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Guerrilla On Improving The Dual Shock Controller For PS4

Sony has said many times in the past that the PlayStation 4 was created in conjunction with tons of developer information via input and feedback.

Same goes for the new Dual Shock 4 controller. During a recent VG24/7 interview with Killzone: Shadow Fall lead designer Eric Boltjes, we learn that in fact, Guerrilla prompted Sony to improve the triggers:

"One of the things we wanted to improve upon was the controllers. I personally feel that in previous Killzones, the DualShock was always good, but when you looked at other controllers they had an edge. We really worked together with Mark from Sony on improving the controller. For example, the triggers. We wanted better triggers. They previously reverted inwards where, in a shooter game, that’s not very good. Your fingers slip off."

That has been a common complaint from gamers for years. As for the new touchpad on the DS4, Boltjes said his team didn't initially react well to that new design idea. I laughed at the "it's not an iPhone game" comment but in the end, they decided that it really does enhance the experience:

"We really pushed them to make better triggers that go up. Also stuff like the touch-pad. When I first saw it on the prototype controller I was like, ‘What the hell am I supposed to do with that? It’s not an iPhone game.’ But I’m really surprised as to how well that little thing works. I’m not promoting it, I don’t have to sell that controller, but I’m really happy with how it works in our game. Everything else works now, from response time, the dead-zones, everything is better. The lag is gone, and that makes Killzone a better game.

Guerrilla tested out multiple controller prototypes, including one where all the regular buttons were replaced by touch-sensitive ones. Thankfully, they said "no" to that...because saying no is the only sensible thing with faced with such ridiculousness. At least, that's how I see it.

Killzone: Shadow Fall is widely regarded as the most anticipated launch title for Sony's PS4, which launches in the US on November 15.

Related Game(s): Killzone: Shadow Fall

Tags: dual shock 4, ps4 controller, killzone shadow fall, guerrilla games

10/4/2013 11:42:24 AM Ben Dutka

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Comments (23 posts)

Beamboom
Friday, October 04, 2013 @ 12:49:58 PM
Reply

I think it's interesting how both Valves controller and Sony's new controller feature this pad in the middle. Cause I must admit, I don't really understand what important it adds to the controller, other than perhaps a more convenient way to navigate in menus and stuff.

But clearly there's more to it than that, since they both have included this.

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Clamedeus
Friday, October 04, 2013 @ 1:03:34 PM

You can use it to zoom in and out of maps on the fly. (That's one thing i would like to see used for it) and many other uses for the touch pad. I think it's a nice touch to the PS4 controller.

The controller also has a speaker on it as well, and it can play the game sounds through it. (what else they will do with it? no idea as of yet)

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AcHiLLiA
Friday, October 04, 2013 @ 1:34:31 PM

yah it's good that the PS4 has the built in sound 3.5mm jack, when you get to a certain size tv's they don't have headphone out. Imo all size tv's should have this feature, I know their is other ways around it I tried it myself, with PS4, easier problem solved.

Last edited by AcHiLLiA on 10/4/2013 1:35:19 PM

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Simcoe
Friday, October 04, 2013 @ 1:59:20 PM

While I'm sure that one could change it in the game or system menus I'm sure the headphone jack primary use will be for voice chat (input and then a discrete mono channel for voice. I think the included earbud headset with the PS4 just has a single earbud. But definitely nice to be able to bypass the tv speakers and just use a non-proprietary third-party wired headset if desired.



Last edited by Simcoe on 10/4/2013 2:07:37 PM

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Clamedeus
Friday, October 04, 2013 @ 2:02:45 PM

Not sure on the details of it really, Shu said some thing about you can use the little earbud to hear the game sounds through it, but i am not sure what else it can do, or if you have to switch between the two. (chat/Game audio)I do hope you can do both, would be pretty neat trying it out.

Last edited by Clamedeus on 10/4/2013 2:03:21 PM

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WorldEndsWithMe
Friday, October 04, 2013 @ 2:05:46 PM

I can think of lots of things for it.

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Beamboom
Saturday, October 05, 2013 @ 1:17:17 AM

@World,
Feel free to elaborate that comment into something useful if you like. :)

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Underdog15
Saturday, October 05, 2013 @ 2:41:00 AM

It shouldn't be hard for anyone to think of useful ways it could be utilized...

No need to elaborate.

Last edited by Underdog15 on 10/5/2013 2:41:10 AM

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AcHiLLiA
Saturday, October 05, 2013 @ 1:30:49 PM

Since the PS4 will supply a mono bud with mic, it would be intersting if other brand headphones/earbuds with mics would work within the DS4, for example Skullcandy, but I have some doubts since they only work with iphones (mic feature for calling).

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Beamboom
Saturday, October 05, 2013 @ 1:38:33 PM

Why do you keep trolling my posts, Underdog? Just, why?

When I ask what obvious or major feature or usage this pad might have, then it should be pretty obvious that replying with, "well, I can think of some." and then nothing else really does not contribute to this thread whatsoever. I am interested in hearing suggestions. And if you don't have any, well then just stfu.


