The Order: 1886 Will Balance Shooting And Melee Combat
If you're expecting the upcoming PlayStation 4 exclusive The Order: 1886 to be a generic third-person shooter, think again.
Developer Ready at Dawn is attempting to provide us with a fresh-feeling adventure that never feels boring. No grinds here; just fantastic action in "little bursts," or so said creative director Ru Weerasuriya in a recent Edge interview. The idea is to keep pushing the pace and to never let tedium seep in:
"...we also tried to make the moment-to-moment gameplay different. We didn’t want it to be a grind for 40-45 minutes because you’re in shooting mode. Everything in the game happens in little bursts, and that really makes you not dwell too much on one thing that might otherwise bore you.
The interesting part is that The Order: 1886 will boast a very intriguing blend of shooting and melee combat. For the most part, the melee attack in shooters of any kind is rarely used and often a tad clunky or awkward. It's just not a primary mechanic. However, Ready at Dawn might be taking the concept of melee in shooters to a whole new level. Added Weerasuriya:
"Shooters have a tendency to be very light or canned on melee. We wanted to find new ways of introducing it that would keep you feeling you were in a shooter that’s evolved into something else, rather than been segmented. It started with us trying to figure out how we balance the two, shooter and melee, but then it evolved into us making this shooter with different melee systems.
One important thing to remember: Ready at Dawn was responsible for the awesome PSP iterations of several God of War installments. So, they might be just the right developer to blend the aforementioned gameplay elements. They just have to get the control right.
Related Game(s): The Order: 1886
12/11/2013 9:38:16 PM Ben Dutka