Could Next-Gen Gameplay Look Like...Say, Advent Children?
These days, I'm about more than graphics. But let's face it; when it comes to new game consoles, everyone wants to know: Just how realistic - or maybe in this case, photorealistic - will next-gen visuals really be?
Oh, we can look back at the history of the industry and come up with some outlandish claims. I think everyone remembers the "Toy Story-like graphics" statement that raced through the community like wildfire; that quote pertained to the PS2, and I think we all know that it wasn't quite accurate. Some will argue we still haven't reached that point, but it's obvious that we've come a ways.
I also remember hearing something about next-gen technology capable of rendering the CGI we saw in "Final Fantasy: Spirits Within" in real-time. I'm not sure if that was ever actually said and if it was, I forget who said it. But with the new era of gaming machines looming large on the horizon, maybe it's time to start asking graphical questions...what about "Advent Children?" Could the PS4 manage that? I'm not referring to non-interactive portions of games; hell, we can do pretty amazing things with that already. I'm talking in-game visuals. What's next...? How much power can we realistically expect? The "realistically" part is difficult.
We've heard EA dole out some early praise for the next-gen consoles, but those descriptive terms, while encouraging, were pretty damn vague. Would it make sense to simply look at the graphical leaps in past generations; for instance, from the PS2 to the PS3? Or are we in the process of breaking new ground? Is it just a fool's errand to even guess? We're always surprised at what developers are capable of producing, so maybe it's better not to take stabs in the dark. Still, one can't help but wonder...
Tags: next generation, next gen consoles, next gen games, next generation graphics
9/26/2012 10:16:23 PM Ben Dutka
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Comments (38 posts)
SmokeyPSD
Thursday, September 27, 2012 @ 1:45:43 AM
LimitedVertigo
Thursday, September 27, 2012 @ 2:29:56 AM
Beamboom
Thursday, September 27, 2012 @ 3:09:33 AM
Pre-rendered scenes rather pulls me out of it. To have your avatar turn into a living being and back to a wooden doll over and over is only discouraging to me. It only rubs it in.
Last edited by Beamboom on 9/27/2012 3:10:46 AM
WorldEndsWithMe
Thursday, September 27, 2012 @ 10:42:22 AM
Underdog15
Thursday, September 27, 2012 @ 3:52:06 PM
You are, of course, absolutely correct. Remember the cinematics in FFXIII or the ending in FFXIII-2 (even though it was a sucky ending)? The quality of those added greatly. Way more than today's "interactive" BS.
I do agree with LV, though, too. A big part of it is because our tech just isn't good enough to push through that kind of quality in real time. If it could, my tune might change. But until then, interactive cut scenes are only second best.
fatelementality
Wednesday, September 26, 2012 @ 11:40:21 PM
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Condemnedsoul23
Thursday, September 27, 2012 @ 12:02:31 AM
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Ludakriss
Thursday, September 27, 2012 @ 4:40:21 AM
I agree with you wholeheartedly. Grinds my gears though. Thinking about a FFFFFFFFFFFFUUUUUU....dreary game that pushed something so beautiful to the forefront of gaming.
Sigh. The hell with it. At least the sound track and visuals were divine!
Ultimadesires
Thursday, September 27, 2012 @ 12:06:41 AM
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So maybe hoping for AC visuals might be a bit much, but If the hardware and graphics for the next console don't take the leap what's the point. We have the Wii-U in a few months time. In my opinion it has only just caught up with with the PS3... Only soon to be taken over by the next Playstation 2014....
daus26
Thursday, September 27, 2012 @ 3:46:22 AM
xenris
Thursday, September 27, 2012 @ 10:05:44 AM
WorldEndsWithMe
Thursday, September 27, 2012 @ 10:44:00 AM
SmokeyPSD
Thursday, September 27, 2012 @ 1:43:01 AM
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I'm over the wow of visual fidelity as in my opinion it has destroyed creativity of a lot of developers out there that have lost sight of what it means to truly be creative and utilize technology in powerful ways.
Beamboom
Thursday, September 27, 2012 @ 3:19:32 AM
I think what we want can be summarized in one world: Persistence.
Persistent AI, persistent "environment processing" as you so elegantly put it, persistent cause-and-effect, simply an overall more persistent game world. A world where pedestrians don't reset to default behaviour five seconds after they've had a friggin' *massacre* right in front of their eyes, where everything in the world is highly temporary and stuff just magically disappear or reappear the moment you turn your back on it.
Not to mention how everything in the world, from the tiniest little bush to the puniest roadblocks appears to be made by indestructible, unmovable *cryptonite*.
To give the developers the opportunity to add persistance to their games is what I am *dying* to see in regards to the next gen. Not the number of pixels or coats of eye candy. Not even the frame rate is that essential to me.
Last edited by Beamboom on 9/27/2012 3:49:23 AM
Ludakriss
Thursday, September 27, 2012 @ 4:45:07 AM
That was almost poetic. And yes, of course I agree completely. That's why borderlads is the only contender to match up to Time Splitter in any real sense.
Everyone else is so obsessed about realistic, simulation, blah, blah.
I only want to see "amazing" graphics if, the concept truly calls for it.
There is no reason to used Unreal Engine 4 on a Beavis & Butthead video game, you dig?
