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Knack Review

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Graphics:

 

5.2

Gameplay:

 

5.7

Sound:

 

5.4

Control:

 

7.5

Replay Value:

 

4.3

Overall Rating:       5.5

 

 

Online Gameplay:

Not Rated

Publisher:

SCEA

Developer:

SCE Japan Studio

Number Of Players:

1-2

Genre:

Action

Release Date:

November 15, 2013

There are times when you’re convinced the developers just stopped coming up with ideas about halfway through the creative process. You see a solid foundation, you appreciate decent mechanics, and you’re excited about the premise’s potential. But then, it’s like staring at a construction site with inert cranes, placed morosely before a partially completed structure that begs to be finished. Fancy analogy aside, let’s just say I wish they had finished Knack. It’s not a matter of incomplete individual elements; it’s an incomplete vision.

The game doesn’t particularly impress in terms of visual excellence. While the environmental design is an obvious highlight, and some of the special effects might indeed qualify as “special,” there’s a decided lack of spit polish. Don’t get me wrong; the theme and style is charming and appealing. However, despite the game’s length, the graphics almost imply a project that suffered from a lack of resources. Here’s the biggest problem— I see no reason why this couldn’t have been done on the PS3. We are supposed to be holding next-gen titles to a higher standard, yes? So, while Knack is cute – and the animations are nice and smooth – it fails the up-close next-gen test.

The sound is only a little better, as we’re treated to a variety of rewarding crunches and smacks throughout this admittedly repetitive adventure. The combat effects are what you’ll hear most; you’ll spend most of your time bashing foes and trying to stay alive. Those are good and the soundtrack isn’t bad, either. It’s just that, much like the graphics, there’s nothing about the audio that represents a clear step forward. The balancing isn’t perfect, the acting is merely average and in general, the level of achievement simply isn’t high enough for a new era of interactive entertainment. Which isn’t to say the array of technical aspects is disappointing; it’s just underwhelming.

The story is a twist on the clichéd oppression and tolerance theme. The goblins have been forced out of their homeland by the invading humans, and after many years of strife and toil, those goblins are ready for revenge. This leads to two potentially interesting narrative components: First, there’s the ever-popular “one people mindlessly attacking another people” plot (ala Europeans vs. Native Americans). Second, as the main character was created via scientific experimentation, he wonders if he’s considered the equal of his peers. Is he just a weapon and nothing more? And if so, should he be risking his neck on a daily basis?

That’s why initially, I was encouraged by the potential growth of a very effective storyline. Unfortunately, the writers did almost nothing to build upon those base elements and in fact, Knack contradicts his inner sentiment with every step. One minute, he’s questioning his origins and the goblin’s war against the humans and the next, he’s gleefully pounding opponents into oblivion. It’s a no-holds-barred free-for-all and quite clearly, Knack is having fun out there. And that’s basically where his character development begins and ends, although there is some small growth toward the end of the adventure. It’s just so disappointing from a storytelling perspective.

However, I could’ve lived with that had the gameplay been well fleshed-out, accessible, and wonderfully entertaining. While I would categorize the gameplay as “entertaining,” the unbelievably repetitive nature of the combat and the lack of depth really hinder one’s enjoyment. Again, when you first start playing, you’re wandering around, punching everything in sight and in general, having a good time. After all, most action/adventure games of this kind start off slowly; maybe you don’t have any of the equipment you’ll find later, or maybe you earn a bunch of cool new skills as time goes on. There are countless ways to enhance the depth and scope of this gameplay.

But for whatever reason, the developers don’t expand upon the basic principles. All the attacks you’ll ever use, you learn in the tutorial. Furthermore, because there’s certainly no intricate combo system installed, it’s not like you’re taking three or four basic attacks and constantly stringing them together in new and inventive ways. No, this is just punch, punch, punch some more, get those valuable sunstones to unleash the whirlwind, projectile blast or shockwave, rinse and repeat. On the flip side, they do try to spice things up with Knack’s ability to grow in size and stature. And truly, this feature is probably the most enjoyable part of the game.

