Kojima On MGSV: "A Stealth Simulator In An Open World"
To say Metal Gear Solid V: The Phantom Pain is an "open-world game" might be inaccurate.
Most gamers associate the label "open world" with games like Grand Theft Auto and The Elder Scrolls. But according to franchise creator Hideo Kojima, that's really not the format you should expect when the latest MGS entry launches.
During a recent Xbox Wire interview, the game making master said he has a better way to define MGSV:
"A more accurate way to describe it would be a 'stealth simulator' in an open-world environment. The open-world elements exist to remove the rails from the stealth experience, allowing players to freely plan their own routes and experiment with their own unique infiltration strategies. However, at its heart, the gameplay is all about stealth, and we don't intend to shift the focus away from that."
That sounds like it could be freakin' fantastic, and it could answer the prayers of veteran gamers who don't want to see excellent narratives falling by the wayside. They also don't want to see the iconic stealth gameplay go the way of the dodo; that'd be very wrong for MGS. Elsewhere in the interview, Kojima was asked if the series in question could make it another 25 years (MGS celebrated its 25th anniversary this year):
"I honestly have no idea. The only thing I can say for certain is that I personally will not be able to carry MGS forward for another 25 years. However, with new talent at the helm guiding the series through each new stage, I can easily imagine a world 25 years from now where a new MGS franchise continues onward into the future."
Yeah, well, he always says he's done with Metal Gear Solid. We've heard that before. You can't tear yourself away, Hideo! By the way, don't forget that the MGSV prologue, Ground Zeroes, is now slated to launch for all platforms on March 18, 2014.
Related Game(s): Metal Gear Solid V: The Phantom Pain
12/9/2013 9:37:12 PM Ben Dutka