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God Of War II Director: Next-Gen A Chance For Real Growth

Video games continue to evolve, and we're hoping that gamers continue to grow with the industry. They better!

God of War II director Cory Barlog believes that in fact, gamers have grown, and they'll be looking for something a bit more complex and cerebral in the upcoming generation. Speaking to Gamasutra, Barlog said that developers must consider "context and reason" more than ever:

"I really believe people are hungry for games and experiences that offer them something more than just 'shoot the guy [in] the head.' At the very least, this new generation will be a motivator for us, as creators, to greatly increase context and reason to all of our creative decisions."

Barlog is back at SCEA Santa Monica working on a "freaking huge" game that will presumably release exclusively on the PlayStation 4. He left to pursue other opportunities at Crystal Dynamics and Avalanche Studios, but now one of Sony's prodigal sons has returned. And his goal is to create something "familiar yet completely different."

"I want to make something that feels instantly familiar yet completely different; something that feels like home on an alien planet with a nitrogen atmosphere. As lame and 'PR' as this sounds, the landscape of console gaming is at a pretty freaking awesome point right now. The next generation is going be a chance to really stretch our legs from a design and creative thinking perspective."

These are the kinds of guys that definitely need to stay in the industry. They're the ones who will continue to push us in the right direction, I say.

Tags: next generation, next gen consoles, cory barlog, gaming industry

10/11/2013 9:29:38 PM John Shepard

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Comments (14 posts)

WorldEndsWithMe
Friday, October 11, 2013 @ 10:46:37 PM
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Balrog good. GoWII was the best of them with the biggest vision. Wonder when we get a peek at the new game.

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Temjin001
Friday, October 11, 2013 @ 11:13:10 PM

GoW2 was all around my favorite too. I'd like to see Balrog behind the PS4 version.

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Lawless SXE
Friday, October 11, 2013 @ 11:53:40 PM

It's Barlog, guys. Balrog's the giant flaming shadow thing from LotR ;P

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WorldEndsWithMe
Saturday, October 12, 2013 @ 12:06:00 AM

I know, that's why I always spell it that way :)

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Lawless SXE
Saturday, October 12, 2013 @ 12:13:23 AM

Oh >.>

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Temjin001
Saturday, October 12, 2013 @ 12:14:48 AM

Good call Lawless. Balrog is also the boxer from Street Fighter. Who is also the japanese version of the US's and EU's M. Bison. During localization Capcom feared that M. Bison's play on Mike Tyson could cause legal issues so they flipped Balrog's and M. Bison's names around.

Last edited by Temjin001 on 10/12/2013 12:15:19 AM

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WorldEndsWithMe
Saturday, October 12, 2013 @ 11:00:51 AM

Wow I didn't know that Temjin, talk about rewriting history!

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Xombito
Friday, October 11, 2013 @ 11:35:02 PM
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Like an alien planet with nitrogen atmosphere? Oh god, is he making a Battlefield Earth game!?

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PlatformGamerNZ
Friday, October 11, 2013 @ 11:55:12 PM
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yeah he's right for saying that everything is not about shooting people in the head. and that creators need to get more creative and try new things we needmore fresh ideas in the new generation i mean when else are they gunna try new things than when a new generation comes.

happy gaming =)

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Lawless SXE
Saturday, October 12, 2013 @ 12:13:01 AM
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I fully agree with this sentiment. The time is long since past that the majority of core gamers were satisfied with gameplay for the mere sake of gameplay. Sure, it's the most important part of any game but that's not really enough to justify asking players to walk down corridors either swinging swords or shooting guns. And I feel that it's ever more important to break away from the tropes that have been the status quo for so long. Oh, we're regular soldiers but somehow the guys that are going to save the world. It's context, but far from enough for me, and hopefully many others. I really hope that the drive to increase context and reason results in a greater display of creativity, as well as that creativity being justified, as Barlog states here.

As for the comment about what he's working on next... It's interesting. My guess is that it's going to be in an established genre - perhaps even something that is fundamentally very similar to God of War, considering that this is Sony Santa Monica. How will it be different, though? I mean "home on an alien planet" is a pretty weird way of describing it. Maybe it'll follow the trend of context-less QTEs, or offer a slew of weapons that are rarely seen in games. Kinda fun to consider.

And I must say, as much as I like the GoW series, I really hope that this isn't another one.

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PC_Max
Saturday, October 12, 2013 @ 12:20:02 AM
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Move on form GoW and try something else is what I say. Can be something familiar but different. I enjoyed the GoW series, did not play Ascension, but time to try something new.

Keep playing!

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xenris
Saturday, October 12, 2013 @ 10:25:47 AM
Reply

What I see happening this generation is a couple of devs experimenting with their games. Those games failing to sell the absurd number of copies that they "need" to, and then falling back on what works best for business. Which is mindless shooting with micheal bay explosion set pieces and stories.

I hope I'm wrong but I still don't get how a new console is going to give them some burst of creativity, when they had plenty of power to work with on the PS3 to try new things and look we only got a couple of really unique games this gen.

Hopefully I'm wrong but all the launch titles for both consoles just look like prettier version of what we have already seen.

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WorldEndsWithMe
Saturday, October 12, 2013 @ 11:06:19 AM

Maybe he isn't talking about the tech, maybe he's talking about the fact that the hardware is easier to manufacture and so will make a profit sooner.

In that case there will be more wiggle room for the games to be creative instead of jamming in "mass appeal" stuff in hopes that the software will sell enough.

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xenris
Saturday, October 12, 2013 @ 3:27:13 PM

Hopefully you're right. I just miss the PS2 era where there were all sorts of genres, and it felt like devs just made the game they wanted to make.

You know without any of the corporate influence that I see so much of now.

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