As Knack absorbs relics, he gets bigger and bigger. Soon, those enemies that required a bit more attention are nothing more than pesky annoyances; you’ll swat them out of our path with a single strike. But wait, you almost never get a chance to enjoy your newfound size because as Knack grows, so do his enemies. Perhaps the logical question then is, “what’s the point?” Sure, the bigger foes make for a bigger spectacle and a more significant challenge, but that’s about it. For a game that’s built to be fun and accessible for all ages, I find it odd that the designers didn’t want to give us a chance to feel uber-powerful. Furthermore, because the gameplay doesn't change with your varying size, the metamorphosis feels even more superfluous.

Again, though, the creators tried to infuse a bit more depth by giving Knack elemental traits. This happens when he absorbs material like ice and wood, and it means he’s vulnerable to certain attacks. This does grant him a new skill or two here and there, but those are nothing to write home about and some don’t even work properly. Exactly what is the point of going invisible if your enemies can still see you? They nailed down the core mechanics, because those always work well, and they gave us an appreciated variety of environments. The potential is definitely there; they just don’t do anything with it. Throughout the 13 chapters, you’re quite literally doing the same thing over and over and over.

Sure, you can try to find secrets and break through a few walls. There are collectibles to find and playing with a friend is vastly more entertaining than playing alone. But here I come to another bizarre snafu: They’ve been saying all along that Knack is designed for all ages and skill levels. Okay, well, either I’m just really bad at these types of games, or this is surprisingly difficult. It starts out easy enough but the steep challenge kicks in all too soon, and I’m left wondering what novice gamer will be able to complete it. Perhaps they expect us to put the game on Easy; if that’s the case, fine. But lots of games are crazy simple on Easy mode.

Knack probably looked great on the drawing board. Had I been one of the developers in the room, I would’ve been excited to get started. But I wouldn’t have expected that somewhere along the way, we would’ve stopped implementing ideas to expand upon that admittedly rock solid foundation. The game is fun, and it’s even more fun when playing co-op. It has a boatload of charm. The fighting is fast-paced and occasionally rewarding. But where’s the rest of it? Where’s the robust skill set, the varied combat challenges, the compelling story and character development? We’ve come to expect this and we certainly expect it from a new era of gaming.

The Good: Great world design and lots of pretty animations. Good control and easily executed abilities. The growth mechanic is a good idea. Co-op play is a huge benefit.

The Bad: Unimpressive technical elements. Incredibly repetitive gameplay. Lack of depth and gameplay features. Several annoyingly unrealized concepts. Difficulty seems awfully oppressive for newcomers.

The Ugly: “Sadly, perhaps this epitomizes the term ‘bare-bones.’”

11/19/2013 Ben Dutka

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Comments (72 posts)

WorldEndsWithMe
Tuesday, November 19, 2013 @ 10:56:31 PM
Reply

Pooooopy game.

Agree with this comment 4 up, 1 down Disagree with this comment

Tim Speed24
Wednesday, November 20, 2013 @ 6:04:34 PM

Not Pooopy, but it is repetitive.

Graphics a 5.2????

Last edited by Tim Speed24 on 11/20/2013 6:05:53 PM

Agree with this comment 1 up, 0 down Disagree with this comment

Fabi
Wednesday, November 20, 2013 @ 7:32:06 PM

Yup, I don't think I've seen even 9.0 graphics with my time on the PS4 yet.

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Tim Speed24
Wednesday, November 20, 2013 @ 9:39:12 PM

You're Crazy.

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Kevin5
Tuesday, November 19, 2013 @ 11:31:09 PM
Reply

This game has a real knack for scoring poorly.

