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Need for Speed: Rivals Review

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Graphics:

 

8.4

Gameplay:

 

8.3

Sound:

 

8.6

Control:

 

8.2

Replay Value:

 

8.9

Online Gameplay:

 

8.8

Overall Rating:       8.5

 

 

Publisher:

Electronic Arts

Developer:

Ghost Games, Criterion Games

Number Of Players:

1-8

Genre:

Racing

Release Date:

November 12, 2013

These days, you just can’t go wrong with Need for Speed. Aside from a small slip-up several years back with The Run, this franchise has delivered a very high level of entertainment and quality throughout the generation. This time around, experienced racing developer Criterion teams up with new studio Ghost Games, and the result is another adrenaline-filled, extraordinarily energetic racer with a huge amount of content, fantastic style, and a critical pick-up-and-play quality.

I suppose one could make the argument that Rivals on the PlayStation 4 doesn’t exactly epitomize the term “next-gen” in our minds. But you know, that’s very subjective and if we obsess about expectations, we lose sight of the fact that this game looks beautiful. There’s a wonderful amount of background and environmental detail, the startling effects come into play during spectacular crashes, and the weather elements are a really nice touch. With a wide variety of locales and all sorts of great tracks, the game is brimming with polished, vibrant visuals.

The sound equals the high production values of the graphics, as racing enthusiasts will love the throaty growl of a powerful sports car and the gut-wrenching metal-on-metal collisions. The soundtrack lends more fuel to an already thumping presentation, so every event is accompanied by authentic effects, along with a score that fits the game’s ceaseless nature. This is the kind of overtly in-your-face technical tour de force that doesn’t necessarily break new ground, but still manages to shine. And it shines so brightly that you forget about the minor drawbacks, and you forget about all your lofty next-gen expectations. It just looks and sounds too good to be all anal.

A combination of Hot Pursuit and Most Wanted, you can opt to run or be chased in a lush, engaging open world setting. Whether you choose to evade the law or enforce it, you will always experience that patented NFS adrenaline rush that permeates every instant of every event. While assuming the role of a cop, you may be required to be a bit more tactful as you strategize while chasing. And there are some events that, due to the objectives, task you with a slightly different approach or driving style. But basically, the entire purpose of the game, as you might expect, is to leave you breathless and wanting more. A racing pulse is a given.

You know you’ve got a balanced, constantly entertaining game when you can’t decide if it’s more fun to chase or evade. I think it depends on my mood, really. Sometimes, I just want to hit ridiculous speeds and drive like a relatively skillful maniac until I lose my pursuers. Other times, I want to take down a fleeing miscreant with precision and power. Both sides have their toys, too; cops can use spike strips and shock rams, while drivers have access to jammers that won’t let chasers use their weapons, and shockwaves, that repel close-running vehicles. The best part is that regardless of which side you choose, you always have to rely on your driving ability. This is a racing game and we never forget that.

There’s nothing particularly innovative about the event types but then again, how many different racing modes can there be? Across Redview County, you will locate simple races, time trials and hot pursuits, and there’s plenty to do. You’ve done it all before but there’s one significant feature that we’ve never seen before, and it sets Rivals apart: Similar to games like Demon’s Souls, where other players can and do inhabit the world in which you virtually exist, the latest NFS entry features a dynamic environment that is always changing. This means the action never stops and you must always remain vigilant, lest you get caught unawares.

If you allow human players to be part of it, someone who has assumed the role of a cop might start chasing you out of the blue. You may also encounter other high-speed pursuits as you drive around the city. However, even if you choose not to allow other humans into the experience, there are AI cops and drivers, which means the metropolis still feels amazingly alive, even if the AI is nowhere near as challenging as other humans. I must add, though, that I might’ve preferred to be left well enough alone when I’m playing solo; having the option to usher in other players whenever I want is great, but I don’t necessarily want to deal with all this AI action all the time. It just feels a little too chaotic for my tastes.

On top of which, other problems can arise from the integration of open-world features and distinct events. For instance, if you make the mistake of starting an event when you’ve got half a dozen cops on your tail, those cops might just be all over you when that event starts. Granted, the AI slows down to compensate for your lagging, but they don’t slow down that much. These are the dangers of trying to make a game as seamless as possible, and blurring the lines between a campaign and multiplayer. It’s important to strike the right balance and despite my complaints, I think Rivals does a decent job of that, even if it can get annoying.

But that’s not where the new stuff ends. As you build up a score multiplier, you’ll earn crucial speed points faster and faster. However, the more the heat level rises, the more cops will be hunting you down, and they’ll be increasingly aggressive. If you can make it back to your hideout without getting busted, you can spend those points on nifty new cars and upgrades. But if you get busted, you lose ‘em all. It’s a definite gamble, and one that adds to the all-encompassing nonstop energy with which the game is infused. I tend to be a little more conservative just because I hate to lose what I’ve earned, but the option to push your luck is always tempting…

As for control, it’s about what you’d expect. It’s mostly arcade-style driving with a few nods to realism depending on the car. Some cars feel a tad loose but other than that, and especially given the sheer number of cars available, the developer did a good job reproducing what it’s like to drive high-end vehicles. Well, with a whole lot of leniency worked in, of course. I still say they could give us a little better direction in certain events (those green arrows aren’t always abundant), though, because losing your way can be incredibly frustrating. Still, it’s always fun to learn the course and master a particular route, and it’s awfully rewarding to outshine the competition.

