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Need for Speed Preview

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Scheduled release date:

November 3, 2015

Publisher:

EA

Developer:

Ghost Games

Number Of Players:

1-8

Genre:

Racing

Release Date:

November 3, 2015

Need for Speed is back! After taking a year off in 2014 – the first year we didn’t see a new franchise entry in over a decade – the iconic IP will make an appearance this fall. Developer Ghost Games (Need for Speed: Rivals) plans to deliver a rebooted installment for the holiday season. Publisher Electronic Arts is calling this project “the definitive Need for Speed experience” and during their E3 2015 press conference, they highlighted “Five Ways to Play.” The intriguing part about this new structure is that each of the five is based on a real-world automotive icon, and players must earn that icon’s respect. The idea is to work your way up and become the ultimate icon yourself!

The five facets of this new racing experience are as follows: Speed, which is about the fearless pushing the limits and never taking the pedal from the metal; Style, which focuses on your precision in control; Build, where you excel in the realm of mechanical and cosmetic alterations to your vehicle; Crew, which involves riding with friends and putting your faith in other drivers, and lastly, Outlaw, which has you baiting and eluding the cops. The latter has often been a major part of any NFS title, so it’s nice to see it returning. These five aspects constitute a robust driving game that hits all the highlights and encourages the racer to succeed on every possible level. And yeah, there’s the social element as well.

Ghost Games is really pulling out all the stops for this one. Did you know they worked with Speedhunters to select the world’s most awesome cars, and they even consulted with experts on performance tuning, customized handling and authentic after-market brands? Perhaps the most challenging part of this new endeavor is to combine the depth of a simulator with the breakneck, accessible nature of an arcade racer. NFS has straddled the border in some ways but perhaps the newest iteration will be the perfect blend of realism and over-the-top high-speed insanity. In other words, it may have the customization and content depth of a sim, but it should retain its fun factor and acecessibility.

One of the new customizable options is the Grip vs. Drift slider that allows you to tailor the experience as you see fit. If you want a flashier, slipperier drive, go heavy on the Drift; if you want to practice precision driving, increase the Grip. If you want to try a variety of races, you don’t have to stick with the traditional point-to-point events, and the multiplayer component will be as robust as ever. Maybe the most attractive multiplayer feature is the awesome-sounding 8-Player Rep Attack, which rewards especially skilled drivers. Near misses and crowd-pleasing drifts will up your score and when competing against 7 other racers, you have to assume the action will be pretty intense. So, single-player and multiplayer will be loaded with diverse content that will keep the car lover coming back for more.

In regards to the overall structure, the game has been called a “nocturnal open-world racer.” You may have noticed from the early footage that everything seems to take place at night ala Midnight Club. Well, that’s true, and it gives the game that rebellious, almost mysterious vibe; i.e., who am I racing? Where might the cops be lurking? How brave can I really be hurtling down the road in the dark? Pulling on “authentic urban car culture,” Ghost Games apparently wants to give us that “Fast and the Furious” vibe. One has to wonder what other sorts of events we can anticipate, and if the darkened atmosphere will take its toll on visibility. But based on the media offered thus far, we probably shouldn’t worry too much about technical accomplishment and stability. These games are usually rock solid.

Lastly, it’s true that you’ll need an Internet connection to play, which has rubbed some gamers the wrong way. Admittedly, such a forced prerequisite is a little annoying but at the same time, EA doesn’t really care. So many people play with an online connection, anyway, and this restriction is unlikely to hinder the game’s sales potential. All in all, Need for Speed appears to be the game series fans have been pining for; if the mechanics are fine-tuned, it’s gonna be a blast. Look for this anticipated reboot on November 3 when it will release for PlayStation 4, Xbox One and PC. The days of games being made for the older consoles as well as the new? They’re almost behind us.

7/1/2015 Ben Dutka

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New Comment System


Legacy Comment System (6 posts)


vatoloco47
Wednesday, July 01, 2015 @ 10:40:18 PM
Reply

Been waiting for something like this since Need For Speed Underground 2.Can't wait!

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Maruf
Thursday, July 02, 2015 @ 1:28:34 AM
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Everything they showed about the game was awesome except for one thing - Gameplay. What they showed was too stylized and would be impossible to play with the camera trying to protect itself from the traffic by hiding behind the player car's bumper. The drifting looked unnatural. Methinks they haven't got the gameplay done yet. Not a good sign.

Gameplay in most recent NFS seemed shallow to me. NFSU2 and NFSHP 2010 felt much better. A sim street racer? You wish. I wish. Don't think I mean it can't be great without being sim though.

But at this point I'll believe it when I see it and I am not holding my breath with anything EA brings, especially regarding NFS.

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rogers71
Thursday, July 02, 2015 @ 5:19:46 AM
Reply

The very first NFS on the 3DO was and still is my favorite. I still have it and play it to this day. What was wrong with picking a car, picking a location and either racing an AI opponent or just driving the streets to watch a replay in a newly acquired car? I just don't like the open world feel of the last few NFS games. I will be patiently waiting for GT7.

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N0T0Ri0UsGaM3R
Thursday, July 02, 2015 @ 8:17:01 AM
Reply

Hello, i want to say that i like the new nfs very much even though you must be connected online always and the cutscenes are real life videos not cgi not even like carbon i contacted the developers many times asking 3 things and i believe you want it too.. so i asked for these cars because i believe a car game must have all types\kinds of cars not just tuners or exotics so here's the list:
The Muscles:
1st Camaro 67 rs\ss 396 V8 375 hp(from Need For Speed Carbon but with white deluxe interior & all the available interior colors and interior editions for this car red as well)and without the bumper guards from front and back just the bumpers

2nd 1970 Chevelle SS396 Hardtop Coupe

3rd 1970 Challenger R/T

4th especially this one 1968 Charger R\T 440 and Six Pack and 427 hemi and 1969 Dodge Charger R/T-SE and 1970 charger R\T 440, Six Pack Hemi Six Pack whatever i'm a little confused on specs in chargers you are the professionals, just put all the versions 68-69-70

5th 1969 Pontiac GTO

6th 1970 Ford Mustang Boss 302

7th 1970 Buick GSX GS455 455-cid V-8 engine

8th 1969 Ford Mustang Mach 1 428 Cobra Jet

9th 1970 Plymouth cuda 440 V8 Six-Pack 390 bhp

10th 1967 Mustang eleanor

11th 1967 AC Cobra 427

12th 1970 Pontiac Trans AM

13th 1979 Pontiac Trans AM\Firebird

14th 1969 Mustang Boss

15th 1970s camaro all versions

16th 2015 Dodge Challenger SRT Hellcat

17th 1969+1970 Cougar Eliminators

as 1st thing..
as 2nd i asked the most natural thing to can OPEN the hood and see in fully 3d detail the beasts heart..the engine of course
and last whatever changes we made to the engine to can see it with visuals every single part we change in engine to can see it i also feedback them with lots and lots of great feedback but these 3 is the minimum i'm afraid i won't see them in the new nfs so like me i'm afraid there will be others to be dissapointed too

Last edited by N0T0Ri0UsGaM3R on 7/2/2015 8:20:19 AM

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AcHiLLiA
Thursday, July 02, 2015 @ 4:12:19 PM

I'm just drooling now, hahaha.

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Simcoe
Friday, July 03, 2015 @ 11:18:49 AM
Reply

I don't care, I still want Burnout Paradise 2! Even though I know it will never happen. :'-(

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