The Order: 1886 Sets Itself Apart Through Softness
The Order 1886 will be going soft on us. No not with the action but the physics.
This is actually old news so don't go getting on my case but I'm pretty sure it somehow escaped Ben's net and I know many of us only get our Playstation news from this site. So if you weren't aware, here are some of the details on how The Order: 1886 will feel more next-gen.
Gone are the hard, textured polygons of the former era and in their place we will encounter softer models that react realistically to external forces. For example a wall will buckle under pressure before it splinters. These effects are achieved with the RAD engine by building the world of the game out of materials instead of mapping textures on top of shapes.
Geoffrey Tim was on hand for Lazygamer at the Gamescom demo and made the following observations:
“One bit, during the tech demo that made this most readily apparent was when Weerasuriya started taking pot-shots at a large metal boiler, it actually started denting and moulding from the impact, instead of being plastered by bullet-hole decals. Another was when Weerasuriya blew up a crate box with a grenade. It exploded and splintered off, but unlike the sort of thing we have today each remaining bit of wood that survived the explosion remained “alive” in the game world. ”
So if you were wondering just how the next generation can start to differentiate itself from the last, look no further than the soft body physics of Ready At Dawn's upcoming PS4 exclusive The Order 1886.
Related Game(s): The Order 1886
Tags: The Order: 1886
12/6/2013 11:47:05 AM David D. Nelson