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Which PlayStation Era Represented The Largest Graphics Leap?

Right now, many are saying the increase in graphical quality between the PlayStation 3 and PlayStation 4 isn't exactly mind-numbingly huge.

And in my estimation, that's true. I think the this generation has undoubtedly seen the smallest jump in terms of visual prowess. But if that's true, which PlayStation era showed us the biggest jump?

I still say it's the PS2. It was just ridiculous to see PS2 games after five years of original PlayStation games; the level of detail and clarity was just so far beyond that of the previous generation. Even the best PS1 games were still heavily pixelated (almost to the point of comedy, if I remember correctly), and 3D worlds hadn't fully come into their own. The PS2 was just so revolutionary from a technological standpoint, and that showed immediately from day one.

Don't get me wrong, I think the leap from the PS2 to the PS3 was pretty damn significant, too. Resistance: Fall of Man was amazing enough to make you go, "Woah...this is way more advanced." I mean, I'd actually say that in regards to certain aspects of graphics presentations, the PS3/PS2 jump rivaled the PS2/PS1 increase. But all in all, when you take everything into account, you were truly, undoubtedly, absolutely looking at a new generation of video games when you first saw the PS2. Leaps and bounds ahead of the system that came before it.

Of course, if we're going outside the PlayStation realm, you'd probably have to say SNES to N64 just because of the 3D revolution, or the Saturn to the Dreamcast (there wasn't any other Sega machine in between, was there?).

Tags: playstation, playstation consoles, next gen, next generation

11/24/2013 11:02:29 PM Ben Dutka

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Comments (28 posts)

Kiryu
Sunday, November 24, 2013 @ 11:20:52 PM
Reply

It depends on the games.
Metal Gear Solid for the PS1.
Shadow of the Colossus graphics and art style for the PS2.
Uncharted 2 for the PS3.
PS4 who knows.

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Undertaker575
Monday, November 25, 2013 @ 2:01:39 AM

True, looking back on Resistance 1 the graphics weren't that amazing compared to what we saw much later in games like the Last of Us

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Shams
Sunday, November 24, 2013 @ 11:25:45 PM
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I'd say the difference between KZ:SF (PS4) and KZ3 (PS3) is even more significant between, say, Tekken Tag (PS2) and Tekken 3 (PS1). The jump from PS1 from SNES was a complete paradigm shift, though (2D sprites to 3D polygons).

Last edited by Shams on 11/24/2013 11:27:09 PM

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Shams
Sunday, November 24, 2013 @ 11:37:49 PM

But I'd have to say, a couple games from gen 5 were really inter-generational (Ninja Gaiden on XBox, Soul Calibur on the DreamCast, and Shadow of the Colossus on PS2). I'd also say Uncharted 3, in terms of graphics, is also ahead of it's time (gen 6).

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Masszt3r
Sunday, November 24, 2013 @ 11:31:12 PM
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Definitely PS2. The Final Fantasy and Kingdom Hearts games are a prime example of this.

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kraygen
Sunday, November 24, 2013 @ 11:43:29 PM
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Definitely from ps1 to ps2. The ps3 was a huge upgrade in graphical quality, but the ps2 completely changed what was possible.

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PlatformGamerNZ
Monday, November 25, 2013 @ 12:10:47 AM
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yeah i think the ps2 was one of the biggest if not the biggest, it would definately say either the ps2 or the ps3

happy gaming =)

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bigrailer19
Monday, November 25, 2013 @ 1:34:13 AM
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Its easily the PS3. Sure we can all ooowww and aaawww over the PS2 because what a great leap. But when Uncharted 2 came out, the leap up to that game was tremendous. Probably wont ever be topped.

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daus26
Monday, November 25, 2013 @ 1:43:23 AM
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Guys, see Gran Turismo 2, then Gran Turismo 3, the leap is seemingly quantum, imo.