Agree with this comment 8 up, 2 down Disagree with this comment

newchef
Tuesday, November 19, 2013 @ 11:33:51 PM
Reply

ohhh thats disappointing, i had high hopes for this game

Agree with this comment 1 up, 0 down Disagree with this comment

Akuma07
Wednesday, November 20, 2013 @ 5:28:20 PM

And that right there is the problem.

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Jawknee
Tuesday, November 19, 2013 @ 11:50:23 PM
Reply

Looks pretty terrible. Always looked like something to show off the new system but with no substance.

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Bonampak
Wednesday, November 20, 2013 @ 12:13:21 AM

That reminded me of Fantavision... what you said, not this game.

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WorldEndsWithMe
Tuesday, November 19, 2013 @ 11:54:54 PM
Reply

Mark Cerny: bad game developer.

Agree with this comment 1 up, 1 down Disagree with this comment

Lawless SXE
Wednesday, November 20, 2013 @ 2:00:16 AM

Yet one of the best design consultants in the business...

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Kiryu
Tuesday, November 19, 2013 @ 11:58:23 PM
Reply

Play the game for yourself's people. Don't read these reviews.U get a feeling of playing a PS1 difficulty game with PS4 Technology with great gameplay and story and atmosphere.
I sure hope these types of games are created more on the PS4.

Agree with this comment 4 up, 4 down Disagree with this comment

Ben Dutka PSXE [Administrator]
Wednesday, November 20, 2013 @ 12:23:20 AM

Don't tell people not to read reviews. It's a mistake to assume that all the critics are just wrong.

Agree with this comment 4 up, 5 down Disagree with this comment

Kiryu
Wednesday, November 20, 2013 @ 1:11:32 AM

Don't tell people to go all technical and avoid a masterpiece like knack.

Agree with this comment 2 up, 9 down Disagree with this comment

Kevin5
Wednesday, November 20, 2013 @ 8:18:49 AM

Don't lie to people by calling this a masterpiece.

Agree with this comment 4 up, 2 down Disagree with this comment

WorldEndsWithMe
Wednesday, November 20, 2013 @ 8:29:17 AM

Don't play Free 2 Play games.

Agree with this comment 1 up, 1 down Disagree with this comment

Kiryu
Wednesday, November 20, 2013 @ 8:36:39 AM

Did you "PLAY" Knack hal?

Agree with this comment 2 up, 1 down Disagree with this comment

Ben Dutka PSXE [Administrator]
Wednesday, November 20, 2013 @ 10:58:15 AM

I see. So what you're saying is that people should listen to you and NOT to any critic.

That's all sorts of egotistical.

Agree with this comment 2 up, 1 down Disagree with this comment

bigrailer19
Wednesday, November 20, 2013 @ 11:11:29 AM

At this point I would say play what you want. Dont let people persuade you either way. If you wanna play Knack do so. If you want to play KZ do so. With the way KZ is being reviewed its hard to get a true sense of what to think about it anyways. Knack is no different. If you go to Metacritic its rediculous what youll find. Scores for Knack are also all over the place. Scores ranging from 30 to 84 doesnt help anyone.

My advice as above, if your interested play it. Ive never been let down by that philisophy.

Agree with this comment 3 up, 0 down Disagree with this comment

Underdog15
Wednesday, November 20, 2013 @ 2:46:44 PM

If this game scored a 90+ (or as Kiryu said, a "masterpiece") I would expect it to be among a very thin lineup of masterpieces 5 to 6 years from now. Based on what I've seen (although remarkably little) aside from visuals, I'm not sure I would rate it among the masterpieces of the PS3 gen. That's important too... if it isn't on the same level as PS3 masterpieces, I wouldn't in a million years go on record saying it is for the PS4.


.... Even if I liked it a LOT, I wouldn't go on record saying that knowing it's objectively not favoured highly.

Last edited by Underdog15 on 11/20/2013 2:47:10 PM

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H8WL3R
Wednesday, November 20, 2013 @ 5:49:40 PM

I think my thinking is a little more in line with bigrailer19 on this one.

