Why Did Bungie Want Destiny To Be A Third-Person Title?
This is interesting, I think. All the more so considering the developer's history.
According to a video interview with Game Informer (as cited by Shack News), the anticipated Destiny actually began its life as a third-person action game. Here's what Bungie technical art director Ryan Ellis said:
"We actually were at one point third-person only. We wanted to make a kick-ass action game, and we decided first-person was the right place to do that."
Ellis added that there are a few third-person elements left in the game, as they're "important for the gameplay." Basically, that's when you can show off all the "cool moves and the cool armor you get." However, what's interesting is that this shared-world shooter was initially conceived of as a third-person title; remember, Bungie made the iconic Halo franchise for the Xbox platform for years. So, the intriguing question is, why did they change their minds? What prompted the shift in view?
Maybe they first embarked on the project with an eye to spreading their wings and trying something completely new. That's not to say Destiny isn't new, but third-person changes the whole gameplay structure. Then, either they reached a point in the design process where it just made more sense for the game to be a FPS, or they realized that third-person just wasn't their forte and, as a safety measure, went back to what they knew.
Either way, they probably made the right decision.
Related Game(s): Destiny
12/24/2013 11:31:28 AM Ben Dutka