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greg238
Monday, November 25, 2013 @ 2:22:47 AM
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There a big difference between god of war 2 and god of war 3 just lik gta san andreas and gta5

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Ather
Monday, November 25, 2013 @ 2:41:19 AM
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Is it possible we're going to hit the wall for graphic improvements? Is there a even a limit? At least for making games people can afford.

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Beamboom
Monday, November 25, 2013 @ 4:39:00 AM

That wall is far, far into the future.
Let's ask about that when all real life physics are implemented and the engines can fully handle all kinds of weathers and the animations can seamlessly express all kinds of emotions.

The way I consider it we're only about to enter the medieval age of gaming.


Last edited by Beamboom on 11/25/2013 4:42:50 AM

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Masszt3r
Monday, November 25, 2013 @ 9:05:46 AM

Key word there: afford.

I'm not an expert in game design, but I'm pretty sure that we're going to get to a point in which making ultra realistic graphics and physics are going to be extremely expensive, maybe too much, at lest for the indie studios.

GTA 5 cost approximately 265 million US dollars to make, according to some sources, so this gives us an idea of how expensive it is to make a AAA game. Of course, GTA has always involved extended teams and years of development. I don't know how smaller and independent studios can stand up to that IF they want to keep up with the tech and offer ultra realism as well.

I'm sure we have not reached a limit, but I don't know how viable it would be to keep pushing it when looking at non AAA studios.

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Beamboom
Monday, November 25, 2013 @ 10:05:29 AM

It'll make the licenced engines and their tools more important.

I mean, sure, the most advanced games will be even more expensive to make simply because they can insert so much more content into there. But that'll only make more room for smaller and mid-range companies, so I'm not too worried that it will be worse for us.

But a lot of the hard work will be handled by the engines. They will grow bigger and more advanced, and that will benefit all games built on them.

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telly
Monday, November 25, 2013 @ 11:50:10 AM

And let's not forget that groundbreaking, expensive tech invariably becomes cheaper and more available over time. The cutting edge developers at enormous studios maybe the first ones who can afford to develop and use it, but eventually it will become more widespread.

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Fabi
Monday, November 25, 2013 @ 11:57:21 AM

I don't think there will be a wall, but I also don't think were gonna see anything as drastic as we all believe were gonna see.

I wasn't too blown away by the PS2 because I was so in love with my DC and had already seen what a similar console could do.

The biggest leap has to be when the N64 came out, that was just ridiculous. Words cannot express how I felt when I first got my hands on Mario 64 at Toys R Us. And it wasn't just the looks of the graphics, it was the freedom the 3D gave you. That will forever be in my memory as the biggest "wow" moment in terms of graphics.

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telly
Monday, November 25, 2013 @ 1:13:12 PM

@Fabi There hasn't been anything like Mario 64 before or since. It was unprecedented and completely original (despite starring the familiar plummer.) The N64 on the whole was disappointing in my opinion, but THAT GAME was just unbelievable. To go from Super Mario World and Sonic to THAT? Unbelievable leap.

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Fabi
Monday, November 25, 2013 @ 10:53:57 PM

Yup, I completely agree. I didn't even own a N64, but that is my favorite moment with a new console.

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Vivi_Gamer
Monday, November 25, 2013 @ 4:13:08 AM
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For me it's the PS2. Just compare MGS1 to MGS2, not just in graphical power but in the diversity in gameplay! MGS2 opened up so may options from FPS shooting, hanging, rolling, interacting with the environment, enemies bodies remaining as evidence. I t was just such a leap forward in technology.

Also, I highly recommend people look at The Document of MGS2' disc with MGS2:Subs. It lets you interactive with the cutscenes and move the camera around, its the best insight I have ever seen in how games are made.