I think people definitely have the write reviews and people certainly have a right to agree or disagree, or not even read them if they choose to skip. I think reviews for anything, have their place and may indeed provide meaningful insight and help with a purchase or what have you. There's also, if the opportunity is available, options to try out a demo, test it at a friend's or family member's place, perhaps borrowing from someone who's comfortable with that or if there's anywhere left and one is so inclined, to rent it. I also don't think lower scores always equate to personal enjoyment either, as some lower scored games (some very low indeed) can still be fun to some as long as it isn't totally frustrating and unplayable to them. I would think we all have games or have played some we really enjoyed which others simply have not. This seems to be an example at the moment. I also thought there was an editorial (maybe even a few of those on here in the past as well, "Guilty Pleasures"?).

In essence I'm personally not telling anyone to read reviews or not read them, nor to get certain games or not. I think reviews are to be looked at someone's opinion, which may delve into valid technical aspects and explanations as to why such a person thought or felt a certain way, but it doesn't always equate to what another person thinks or feels about a game either, nor should someone be dissuaded to try it if they're really interested nonetheless. I also personally like reading many reviews and other peoples opinions here, whether they be software or hardware reviews, opinions on reviews or other aspects about gaming. I try to be diplomatic and I hope that was logically well stated. :)

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Tim Speed24
Wednesday, November 20, 2013 @ 6:10:06 PM

Agree with Kiryu, I think its like playing a very polished PS1 game. Very nostalgic type of gameplay that I missed in the PS3 area.

Its not that bad.

Agree with this comment 3 up, 0 down Disagree with this comment

darthadv
Tuesday, November 19, 2013 @ 11:59:03 PM
Reply

Maybe it's my personal taste, but this looks better for the Wii demographic, no? That's not to say that adults don't play Wii games, just that the game looks too cartoony for the main target audience of the PS4.

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Bonampak
Wednesday, November 20, 2013 @ 12:11:20 AM

I think that you're missing the point that this game is no good and feels incomplete. That's the problem.

The problem was never that it seems to target kids.

Besides, the Wii has Mario.

Agree with this comment 1 up, 2 down Disagree with this comment

Lawless SXE
Wednesday, November 20, 2013 @ 1:58:58 AM

That's a rather shortsighted sentiment. Sure, Nintendo may have a more family friendly ethic, but to imply that games with children in mind should only be on the Wii because PlayStation's core audience is older is ridiculous. There was a time when Ratchet, Jak, Sly, Spyro and Crash were PlayStation's mascots, and those were the days when the brand was at its strongest. We need games like Knack, simple as that.

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Underdog15
Wednesday, November 20, 2013 @ 2:49:19 PM

Knack 2 could always come out and score an 8+ if they improved their formula more!

But I personally want Playstation to have as much diversity as possible. Something of top notch quality for everyone.

Heck, last gen I LOVED some of the artisticly cutesy games like LBP and Ni No Kuni.

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kraygen
Wednesday, November 20, 2013 @ 12:07:18 AM
Reply

Disappointing, was hoping this would be in the realm of Majin and the forsaken kingdom, but it sounds like it's a let down.

I'll probably still give it a try at some point, but now my expectations will be even lower.

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Underdog15
Wednesday, November 20, 2013 @ 2:50:31 PM

That game was a complete surprise for me. I picked it up on a whim, and ended up really enjoying it. It's one of those random titles you pick up almost by accident and keep with you forever.

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kraygen
Wednesday, November 20, 2013 @ 3:22:59 PM

I loved it, I love all the gameplay elements and the story was simple, but done really well.

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H8WL3R
Wednesday, November 20, 2013 @ 5:52:41 PM

I've forgotten about that game. Actually Majin and the Forgotten Kingdom is of interest to me too! I think I'll add that one to my list.