Underdog15
Thursday, September 27, 2012 @ 4:04:24 PM
Ludakriss
Friday, September 28, 2012 @ 6:29:49 AM
LimitedVertigo
Thursday, September 27, 2012 @ 2:31:06 AM
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Ludakriss
Thursday, September 27, 2012 @ 4:36:13 AM
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Creed, God of War, Battlefield and finally Dark/Demon's Souls.
Only one of these games attempted to do an RPG. Everyone else is an action game with "elements" added. Annoyed & giving up I am.
What I'm saying is simple. Come back to some interesting, intriguing, FANTASY designs and if you can make 'em look LIKE Advent Children I'll bite.
Otherwise. No next-gen transfer for me.
Got the hint? Did ya? Mm?
Nynja
Thursday, September 27, 2012 @ 9:35:38 AM
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At the start, I expect games to be on the same level as Battlefield 3 on PC at 1080p running 60fps with maximum settings (possibly slightly better). By the second and third year we will see games appearing to rival the GTAIV enb series mod.
Amnesiac
Thursday, September 27, 2012 @ 10:17:16 AM
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The buzz around that was displayed transparent clothing in a video game. That tells me that we aren't anywhere close to Advent Children in game graphics.
I heard all of this before as (pointed out) with the PS2 release and years later with the PS3. I'm done we aren't there yet-
False Advertising on anyone who says so.
Comic Shaman
Thursday, September 27, 2012 @ 12:39:03 PM
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There's a strange dynamic that goes on with dedicated gamers (I prefer to avoid the term "hardcore"). It goes something like this:
1) I want awesome graphics
2) I want more new and innovative IPs
3) I think games are too expensive at $60
4) I hate it when a developer I like says they're going to switch focus to (mobile gaming/Facebook games/free to play web games/etc.)
The thread connecting those factors is profit. The cutting edge of gaming is becoming increasingly expensive, and the lure of the oft-profitable casual market is huge.
The best way out of this I can see for the preservation of the cutting-edge game market is if the development tools get a lot better, so a handful of artists & developers can create graphics that it currently takes a much larger team to generate now.
Comic Shaman
Thursday, September 27, 2012 @ 12:39:03 PM
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There are not enough good dinosaur games.
There. I said it. I stand by it.
Last edited by Comic Shaman on 9/27/2012 12:40:44 PM
Killa Tequilla
Thursday, September 27, 2012 @ 2:00:10 PM
Rogueagent01
Thursday, September 27, 2012 @ 2:18:59 PM
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The only drawback I see to having graphics that good are the devs that only focus on making games look pretty. Gamers by large want substance i.e. story, gameplay, fluidity, persitant worlds most can look past the graphics when the games have at least a few of those things in them.
Knightzane
Thursday, September 27, 2012 @ 6:34:00 PM
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I still own FF7 AC and i think FF13 looked close to it. Of course it wasn't exactly the same but i think square will be the ones to deliver the graphics because as far as they know, thats all that matters anymore.
Underdog15
Friday, September 28, 2012 @ 1:07:57 PM
Do you have the Blu-ray version of FFVII AC? It's like a completely new experience to the DVD. Highly recommended. Especially with the extra 20-30 mins of movie time. Fills in MANY blanks. -AND- it's actually watchable for people that didn't play FFVII. The DVD version makes no sense to someone that never played it.
Caanimal
Monday, October 01, 2012 @ 2:09:03 PM
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I myself am more interested in an fun game than a beautiful game. IMO, everyone is focusing on "realistic" graphics when we need more FUN games...
Cravit8
Monday, October 01, 2012 @ 3:08:08 PM
The console vs PC is the same as a $200 compact point-and-shoot camera (with 4K sensor) vs a $600 DSLR (with 4K sensor) but a $2700 Leica lens on it . It's all about the lens, and in console vs PC, it's all about the graphic rendering.
Seriously, I watched a 1080p60fps Battlefield 3 and was immediately disgusted with how much AWESOMENESS I am missing on my xbox 360.
Search youtube for "EY0zmsEsBAM", then I recommend actually just downloading his high res video file (oddly wmv). It is simply unbelievable.
Our PS3 and xbox may do 1080, but it's crap 1080, and from what I think I've read many of the "effects" aren't even 1080, many are weird upscaled ~670pixel stuff.
What I DON'T understand is why can't Sony take that next step in hardware upgrade-ability? They let us do it with the HDD, why can't we have a box that with vacant slots for Sony proprietary additional graphcics cards? Like the default 1 card equals 1080/60, but 2 cards boost to 1080/120.
That way, the end user can decide what he is willing to pay for what graphic fidelity.
I don't think it would affect multiplayer anymore than me playing on 1080p vs the guy on 720p...the CPU and OS would still be exactly the same.
Caanimal
Monday, October 01, 2012 @ 3:26:34 PM
I know the difference between console and PC capabilities, I just built my new desktop and can play anything out there on the highest setting w/o batting an eye, or experiencing a drop in fps. But again, my screen is just 1080p and that's the most it will ever be able to display, even if a game/video/movie is made in a higher res...
Something produced at a higher res will still needs a higher res viewing device to display it properly.
Widow Maker
Thursday, October 04, 2012 @ 8:17:39 PM
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Final Fantasy VII: Advent Children









WorldEndsWithMe
Reply
Wednesday, September 26, 2012 @ 11:03:16 PM