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Kojima On MGSV: "A Stealth Simulator In An Open World"

To say Metal Gear Solid V: The Phantom Pain is an "open-world game" might be inaccurate.

Most gamers associate the label "open world" with games like Grand Theft Auto and The Elder Scrolls. But according to franchise creator Hideo Kojima, that's really not the format you should expect when the latest MGS entry launches.

During a recent Xbox Wire interview, the game making master said he has a better way to define MGSV:

"A more accurate way to describe it would be a 'stealth simulator' in an open-world environment. The open-world elements exist to remove the rails from the stealth experience, allowing players to freely plan their own routes and experiment with their own unique infiltration strategies. However, at its heart, the gameplay is all about stealth, and we don't intend to shift the focus away from that."

That sounds like it could be freakin' fantastic, and it could answer the prayers of veteran gamers who don't want to see excellent narratives falling by the wayside. They also don't want to see the iconic stealth gameplay go the way of the dodo; that'd be very wrong for MGS. Elsewhere in the interview, Kojima was asked if the series in question could make it another 25 years (MGS celebrated its 25th anniversary this year):

"I honestly have no idea. The only thing I can say for certain is that I personally will not be able to carry MGS forward for another 25 years. However, with new talent at the helm guiding the series through each new stage, I can easily imagine a world 25 years from now where a new MGS franchise continues onward into the future."

Yeah, well, he always says he's done with Metal Gear Solid. We've heard that before. You can't tear yourself away, Hideo! By the way, don't forget that the MGSV prologue, Ground Zeroes, is now slated to launch for all platforms on March 18, 2014.

Related Game(s): Metal Gear Solid V: The Phantom Pain

Tags: metal gear solid v the phantom pain, mgs5, hideo kojima

12/9/2013 9:37:12 PM Ben Dutka

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Legacy Comment System (12 posts)

Monday, December 09, 2013 @ 10:52:01 PM

I don't have a dog in the fight, but as a gamer I think it's important to note that there is a certain level of narrative unraveling when these things are done.

Imagine if The Last of Us had had an open world style day/night cycle. Sure you'd have that extra level there but if it isn't night when the storyteller wants it to be night or dawn when dawn is critical to the plot then even that small amount of change pokes holes in the strength of the story.

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Monday, December 09, 2013 @ 11:35:43 PM

Kojima it's getting obsessed with this open world change, made me remember Santa Monica getting obsessed with GoW getting multiplayer.

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Tuesday, December 10, 2013 @ 12:09:50 AM

I always wanted a Open Perspective to Metal Gear Solid, Kojima gave me that taste first with MGS3,
I think this time around its built from the ground up thinking its open so Kojima might have found ways to tackle GTA style boring world.

By the way the graphics for such a huge world is astounding.

I'm going to play all missions at Night cause it's back to MGS1 where everyone has a flashlight which acts like cones of vision or soliton radar in reality.

I'm going to play it only on Hard difficulty.MGS1 was a challenge in that difficulty.

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Tuesday, December 10, 2013 @ 2:14:10 AM

yep night and stealth always sounds great.

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Tuesday, December 10, 2013 @ 1:49:41 AM

"Yeah, well, he always says he's done with Metal Gear Solid." The man is 50 years old. I think carrying the series until he's 75 or even older is a bit much to ask for, isn't it?

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Tuesday, December 10, 2013 @ 2:49:23 AM

I say let Hideo leave MGS after this. He will have gone full circle in the story with this one. Let the man move to new things before its too late.

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Tuesday, December 10, 2013 @ 2:57:03 AM

But i dont know if they'll explain the les enfants terribles project in this one,Just the establishment of outer heaven in SA.

Last edited by Kiryu on 12/10/2013 2:59:01 AM

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Tuesday, December 10, 2013 @ 2:55:47 AM

its the open world part that worries me.
stealth games work because of their restrictive confined linear nature.
open that up, throw the walls away, add in massive verticality, theres only so much the player can be aware of at once.
one thing thats really spoiled ACIV, the smaller sections are so much fun but the more the levels open up the more frustrating and difficult it is to find a ideal path.

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Tuesday, December 10, 2013 @ 4:11:53 AM

I think this might turn out to be really good, if - IF - he avoids the temptation of opening up for guns-blazing approaches and degrades the game to become a straight up shooter.

For a stealth game some openness could add valuable tension to the gameplay:
The uncertainty of not knowing if your chosen path is a good one, or your chosen strategy to be wise... The scouting and planning before you do your actions... This could be so much more exciting than to just head in one direction cause there are no other ways to go.

Last edited by Beamboom on 12/10/2013 4:21:41 AM

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Tuesday, December 10, 2013 @ 5:25:28 AM

well thats a bit more useful info. hope its helpfull for some of you here.

happy gaming =)

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Tuesday, December 10, 2013 @ 8:22:04 AM

It is as Ben said. He always says that he's done after x amount of time then he always jumps in. The fact of the matter is that MGS is his "baby" and he's going to want some involvement and/or influence into futher games whether he wants to admit or perhaps it's a way of getting gamers into buying the latest MGS game.

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Tuesday, December 10, 2013 @ 3:34:22 PM

MGS5 is my reason for upgrading to ps4!! BRING IT ON!

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