Yamauchi: "Fine-Tuning" Games Not As Hard On The PS4
It's not the first time we've heard a developer say that it's easier making games for the PlayStation 4.
Gran Turismo creator Kazunori Yamauchi compared the differences between the PS4 and its predecessor during a recent Prima Games interview (as cited by Examiner).
The boss says that while developers had to "fine-tune" a game on the PS3 before it performed optimally, that challenge won't be as difficult with the new console:
"I think you know that the PS4, compared to the PS3, the games are going to be easier to make because with the PS3 you had to really fine-tune the game to get it to perform well and put out high performance content. It’s not going to be as difficult on the PS4."
That ease of development should result in some pretty stable, well-performing games, wouldn't you say? It's also important to note that the Gran Turismo titles have always been technical tour de forces, dating back to when the original wowed us all on the first PlayStation. So, if there's one guy who knows a little something about system potential and "fine-tuning" a game, it's probably Kazunori Yamauchi.
12/8/2013 9:49:48 PM Ben Dutka