EA: Mirror's Edge 2 Needed The Power Of Next-Gen Consoles
Why did EA wait on a sequel to Mirror's Edge? Because the vision of ME2 was simply too large to fit on current-generation platforms.
In speaking to Polygon, EA Games vice president Patrick Soderlund said the Mirror's Edge sequel is a "true next-gen idea" and that the game design simply couldn't fit on the PS3 and 360; they'd have to "compromise on too many things."
Soderlund said he was inspired by Mirror's Edge senior producer Sara Jansson, who presented him with a vision of what a sequel could be:
"It was something that I just looked at and said, we have it, let's do this. It wasn't so much the story, even though that's very important, but it was about the game and how the game was going to be played and what you can do and what Faith does. It amplified the things that were good with Mirror's Edge and downplayed the things that were bad in a very natural cool way and combined it with a bunch of really inspiring cool things."
The original title was relatively successful, as it sold a little over two million units. But in this day and age, that's not enough to fully satisfy a publisher like EA. So, it'll be interesting to see what DICE's next-gen Mirror's Edge will be like; EA wants it to reach a larger group this time around.
8/21/2013 9:27:38 PM John Shepard