My tastes extend through the gamut... I very much do like games that include very intense blood and gory, brutal violence, sexually explicit and foul mouthed content from time to time, but I also occasionally play some with my young nephews who are also interested in games (they have two Wiis in the house, one being in their shared room) and my niece, who isn't as into gaming right now. I've got T and M rated games of all genres (which I currently do not want them exposed to) I like to have some E and E10+, such as the LEGO, LBP, Sly, Ratchet and Jak games to name a few in my collection. They're more family friendly oriented you know, I also like to play these games myself sometimes, to break up the shooting, slashing and bashing fests (which can be fun from time to time and a way to let off steam without hurting anyone in reality).

It's that I like the variety and don't just want to be subjected to anger, violence, swearing and sex all the time... to me the added balance the other games bring are nice. :)

Last edited by H8WL3R on 11/20/2013 6:10:49 PM

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Temjin001
Wednesday, November 20, 2013 @ 12:27:51 AM
Reply

oh well. I wanted to play this. Thanks for the review Ben. I'll probably pass on this one.

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Akuma07
Wednesday, November 20, 2013 @ 5:28:47 PM

So you wanted to play it, but Ben has convinced you not to?

Just make up your own mind!

Agree with this comment 2 up, 0 down Disagree with this comment

Tim Speed24
Wednesday, November 20, 2013 @ 6:12:40 PM

Try it for yourself, I also would have passed if I only read one opinion about this game. Glad I didn't miss out.

Agree with this comment 1 up, 0 down Disagree with this comment

Temjin001
Wednesday, November 20, 2013 @ 7:34:31 PM

too many have now weighed in feeling the game is mediocre, maybe pretty okay, at best. Being an exclusive that is made for the PS4 tech I would've dipped lower to like a 7'ish on this one but it's lower than what I expected and my time is better spent with something else.

Last edited by Temjin001 on 11/20/2013 7:35:48 PM

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Tim Speed24
Wednesday, November 20, 2013 @ 9:41:37 PM

I've played many games that were 7 ish and alot of the time enjoyed them more than the 9.0 blockbusters.

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xenris
Wednesday, November 20, 2013 @ 12:47:43 AM
Reply

Still getting this game. The user reviews are pretty high, and the guy who reviewed it for game informer seemed like he thinks about games like I do.

Still going to wait for a price drop, but I hear this game is Dark Souls hard, when you put it into hard mode so at the very least I will get something challenging out of this.

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OverBerg
Wednesday, November 20, 2013 @ 1:47:45 AM
Reply

Well, this game was never a reason to buy a ps4 in the first place.
So much anger in these threads lately.
Patience is a virtue.

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___________
Wednesday, November 20, 2013 @ 2:27:50 AM
Reply

so, so, SOOOOOOOOOOOOOOOOOOOOOOOOO disappointed!
i mean come on this is the result when you take such a talented guy like mark, fame of 4 of playstations biggest and best franchises, R&C, J&D, spyro, crash bandicoot, and tie him with the developers of japan studio, and this is the result?
seriously?
great, so the ps4 practically has ZERO launch exclusives.
1 5/10 game, and one 7/10 game which is a shooter which is so tired and old.
and to add to that the rest, 99% of them were available a month ago.
wow, totally best launch lineup EVER!!!!!!!!!!!!

Agree with this comment 2 up, 6 down Disagree with this comment

Akuma07
Wednesday, November 20, 2013 @ 5:56:09 PM

Tell me the last time a console generation launched with games like Assassins Creed, Battlefield, Call of Duty, Killzone?

Seriously, people are saying the launch line ups suck, they only suck because you all wanted ground breaking revolutionary exclusives. If this was ANY other generation, the line-up would have been amazing.

And no, the PS4 has several launch exclusives, don't know why you would think that.

Agree with this comment 3 up, 1 down Disagree with this comment

___________
Thursday, November 21, 2013 @ 8:30:15 AM

tell me how many people are going to buy games which have been out for months already, and are now far cheaper.

