The Witcher 3: Wild Hunt Dev: "It's Very Easy To Over-Design"
When it comes to massively gigantic games like The Witcher 3: Wild Hunt, the developer has to be careful not to over-design.
That's what CD Projekt RED gameplay producer Marek Ziemak spoke about during a recent Gamasutra interview. He said creation of the game is daunting and challenging, but you have to remember the core features that absolutely must be included:
"It's very easy to overdesign, or spawn too many ideas. Because basically, I think RPG is a genre that can have an unlimited amount of features and it will still be okay for the whole game -- because it's this type of a game.
The more options you have, sometimes, the more fun for some players. Except 90 percent will not use half of them. But still, the game will not be broken because of the new options you have in the game."
Ziemak added that prior experience helps, and the team knows they have a "basic amount of features" that they have to deliver. After that, they continue to add "a bit more" with each new installment in the franchise, so they can be assured of expanding without ditching that which makes the game great. The Witcher 3: Wild Hunt is slated to be released some time next year and when it arrives, you had best clear your calendar for a while.
'Cuz it's gonna be big.
Related Game(s): The Witcher 3: Wild Hunt
12/12/2013 11:33:07 AM Ben Dutka