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The Order: 1886 Will Balance Shooting And Melee Combat

If you're expecting the upcoming PlayStation 4 exclusive The Order: 1886 to be a generic third-person shooter, think again.

Developer Ready at Dawn is attempting to provide us with a fresh-feeling adventure that never feels boring. No grinds here; just fantastic action in "little bursts," or so said creative director Ru Weerasuriya in a recent Edge interview. The idea is to keep pushing the pace and to never let tedium seep in:

"...we also tried to make the moment-to-moment gameplay different. We didn’t want it to be a grind for 40-45 minutes because you’re in shooting mode. Everything in the game happens in little bursts, and that really makes you not dwell too much on one thing that might otherwise bore you.

The interesting part is that The Order: 1886 will boast a very intriguing blend of shooting and melee combat. For the most part, the melee attack in shooters of any kind is rarely used and often a tad clunky or awkward. It's just not a primary mechanic. However, Ready at Dawn might be taking the concept of melee in shooters to a whole new level. Added Weerasuriya:

"Shooters have a tendency to be very light or canned on melee. We wanted to find new ways of introducing it that would keep you feeling you were in a shooter that’s evolved into something else, rather than been segmented. It started with us trying to figure out how we balance the two, shooter and melee, but then it evolved into us making this shooter with different melee systems.

One important thing to remember: Ready at Dawn was responsible for the awesome PSP iterations of several God of War installments. So, they might be just the right developer to blend the aforementioned gameplay elements. They just have to get the control right.

Related Game(s): The Order: 1886

Tags: the order 1886, ready at dawn, the order gameplay details

12/11/2013 9:38:16 PM Ben Dutka

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Comments (8 posts)

WorldEndsWithMe
Wednesday, December 11, 2013 @ 10:33:37 PM
Reply

Glad to hear that. It's one of the complaints I have about Naughty Dog games, the shootout segments with like 40 enemies drive me nuts and when the baddies get in close the melee is always clunkified.

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Kiryu
Thursday, December 12, 2013 @ 12:44:53 AM
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Train Scene took 45 min of shooting to complete. Frankly melee combat sucked in the Uncharted series.Didn't have that visceral feeling like the last of us.

I think they have learned a lot from God of War. I think they are going to mix God of war camera system with RE4's and get a truly amazing experience.

Last edited by Kiryu on 12/12/2013 12:47:30 AM

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Teddie9
Thursday, December 12, 2013 @ 1:40:40 AM
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This is the best thing that I could have possibly heard about this, especially since melee is their forte.

Not to mention were knights! I wanna feel like one
:)

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shaytoon
Thursday, December 12, 2013 @ 1:45:14 AM
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this game looks really sick

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Lawless SXE
Thursday, December 12, 2013 @ 2:24:40 AM
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So... kinda like Devil May Cry only with proper TPS mechanics? I'm down for that!

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Indestructible
Thursday, December 12, 2013 @ 7:59:00 AM

Ahh!! What a manly tear evoking thought.

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WorldEndsWithMe
Thursday, December 12, 2013 @ 10:14:34 AM

That'd be insane, but I'm expecting something a little less frantic. Who knows though.

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Kai200X
Thursday, December 12, 2013 @ 2:27:48 PM
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This is one of my most anticipated games of 2014, along with inFamous: Second Son and few others.

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