DICE On Battlefield 5: Less About Story, More Destruction
Battlefield 4 isn't even here yet and we're already talking about Battlefield 5. Figures.
When the New York Times asked DICE producer Patrick Bach what gamers can expect from the fifth installment, Bach said simply- "More features, more extras, more destruction."
He added that he believes it's the gameplay that has rocketed the franchise to success, and the narrative plays second fiddle. He said "the story is just the coating on the game" and in fact, now it's more about the experience of sitting down to play. He also said something kinda strange:
"I hate to say this, but storytelling does not come naturally to Swedes. But we’re good at designing systems, and that’s what these games really are. Minecraft puts a box in front of you and says, ‘Do whatever you want with it.’ Battlefield is a system designed for entertainment rather than for telling you a story."
That's basically true. Nobody plays shooters for the story. Then again, that doesn't necessarily mean a FPS can't have a well-written and compelling narrative; it just means they usually don't. The unfortunate part is that if you focus too much on story, you'll probably lose your target audience, and DICE understands that.
10/21/2013 1:31:16 PM Ben Dutka