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Oxvial
Wednesday, November 20, 2013 @ 3:21:25 AM
Reply

Awful! looks like I'm more hyped to get a Xbox One, Killer Instinct 3 and Dead Rising 3 laugh at this trash, hopefully Sony starts giving us good exclusives next year, the PS4 deserves it, like come on it's the best console but no games? :(

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Delsin Rowe
Wednesday, November 20, 2013 @ 8:06:31 AM

Those games aren't exactly getting glowing reviews, either.

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Ben Dutka PSXE [Administrator]
Wednesday, November 20, 2013 @ 11:01:16 AM

Dead Rising 3 isn't scoring that much better than Killzone, and I'd still rather take the latter. Killer Instinct is barely above a 7 average.

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Akuma07
Wednesday, November 20, 2013 @ 5:53:36 PM

I don't know why people think KI3 is a great game. Sure it is scoring okay, but you only get one character for free, then you have to pay for the rest. Awesome FTP.

DR3 is 78 on Metacritic. Forza 5 is now 82.

Honestly, I expected the Xbox games to get higher scores. I fully expect Ryse to get 9's when the embargo lifts tomorrow. There is something about Xbox exclusives. Their quality doesn't seem to matter.

Last edited by Akuma07 on 11/20/2013 5:53:55 PM

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PlatformGamerNZ
Wednesday, November 20, 2013 @ 4:41:23 AM
Reply

yeah i'm a little disappointed that this game it's getting gud reviews but i'll still get it anyways and enjoy it cos i think it looks like fun.and i can play co-op with one of my bros which willbe fun to have a go at

happy gaming =)

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Tim Speed24
Wednesday, November 20, 2013 @ 6:16:00 PM

It is fun, just a little repetative.

Not that difficult either if you played any God of War type games.

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Beamboom
Wednesday, November 20, 2013 @ 5:08:53 AM
Reply

I just don't get this. It's so strange. Surely Sony has known for YEARS that they would have a new console come holidays 2013. What kept them from at least conceptually to start working on the launch titles like... Five years ago?

How can something as critical as launch titles become rushed or down-prioritized?

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HUSO
Wednesday, November 20, 2013 @ 6:39:07 AM

Money or rather their dire financial state

Last edited by HUSO on 11/20/2013 6:39:36 AM

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WorldEndsWithMe
Wednesday, November 20, 2013 @ 8:32:30 AM

That's my concern, it didn't have to be this way, but maybe it's a calculated risk. You're going to sell more copies of your games after you have the hardware out there as an install base.

Putting out great games too early could be a sales problem too, as apparently happened with Heavenly Sword.

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Ben Dutka PSXE [Administrator]
Wednesday, November 20, 2013 @ 10:59:34 AM

I still think they rushed this launch. The potentially significant hardware problems are another indication of that.

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bigrailer19
Wednesday, November 20, 2013 @ 11:24:41 AM

I dont think Sony blew it at all. Personally Mark Cerny lead architect for the PS4 blew it. This was his chance with Knack to solidify two things. One he can do no wrong. Up to this point hes been pure genius and a leader in innovation. Two that the PS4 is truly a super machine. Being the lead architect for the PS4 this game should have been the best looking game we've seen, more so than KZ. Despite my personal feelings for the game this is all true.

Also the reports for failure rates and hardware issues on Sonys machine have died down quite a bit. What once seemed to rule headlines because a few people experienced issues has been minimized by the mass amount of sales since launch.

I still believe the majority or problems is user error. Im not saying people are incompetent but when there is a warning of over heating from the console and people are posting videos and complaining in comments about the PS4 overheating and failing, well... maybe you should take a break. Im also convinced that the hdmi jack is user error as well and Kotaku had an article stating they very well could have damaged their original PS4's hdmi jack as well after Sony fixed the exact one.

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WorldEndsWithMe
Wednesday, November 20, 2013 @ 12:58:33 PM

Bigrailer, people ARE incompetent.

