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Ready At Dawn Showcases The Order's Revolutionary Physics

One of the most anticipated exclusives for the PlayStation 4 is The Order: 1886, in development at Ready at Dawn.

And during Gamescom, CEO and creative director Ru Weerasuriya talked about how the new IP will utilize a "revolutionary physics system" that allows all breakable objects to be realistically destroyed or altered based on your actions.

The presentation (summarized at El33tonline) showed off several gameplay demonstrations, and they displayed different flags fluttering differently in the wind. A copper bucket or metallic wall will be dented when shot, a teddy bear will simply fall apart, and a grenade will smash a bucket into pieces. Toss another grenade at those pieces, and you get even smaller pieces. It's also interesting to note that we'll be able to continually interact with our environment throughout the course of our adventure. I wonder how destructible it'll be...?

The type of weapon and ammunition used will also have an affect, as will other environmental factors. This all sounds quite impressive, but one has to assume that developers can easily take advantage of the PS4's added power. So, shouldn't we hear about equally impressive things from other teams? Well, maybe not; Sony's first-party developers have always been a cut above, yes? They often do things other devs don't.

Related Game(s): The Order: 1886

Tags: the order 1886, ready at dawn, the order 1886 details

8/22/2013 11:23:50 AM Ben Dutka

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Thursday, August 22, 2013 @ 12:16:45 PM

This is exactly the kind of small things that up up up the immersion level of gaming which I was expecting/hoping to see in the PS4 generation. Stuff like that makes me excited.

When I pop a game in this gen and instead of smashing a chair that I fall onto I crack into an invisible wall it makes me sad.

This game makes me want to grow a cool gentleman's mustache.

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Thursday, August 22, 2013 @ 12:56:41 PM

This is exactly the kind of stuff I was talking about that I want to see in this generation! I was excited for this game before but now I will pre-order it for sure! I hope more developers use technology like this :)

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Thursday, August 22, 2013 @ 1:36:19 PM

This is exactly the kind of game that I am looking forward to.

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Thursday, August 22, 2013 @ 3:05:16 PM

It's these sort of touches which are really going to differentiate the games from this gen to the next.

It's not about a huge leap in's about believable a.i, fully-interactive environments. Watch Dogs seems like a good example of what we should be expecting.

It's games like this which I'm looking forward to :)

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Thursday, August 22, 2013 @ 4:41:36 PM

This is cool, but unless I see some gameplay innovation with this amount of destruction, and AI I won't be impressed.

How does smashing a bucket into a million pieces change the gameplay at all? Now if there was a purpose to smashing it into small pieces, like you could collect those pieces of sharp metal and lay them down on the floor as a make shift caltrop, well now we are getting somewhere.

I like pretty graphics, but I want to see changes to gameplay not just better graphics and better physics interaction, unless said interaction has a meaningful impact on gameplay.

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Thursday, August 22, 2013 @ 6:17:17 PM

It's about immersion, in plenty of games the bucket still sits there or it flies off into outer space or falls over. Having environments that take repeated damage just makes them more impressive. Think of the burning house scene in Uncharted 3, it wouldn't have been nearly as intense with the usual flame animations as it was with the fire physics.

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Friday, August 23, 2013 @ 10:08:26 AM

I agree it is impressive. I just don't care for that type of stuff so much anymore. The fire physics were cool, but it would have been nice if there was a way to use the physics to affect gameplay, like kill bad guys, etc.

I don't want it to seem like I don't appreciate graphical fidelity I do. But I just crave either unique gameplay I haven't though of myself before, or solid oldschool gameplay with new twists and deep challenge. I guess another or would be games like Journey that make me cry.

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Thursday, August 22, 2013 @ 7:09:22 PM

sounds gud pritty keen as for this game aye.
can't wait to see some gameplay to see this in action.

happy gaming =)

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Friday, August 23, 2013 @ 6:51:03 AM

eh, is that really necessary?
i mean who throws grenades into buckets to then only stand there and watch the fragments, than throw another grenade and inspect to see if the fragments are smaller?
attention to detail is great, but i just hope everything has that level of attention and not just the gimmicky stuff.

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Monday, August 26, 2013 @ 1:45:28 PM

No one said it was limited to buckets.

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