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slow and smart
Monday, November 25, 2013 @ 4:23:12 AM
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PS2 was for me the biggest leap in graphics.
While the graphics are getting better and better,the gameplay gets worse and worse[of course there are exceptions].
Way to much games are now simply actiongames,nothing more,the wow graphics will make it not a better game for me.
I used to like the res. evil/dead space series,now i dislike them very very much.
And the gaming industrie must not say that the other gameplay brings not enough money;The last of us while only on the ps3 was a great money succes,its the lazy gaming industrie who wants to take the easy[casual]way!


Last edited by slow and smart on 11/25/2013 4:25:10 AM

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Jed
Monday, November 25, 2013 @ 5:00:55 AM
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I'd have to say PS1 to PS2. Sure the PS3 had some games that totally blow the PS2 out of the water, but it took a while for it to happen. Hopefully that happens with The PS4. But you could tell right away that the PS2 was miles ahead of the PS1.

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ace_boon_coon
Monday, November 25, 2013 @ 8:38:25 AM
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I'm going to have to say from ps1 to ps2. That was a huge leap at the time. final fantasy 10 looked amazing.

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berserk
Monday, November 25, 2013 @ 9:12:17 AM
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You have to compare what came at launch for both console ( ps3-ps4 ) to really see a good difference .

Most game being multi generation sure make it harder to see a good difference between them .They don t really use the power the ps4/ONE can deliver .

The difference are definitively more subtle this time around .



Last edited by berserk on 11/25/2013 9:12:55 AM

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Solid Fantasy
Monday, November 25, 2013 @ 9:40:07 AM
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Back in the day if you only doubled the polygonal count on a character the difference was obvious. It seems like today you can increase the polygonal count 10 or more fold and see less difference than the old gens had when doubled. I think a lot of it comes down to lighting.
That must have been why so many talented developers always talk about there light effects during development.

This gen isn't as much, but it is with out a doubt an upgrade. The PS3 had the HD jump, the PS1 had the 3D shift, and the PS2 was impressive in it's own right.
Can't wait to see where we are a few years down the road into the PS4!

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telly
Monday, November 25, 2013 @ 11:48:08 AM
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Cheating a bit, but in my opinion the single biggest leap was from the 16-bit days into the PlayStation era. Going from sprites and, let's not forget, "chip tunes"-style music to polygons and full-on "real" music was just mind-blowing. We'll never have a leap like that again.

And the PlayStation 2 delivered on the promise of PS1. Wonderful graphics that hold up really well even today, even better music and sound effects. I often argue that when it's all said and done PS2 may be remembered as the best system ever -- that's the one when it all really came together.

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Temjin001
Monday, November 25, 2013 @ 11:55:08 AM
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I agree with the PS2.
The 'emotion' engine in the PS2 described to me a lot of what made that system big in terms of graphical leaps. Characters looked believably proportioned, without crude pixels, texture distortion, and faceted shapes that left a lot to the imagination. Movement and animation took us to a new level as well. Environments could be open and big in true 3D navigation.
The PS2 brought us breakthrough experiences like GTA3, MGS2, FFX and many more.

I'd say the PS3 was the next biggest. The advent of heavy shader usage and normal mapping made characters look much more realistic and cinematic even, and lighting became much more believable.

When I look at the PS4 I see increases in resolution and asset yields but it feels nothing like the standard changing visuals from past gens.


Last edited by Temjin001 on 11/25/2013 11:56:50 AM

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Akuma07
Monday, November 25, 2013 @ 5:23:08 PM
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PS3.

Much can be said about the jump from PS-PS2, but the our first venture into High Definition gaming cannot be denied as the best graphical leap in history.

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PharaohJR
Tuesday, November 26, 2013 @ 6:37:14 AM
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dunno thats a hard choice.... the leap of Ps when it dropped was huge compared to the rest of consoles. MGS, TEKKEN, NFS, ROAD RASH, JETMOTO, DRIVER, TEST DRIVE, GRANTURISMO & many more showed Ps was no joke....Ps2 was major & Ps3 serious...... i can agree the gap we see with Ps4 right now not a leap yet cause its just started. out the 4 its between 2 & 3.

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