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Kojima On MGSV: An Open World With Definite Direction

The term "open world" isn't as cut-and-dry as you might think.

Metal Gear Solid V: The Phantom Pain will be open-world, but it won't really be something like Grand Theft Auto V or The Elder Scrolls. In a recent Famitsu interview (via Polygon), franchise creator Hideo Kojima explains what the "sandbox" label means concerning his new project:

"I think the term 'open-world' has taken on a life of its own and caused misunderstandings. Of course it's not going to be a game where Snake fishes all day or changes jobs and pursues a different life."

Kojima added that although players can explore to their heart's content, the game will still provide us with a specific direction. It's not about aimless wandering to see what one can find, but more about having multiple ways of approaching a certain mission or obstacle.

"The game map is an open world and you have freedom in that way, but in MGS5, it's clear what you're doing. That may be 'I have to help someone' or 'Destroy this thing' or 'Go gather intelligence at this spot'. Some missions will have time limits, too."

Okay, I hate the time limit part but I get what he's saying. Kojima said that in fact, after a series of very linear adventures, an open-world MGS title was long overdue. And he says that linear games aren't "bad" but obviously, an open world opens up new possibilities:

"I feel that games are interactive media, and the rush comes in being able to use what you're given freely to play. Open worlds create that for you, and I think the future of gaming lies in them."

Metal Gear Solid V: The Phantom Pain is currently in development for current- and next-gen consoles as well as the PC.

Related Game(s): Metal Gear Solid V: The Phantom Pain

Tags: metal gear solid v the phantom pain, mgsv, metal gear solid 5, hideo kojima

10/24/2013 11:24:10 AM Ben Dutka

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Comments (13 posts)

WorldEndsWithMe
Thursday, October 24, 2013 @ 11:43:27 AM
Reply

So if they get it right it's like Dishonored in third person.

Also: Time limits are the bane of all things good and decent in this world.

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kraygen
Friday, October 25, 2013 @ 1:32:21 PM

Agreed the only time it should be applied to a game is if your quest is to disarm a bomb and there should be no more than 1 such mission per game.

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Lord carlos
Thursday, October 24, 2013 @ 12:41:40 PM
Reply

Sounds good!
Time limits are a pain but time sensitive missions are usually the important ones eg. paratrooper destroying AA and heavy artillery guns before the normandy landings!

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MRSUCCESS
Thursday, October 24, 2013 @ 1:00:35 PM
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Yes, that's what I thought he would do. I don't want anything the size of Fall out 3 in this franchise.

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Knightzane
Thursday, October 24, 2013 @ 2:33:51 PM
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Hm...

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Lawless SXE
Thursday, October 24, 2013 @ 3:22:58 PM
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So... no side missions? I'm still not sure why it needs to be open-world. Intelligent, sprawling level design can have the same effect of giving players options. What I've seen of the Thief reboot is a fine example. Dishonored to a slightly lesser extent. Deus Ex: Human Revolution somewhat. It isn't done often, but it can be.

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WorldEndsWithMe
Thursday, October 24, 2013 @ 4:11:40 PM

Cuz everybody's doin it

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PC_Max
Thursday, October 24, 2013 @ 3:27:44 PM
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Gamers go on about how some games are linear, LoU being one, but I would think ALL games are linear. I mean do not all games have a goal in mind? I think so.

Keep playing!

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WorldEndsWithMe
Thursday, October 24, 2013 @ 4:12:00 PM

Play Skyrim, you will change your mind.

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PC_Max
Thursday, October 24, 2013 @ 6:27:57 PM

I have played Skyrim as buggy of a game that it is. Its linear I'm afraid. Yes you can wander around and just kill things, which is repetitive and linear in its own way, because you have to follow a routine to get to the ultimate goal.. killing them to make money or advance in level. There are missions... with goals... which is linear. But yes I can choose to do or complete them or not, which would be boring if I did not try to do missions.

It was fun to play, but I did get to a point where I just wanted to get all the storylines (most anyway) over with so I could say it was worth the purchase. Its hard to ignore the repetitive nature of the game.

Its still linear... to my thinking at any rate.

And I did purchase the Legendary Edition as well.

Keep playing regardless. Fun fun!

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shadowpal2
Thursday, October 24, 2013 @ 5:18:48 PM
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There certainly were time limits in past metal gear solid games...

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PlatformGamerNZ
Thursday, October 24, 2013 @ 6:57:21 PM
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well thats an interesting spin on things.

happy gaming =)

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Solid Fantasy
Thursday, October 24, 2013 @ 9:29:22 PM
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See! It's still going to have a linear story driven element to it. The core gameplay will just be open world. MGS3 and 4 already had this element to a smaller extent.

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