my PC. Twould be no need for the Xbox. Unfortunately, like a lot of Windows stuff, it isnt working properly yet.

Also dont forget the new Final Fantasy. That was the reason I bought the 1st PS1. And will be the reason I probably buy a PS4.

Last edited by wackazoa on 5/10/2016 4:08:45 PM

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Tuesday, May 10, 2016 @ 4:53:48 PM

Exactly. Having a decent gaming PC + Playstation combination pretty much gives you a good coverage for gaming.

At least, those are the essentials for me.

Anything else is supplementary.

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Tuesday, May 10, 2016 @ 11:58:04 AM

Wow, this is the best article I've seen from you Highlander. I especially appreciate the less talked about technical side of things. Keep it up!

Now, in regards to the whole Console/PC vs Mobile thing. I just don't see why people think there is a competition here. Like you say, they are two completely different markets, and offer fundamentally different experiences. Even as technology improves that we get to play console like games on mobile devices, there will always be a dedicated & latest console/PC available that is capable of much more; offering an experience that wouldn't be possible on smaller devices. That, and the whole idea of screen size and a dedicated controller clearly separate the two worlds. So I think the two will coincide for many years to come. Therefore, it shouldn't be, "Consoles VS Mobile". It should be: "Consoles & Mobile" (< and that collaboration is actually available in some games.)

Also, I don't think that we'll be seeing the end of consoles any time soon, but I do think (and I hope) that 'backwards compatibility' from this generation onwards is no longer a problem.

I'd love to see a PS5 be 100% backwards compatible with PS4 games, and possible even vice versa! (PS5 games running on lower settings on a PS4). Yes it sounds a bit like PC gaming, but let's just face it, this is only a good thing.

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Tuesday, May 10, 2016 @ 2:09:46 PM

Just have to get this out of my chest...
Greatness Waited long enough ;-)
Great article by the way!LOL

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mk ultra
Tuesday, May 10, 2016 @ 5:59:56 PM

Yeah, if the release at my local gamestop last night was any indication, first party software is still a big deal to people. I haven't been to a midnight release in quite sometime, in fact this was the first game I've bought from a brick and mortar in a couple years, but the hype was real. Last time I saw a scene like that for a game was when MGS4 or GoW3 released.

I for one will always want a dedicated gaming system that plays physical media on local hardware and has a good game pad. I never enjoyed playing games with a mouse and keyboard, no matter how much that feeling of nostalgia tries to tell me otherwise, and the few times I've tried touchscreen controls have been a lesson in patience. Although I did enjoy KoTOR on my phone while on vacation, if it wasn't turned based it would have been unplayable. So as long as consoles don't drag too far behind PCs and keep coming with exclusive experiences, they'll be my go to.

I was concerned when consoles became closed box PCs and ditched any proprietary hardware. I always thought that was a major appeal of them. I thought that it would severely limit the life span of this generation. I never considered the possibility of a mid gen upgrade and when it came up I was honestly a bit miffed. The more I think about, the more it makes sense, and you make some fantastic points here. Although depending on how often these upgraded consoles come out, it could end up being in the same price point as PCs to keep up with every couple years, and with little of the other benefits a PC gives you. I would just be sticking around for exclusives, ease of use and online shooters where you're forced to use a game pad then. Even still, you'd have to take my consoles from my cold dead hands.

Last edited by mk ultra on 5/10/2016 6:02:33 PM

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Tuesday, May 10, 2016 @ 10:52:35 PM

When those mobile gamers hit their mid forties and have to use reading glasses to see their phones they'll be more than ready for a console and an HDTV. Some will choose the glasses, but not all of them and that could translate to console longevity.

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