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bigrailer19
Wednesday, November 20, 2013 @ 1:09:15 PM

Well I was trying to be nice.

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Underdog15
Wednesday, November 20, 2013 @ 2:54:59 PM

Honestly, I think launch titles are always doomed.

Think about it... most titles don't release on their original due date. Even if it's just a small delay of a month or so from original estimates (many of which may never be publicised by the way!), most titles typically have a grace period to extend beyond original expectations.

Launch titles -DONT- get to do that! If the original plan is to release at launch, and that's when you HAVE to release... there is no wiggle room. In my opinion, in order to release a good launch title, you have to try to finish it a good half year before the system release. If you plan to release at launch... and turns out you might not make it... you make due with what you have... you know what I mean?

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Akuma07
Wednesday, November 20, 2013 @ 5:30:58 PM

Ben, I really can't believe that you are saying "potentially significant" hardware problems.

Sony gave a statement yesterday saying that the failure rate is less than 1%.

Most media is blowing that whole thing out of proportion to create more traffic, that is plainly obvious, but I really expected someone like yourself to see through the bulls**t and say it how it is.

The fact is, at a less than 1% failure rate, the PS4 is still WELL within acceptable failure rates, and possibly one of the best failure rates of any PS and Xbox console. Add to the fact that Sony is providing expedited shipping to all people with issues, and in most cases providing replacement consoles immediately. Also compensating people with credit. I would say, currently there is zero evidence to prove that any major hardware fault is happening, and Sony has responded the best possible way they could. They are also providing continual updates on the consoles software, with one update already released in less than a week.

The ONLY reason why people are terrified of it, is because of the media reaction, and the social media hype.

EDIT: Don't forget that Mark Cerny was also the lead architect on the PS4.

Last edited by Akuma07 on 11/20/2013 5:37:57 PM

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Akuma07
Wednesday, November 20, 2013 @ 5:48:52 PM

@Bigrailer.

I don't believe most of the failure's people are reporting online.

I seen a video where one guy put his PS4 in a closed box, and turned it on, JUST to prove that it could overheat. What a freaking moron.

A LARGE number of PS4 failures were reportedly Amazon stock, and a lot has been said about the way Amazon shipped their PS4 consoles. Basically putting them in a box 3 times the consoles size, with practically no insulation to protect the console. Sony themselves said in their recent statement that they believe many of the failed PS4's were damaged during shipping.

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Tim Speed24
Wednesday, November 20, 2013 @ 6:20:01 PM

So more than 99 percent of the PS4s are working fine.

What is considered good then?

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Ben Dutka PSXE [Administrator]
Wednesday, November 20, 2013 @ 6:49:34 PM

Akuma: Bear one thing in mind- Microsoft always said the 360 RRoD issue was blown out of proportion.

It has been only a few days. Even Sony does not know the scope of the issue just yet. That's all I'm saying.

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Beamboom
Thursday, November 21, 2013 @ 5:08:46 AM

Underdog,
that is an excellent point. But shouldn't that be taken into account when the releases were planned? Like I said, they should theoretically be able to start the preparations for these games many, many years ago. They could have planned the development cycle with some serious time buffers.

Cause these games are not just games in their own right - they are ambassadors of the new hardware platform. They are one of the main marketing tools for that machine. That should do something with the budgets for these particular games.

But... Apparently not.

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HUSO
Wednesday, November 20, 2013 @ 6:37:19 AM
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That's a disappointing score for a highly anticipated game. But I believe this game is a bit like a quantic dream game; you either love it or hate it. On another note this game would have oozed a lot more tech quality if all the destruction and mayhem didn't just vanish into thin air.

Last edited by HUSO on 11/20/2013 6:38:42 AM

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MRSUCCESS
Wednesday, November 20, 2013 @ 8:53:34 AM
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Just imagine getting a new console and just having this game to play? Oh man, I could feel the anger inside and it does not feel good.

