PS4 PreviewsKillzone: Shadow Fall Preview

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Killzone: Shadow Fall Preview

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Scheduled release date:

Q4 2013

Publisher:

SCEA

Developer:

Guerrilla Games

Number Of Players:

1-24

Genre:

FPS

Release Date:

November 15, 2013

It's fitting that our first PlayStation 4 preview is for Guerrilla's Killzone: Shadow Fall, which most would label the most anticipated PS4 launch title. After a lukewarm debut during the PS2 generation, Killzone became something very special when the sequel blasted onto the PS3 in 2009. KZ3 wasn't as revolutionary but in my eyes, it remains one of the very best shooters ever made. Therefore, the expectations for Shadow Fall are insanely high, especially because it's designed to show off a new piece of gaming hardware.

From a story standpoint, the latest iteration takes place three decades after the events of the original adventure. Both sides in the widespread war have already suffered huge losses, and the Helghast's home plane is just a war-torn wasteland. Therefore, refugee Helghast citizens are living side-by-side with Vektan. Well, they're living in the same city but they're not technically side-by-side, because there's a big ol' Berlin-like wall that splits the metropolis in half. Tensions are high as one side continually suspects the other of planning some sort of sneak attack.

Obviously, the game is a first-person shooter, so you know what to expect. What may set Shadow Fall apart, however, is its insanely high production values and smattering of potentially innovative features and ideas. For instance, there's the Echo Pulse, which shows the locations of enemies in the immediate vicinity. This is reminiscent of Dark Vision in Dishonored or Joel's concentrated hearing ability in The Last Of Us. Some may argue that a skill like Echo Pulse makes the game too easy; I'll argue that it just makes you feel like a bad-ass. And that's what I want.

You will also be able to take advantage of the OWL. This is a flying drone that can be deployed during intense firefights; the OWL can be used as a scouting device or decoy of sorts. Basically, if you're pinned down and every enemy in the area has his sights trained on your hiding place, that'd be a good time to toss up the OWL. This helpful robot can also fire back at the opposition, so you've got an armed ally. The OWL should be fantastic for strategy purposes and definitely adds another level to the standard FPS structure and style. Also, don't forget that those brutal melee attacks will return in full force.

The game will also boast a wide variety of locales, through which you must fight to stay alive. There will be large, breathtaking outdoor vistas and dark, dank areas that are intense and hugely dangerous. As for the detail and graphical achievement, one needs only check out the available media...it's all pretty damn impressive. Then there's the Dual Shock 4, which we're hoping will be great for shooters. We do know that Guerrilla is letting us use the new front touchpad to access the weapon selection wheel: Swipe up to activate the OWL, down to bring up a shield, and right to choose your mobile zipline. That sounds useful.

Personally, I'm still gonna use L1 to select because I hate touchscreens. But it's a nifty option, I suppose. One feature that may prove annoying is that your health is represented by the glow of the PS Move light on the top of the controller. Doesn't this mean we'll have to keep taking our eyes off the screen to watch our health? Or will it sort of exist out of the corner of our eye, and we'll see it dimming without missing any of the action? While I definitely have my reservations about this, I'm still pretty convinced that Killzone: Shadow Fall will be one of the best games of the year, and an awesome introduction to the new generation.

7/17/2013 Ben Dutka

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Comments (6 posts)

KungFuKitten
Wednesday, July 17, 2013 @ 1:03:41 AM
Reply

Please...let the campaign be longer than 6 hours....please. Its looks amazing! Unfortunately...amazing! usually = short


Last edited by KungFuKitten on 7/17/2013 1:07:31 AM

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WorldEndsWithMe
Wednesday, July 17, 2013 @ 12:18:19 PM

That's a great kitteh :)

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WorldEndsWithMe
Wednesday, July 17, 2013 @ 12:18:08 PM
Reply

Early gen games always do stupid things with the controller. Remember Uncharted and the sixaxis accelerometer? Dumb dumb dumb.

As amazing as KZ looks it's hard for me to get excited for it as I like the more non-traditional FPSs. I really hope more developers play around with things in the next gen. On PS3 I liked the Bioshocks (obviously) but also games like Singularity, FEAR, and Bulletstorm.

I'm actually still pretty upset that Killzone 3 had no ending and now they just move on to a whole different time period.

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sohio
Wednesday, July 17, 2013 @ 1:39:13 PM
Reply

I'm hoping they don't just give-up on the multiplayer this time around. Also, Compared to KZ2, the multiplayer for KZ 3 felt really half-assed. As much as I dislike the COD's, the customization and options kept me coming back. Combine Killzone mechanics with COD's extras and customization: Best FPS ever!

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Beamboom
Wednesday, July 17, 2013 @ 3:28:29 PM
Reply

Ah, that's it!
When I read the mention of the Berlin Wall here it suddenly struck me: THAT'S the problem I have with this franchise. The blatantly obvious references to Germany, WW2, the Nazis and the world leaders in the period from WW2 to the cold war.

The KZ3 cut-scenes felt like watching a satirical puppet show but without the comedy.


Last edited by Beamboom on 7/17/2013 3:29:46 PM

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Cabalavatar1
Friday, July 19, 2013 @ 5:02:46 PM
Reply

I really couldn't care less about KZ's multiplayer. I play KZ for the campaign. It's the only shooter that I've stuck with for campaigns. The rest are too similar (MoH, CoD, and Battlefield), too hyper-masculine (Gears), or too kiddy and absurd (Halo).

I also share in the apprehension about how to view my health. Do NOT only put it on the controller. That's unacceptable. But I've preordered this game already, and I'm sure I'll love it.

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