Kojima On MGSV: An Open World With Definite Direction
The term "open world" isn't as cut-and-dry as you might think.
Metal Gear Solid V: The Phantom Pain will be open-world, but it won't really be something like Grand Theft Auto V or The Elder Scrolls. In a recent Famitsu interview (via Polygon), franchise creator Hideo Kojima explains what the "sandbox" label means concerning his new project:
"I think the term 'open-world' has taken on a life of its own and caused misunderstandings. Of course it's not going to be a game where Snake fishes all day or changes jobs and pursues a different life."
Kojima added that although players can explore to their heart's content, the game will still provide us with a specific direction. It's not about aimless wandering to see what one can find, but more about having multiple ways of approaching a certain mission or obstacle.
"The game map is an open world and you have freedom in that way, but in MGS5, it's clear what you're doing. That may be 'I have to help someone' or 'Destroy this thing' or 'Go gather intelligence at this spot'. Some missions will have time limits, too."
Okay, I hate the time limit part but I get what he's saying. Kojima said that in fact, after a series of very linear adventures, an open-world MGS title was long overdue. And he says that linear games aren't "bad" but obviously, an open world opens up new possibilities:
"I feel that games are interactive media, and the rush comes in being able to use what you're given freely to play. Open worlds create that for you, and I think the future of gaming lies in them."
Metal Gear Solid V: The Phantom Pain is currently in development for current- and next-gen consoles as well as the PC.
Related Game(s): Metal Gear Solid V: The Phantom Pain
10/24/2013 11:24:10 AM Ben Dutka