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Akuma07
Wednesday, November 20, 2013 @ 5:49:57 PM

Technically impossible.

Since each console ships with 30 days PS+, and Resogun is free on PS+ right now :)

That game is enough to keep me happy for months.

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SayWord
Wednesday, November 20, 2013 @ 11:40:05 AM
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I actually love this game. Playing it on hard reminds me of the ps1 platformers. While there isnt much platforming it feels so rewarding getting through a section when you die in 1-2 hits especially with a checkpoint system that isnt forgiving. I say anyone that enjoyed ps1 type games and can forgive the game for not being "revolutionary" i say give it a shot!

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MartyRules
Wednesday, November 20, 2013 @ 12:55:24 PM
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I love Knack, I can see why not everyone would like it, but it's fun to me at least

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Temjin001
Wednesday, November 20, 2013 @ 3:26:55 PM
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I don't think I've seen so much devotion and defense of a game scoring in the 5's beforeā€¦

my guess is that it's hyped up new console owners seeing everything rose colored right now.

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Akuma07
Wednesday, November 20, 2013 @ 5:43:17 PM

No. See this is the problem with review scores.

A bad review doesn't mean a game isn't good. Most, and I really do mean MOST of the people who have played and owned Knack have thoroughly enjoyed the game. Every single person who reviewed Knack badly, just seemed to have such HIGH expectations of a game that even Sony themselves didn't have high expectations for.

The PS4 launch titles got mixed reviews from critics, while I can guarantee that the Xbox launch titles will score better, I can't really explain it, but they will.

You said above that you wanted to play it, but you won't after reading this review, I have to say, why? Why not try it yourself? How do you know that just because Ben didn't overly enjoy the game, that you won't?

I trusted reviewers to give us a good understanding of the quality of a game, until the past couple of months. There have been many games I have enjoyed, but bombed with critics. I only look to reviews as a point of interest now, to see what other people are saying, and also for any technical issues.

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Ben Dutka PSXE [Administrator]
Wednesday, November 20, 2013 @ 6:51:22 PM

The Xbox One games are not scoring that much better than the PS4 titles. In fact, the scoring is about the same with the exception of Forza.

Knack is easy to enjoy. That's because there isn't much to it and what is there, is relatively fun. But when you write a review, the game is supposed to be analyzed. When you do that, Knack fails many a close inspection.

That really can't be debated. Like it all you want; there are obvious problems. This was a missed opportunity, plain and simple.

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Temjin001
Wednesday, November 20, 2013 @ 7:30:59 PM

akuma I expected Knack to get sub 7's to 8's. I don't play games that score in the 5 range when I have a mile long list of games that score in the 8-9+ range. I just don't want to make time for mediocrity. I'm sure it can be fun. I can imagine whenever I get a PS4 there'll be a lot more games more deserving of my time so this is an easy pass.

Last edited by Temjin001 on 11/20/2013 7:31:23 PM

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tes37
Wednesday, November 20, 2013 @ 6:51:57 PM
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Although I'm one of the guilty gamers who likes Knack, I think game reviewers and critics have tried to be as fair and honest as possible about the game. Agreeing or disagreeing with review scores won't make me like the game any more or less.

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Shepherd Book
Wednesday, November 20, 2013 @ 9:41:31 PM
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I bought Knack as the first game for my PS4 and I am enjoying it very much. I like the graphics and the story. I understand that it isn't a mature game, but neither was Ratchet and Clank, in my opinion.
Knack is a fun little game that I can play and my family can watch without the worry of profanity, nudity or blood. It may not be for everyone but it is a good family game.

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Tim Speed24
Wednesday, November 20, 2013 @ 9:44:34 PM

You get what the game is supposed to be then. Glad you are enjoying it like me.

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Simcoe
Wednesday, November 20, 2013 @ 10:46:48 PM

The more I play Knack the more I'm enjoying it. I'm having trouble putting it down at times, often thinking "5 more minutes", then realizing that half an hour has past.

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