Last edited by Beamboom on 10/5/2013 1:41:21 PM

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Killa Tequilla
Saturday, October 05, 2013 @ 4:05:21 PM

@Beam, I think Underdog once wished for my mom to develop
alzheimer's. So I would just ignore it. It clearly has issues to resolve and it isn't stable at this time.

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Sandtech
Friday, October 04, 2013 @ 1:00:24 PM
Reply

I was happy to see the new trigger design when the Dual Shock 4 was first shown. I for one enjoy a good shooter as much as an RPJ or adventure game, so I am really looking forward to trying out the new design.

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godsman
Friday, October 04, 2013 @ 1:43:11 PM

Uncharted feels great without triggers. The R2 uses as grenades gives it a distinct feel.

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godsman
Friday, October 04, 2013 @ 1:41:42 PM
Reply

I havent used a 360 or PS4 controller but the R1 and L1 buttons for shooters feels really good. The buttons are on the stiffer side, gives it a good click. The R2 location would feel too low for my taste.
Only rockstar shooters use the R2/L2 for guns.

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matt99
Friday, October 04, 2013 @ 7:18:40 PM

Well the good thing is that most games have the option to flip R1/R2 and L1/L2

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WorldEndsWithMe
Friday, October 04, 2013 @ 2:05:25 PM
Reply

One would think GG would like that touchpad since they already goof around with the sixaxis in unneeded ways.

If I were to improve the controller I'd get rid of the superlame light bars.

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daus26
Friday, October 04, 2013 @ 2:11:34 PM

Or at least an option to turn it off.

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Solid Fantasy
Friday, October 04, 2013 @ 2:18:00 PM
Reply

I'm really interested in how the Steam controller turns out. Sony and Microsoft did the right thing by not reinventing it. Rather just refining it. Steam doesn't have a reputation for controllers so there push makes sense whether it works out or not.

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Temjin001
Friday, October 04, 2013 @ 3:20:33 PM
Reply

I look forward to trying it out. I expect we'll start seeing playable PS4 and XboxOne kiosks soon so we can try for ourselves. I'm actually most interested in feeling the Xbox One's feedback triggers. That seems cool to me.

Last edited by Temjin001 on 10/4/2013 3:21:03 PM

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PlatformGamerNZ
Saturday, October 05, 2013 @ 5:55:42 AM
Reply

well sounds great can't wait to use it in 2 and a 1/2 months or so in NZ 28/29th nov

happy gaming =)

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___________
Saturday, October 05, 2013 @ 9:00:59 AM
Reply

which developers i have to wonder.
i really hate the controller, from the material its made out of, to the triggers.
the whole controller just feels incrediably cheap, i mean the "textured" surface on the back $onys been detailing i always imagined that would be a nice soft rubber but its not its nasty rough cheap a$$ plastic!
i mean this thing is retailing for what, 90 bucks!?
something that feels like it would of cost 9 bucks to create!
and this was the best of the prototypes?
oh dear.............

hate the triggers too.
i always liked the wider triggers on the DS3 opposed to the 360 controllers narrow ones, now the DS4s are extremely narrow and also feel shorter than the ps3s as well, so they have the worst of both worlds.
yea their flipped to avoid slip off, but really is that a problem people have?
ive never had issues of my fingers slipping off, maybe people are just being too vigorous.
anyway the problem that creates is its great for shooters when your just pressing the trigger, but for driving games, or other games where your constantly holding the triggers the lip is constantly digging into your fingers.
ooooops, someone was not thinking when they designed this now were they?
noticed that while playing ACIV today, running around really started bugging me after a few seconds with the lip constantly digging into my fingers.
my excitement that it was running on ps4 instead of ps3 quickly changed into regret.

even the analog sticks just feel really weird, and now their concave YAY FINALLY!!!!!!!!!!!!!!!!!!
but they have a lip on them in the center of the concave so again making it really uncomfortable.

the R1 and L1 buttons feel really far away, playing shadow fall i was constantly finding i had to reposition my hands to switch from L2 and R2 from shooting to going to the top bumpers insead.
not ideal for a fast paced experience like KZSFs MP.

really, who was prototyping these controllers?
clearly theres a serious drinking problem at these developers then.........
i mean a thin sharp edge on the edge of the triggers?
how could that be problematic?
its like putting a red motor start button to your lower right, than a red self destruct button same position but 1mm away.
does not take a brain surgeon to ......... BOOM!
oops, what i was going to say, does not take a brain surgeon to figure out thats a bad idea, just before i blew myself up.
sorry.

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tusunami
Sunday, October 06, 2013 @ 9:55:19 PM
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With all the assumptions people will still be making, PS4 day 1 I'm out

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Caanimal
Monday, October 07, 2013 @ 12:38:21 AM
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I have NEVER liked using the secondary shoulder buttons for main trigger buttons, the travel is just way way too far for realistic shooting, and this is coming from someone who has shot quite a bit in my 11 years in the military and plenty of shooting outside of military related, no gun I have ever shot has such a... squishy... trigger pull. I'll always prefer L1/R1 for my "trigger" buttons.

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