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Transfluent Brings Multilingual Translation To Unity Developers

In the PS3 and Xbox 360 generation it was all about the Unreal engine developed by Epic Games of Gears of War fame.

As the new consoles loom more and more developers, especially in the indie scene, are extolling the virtues of the Unity Engine and its tool set. As more information comes to light it's easy to see how this development tool will allow both for easier creation of high quality games and now the ability to proliferate those games on a worldwide scale with fewer localization hassles.

At the upcoming Unity Developers Conference in Vancouver, Canada a new plug-in will be highlighted that aims to make translation and localization a simple affair. Transfluent, as it is called, will give developers rapid language localization and translation in over 80 languages. From the Social Radius press release:

"Unity’s 2M plus developers can easily create games for global markets using Transfluent's language localization capabilities which are now embedded directly into our platform," said Jani Penttinen, Founder and CEO of Transfluent. "Not only will it be easier for developers to target specific languages, the translations can be made rapidly and at the same time they write the code."

Transfluent is a cloud based Unity plug-in that works across video games, apps, customer service requests, and social media.

While localization often includes lengthy audio changes on top of textual ones I think I speak for many gamers when I say we would greatly appreciate plenty more games from around the world even if they were only textual localizations. In fact many of us prefer it that way.


Tags: Unity Engine

8/23/2013 11:34:11 AM David D. Nelson

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Legacy Comment System (5 posts)

Friday, August 23, 2013 @ 4:31:08 PM

Unity never ceases to amaze me. Five years ago noone talked about this engine. Today it's on everyones lips, it's well known in developer circles far away from the games development sphere.
Very cool and shows how fast things can change.

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Friday, August 23, 2013 @ 5:16:29 PM

I didn't mess up my characterizations at all did I?

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Saturday, August 24, 2013 @ 1:57:05 AM

Nope - excellent work, good sir. :)

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Friday, August 23, 2013 @ 7:07:32 PM

Don't really understand why this wasn't implemented earlier with video games. This is ano brainer.

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Saturday, August 24, 2013 @ 2:01:11 AM

Yeah I agree. Especially since there's so many terms and expressions that are so commonly used; "multiplayer", "new game", "load", "save", "restart level", "difficulty", "inventory" and so forth, words who are pretty much found in every game.

This will mean a lot to especially smaller productions without the bigger budgets. But it will also mean we will see some *horrible* auto-translated texts. :D

Last edited by Beamboom on 8/24/2013 2:01:46 AM

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