Need for Speed: Rivals is an exceedingly high-powered racer with all sorts of flash and panache. It insists that you pay attention; it demands that you continually seek out the next adrenaline rush, and it pushes you to take bigger and bigger risks. When there’s a little too much overlap between the open-world action and the single events, I get irritated, but it’s a worthy sacrifice. It looks great, it plays great, and it’s one of those games that you can just pick up and play at a moment’s notice. That’s precisely what I ask for from this series, so I’d have to say I’m quite satisfied.

The Good: Slick visuals and generally high production value. Crisp effects and a driving soundtrack. Solid, responsive control. Huge amount of cars and content. Integration of the solo and multiplayer experience is wicked dynamic.

The Bad: Roving AI can be a huge pain. Can be easy to lose your way on a complex route. Events can feel repetitive.

The Ugly: “Oh my God, all I want to do is get to the next event…leave me the hell alone!”

11/22/2013 Ben Dutka

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Comments (13 posts)

Knightzane
Friday, November 22, 2013 @ 10:46:26 PM
Reply

My biggest problem with the last 3 Need For Speeds is that you can be miles ahead of the AI, and they get some sort of magical boost where they appear behind you without any explanation. Not a bad game though.

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Ben Dutka PSXE [Administrator]
Friday, November 22, 2013 @ 11:01:44 PM

Yeah, that's the way with rubber-band AI. You can catch up if you fall behind, but so can they.

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daus26
Saturday, November 23, 2013 @ 1:44:42 AM

Absolutely haaaaate rubberbanding. There's minor rubberbanding and then there's extreme rubberbanding. NFS has always been extreme. I like the level Midnight Club does it. If I'm on fire, I really can get some serious distance.

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YesterdysRising
Friday, November 22, 2013 @ 11:11:48 PM
Reply

I thought about picking this up but I still haven't finished Most Wanted so I think I'll just wait for the next iteration.

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kraygen
Friday, November 22, 2013 @ 11:56:10 PM
Reply

I'm still hoping for some kind of goty edition of most wanted so I can buy it with all the dlc for uber cheap, but I'm starting to wonder if there won't be a bundled edition.

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Temjin001
Saturday, November 23, 2013 @ 1:02:17 AM
Reply

I don't want this game......



Thought I'd make that public for all to know =p

Last edited by Temjin001 on 11/23/2013 1:03:10 AM

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daus26
Saturday, November 23, 2013 @ 1:52:35 AM
Reply

If you've seen the latest videos from DriveClub, it will make this game look absolutely current gen to you.

Other than that, this doesn't seem "fresh" enough for me. They are just getting into interior building stuff..things Midnight Club has always done. Race and Cop stuff has been done for the last 3 NFS or whatever. I'm not that much into always connected thing, since there will just be times where I want to go through career mode without anyone bothering me. It's not "true" free roam either, since it's really restricted to pre-made roads and off-roads. Traffic still seems "empty." Also, no cockpit view yet. To be honest, it's not something I use often, but there are certainly times where I want to.

I'm looking forward to The Crew or if Rockstar ever gets to it, Midnight Club of course.

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Temjin001
Saturday, November 23, 2013 @ 10:49:00 AM

http://images.eurogamer.net/2013/articles//a/1/6/3/5/6/3/2/7.bmp.jpg

this can look pretty current-gen too.
yes, that's Forza 5
love them last ten card board trees and people

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xenris
Saturday, November 23, 2013 @ 3:17:31 PM

I saw a video review of Forza 5 and I felt it looked very current gen myself.

That screen makes things look WAY worse lol.

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daus26
Saturday, November 23, 2013 @ 4:34:30 PM

Temjin, WOW. Video reviews of the game has alwasy looked more current gen to me, but seeing that screenshot is just nasty. It's nasty because everywhere it seems to be heavily praised for its visuals. Seriously?

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PlatformGamerNZ
Saturday, November 23, 2013 @ 4:03:53 AM
Reply

yeah i'm sry i like NFS shift on the ps3 but i'll wait till a GT or drive club or the crew for a racing game i can't be bothered with a burnout cop out by EA if ur gunna make a burnout i want burnout 4 or burnout paradise 2 i'll wait for one of those it just doesn't wow me the crew does and GT does and drive club is from the makers of motorstorm which i loved. so i'm all gud for now.

happy gaming =)

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Simcoe
Saturday, November 23, 2013 @ 11:53:26 AM
Reply

PS4 and X1 and still only 8 player MP?! Come on guys. I'll still be getting it eventually anyways. Not sure how close this is to Burnout Paradise, but Alex Ward, why can't I just get Burnout Paradise 2 or Burnout 6? Burnout Paradise is easily one of my top 5 games on the PS3, notable because it happened so early on in that generation.

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karneli lll
Sunday, November 24, 2013 @ 10:50:48 AM
Reply

Its fun but it feels like a downgrade from Most Wanted that was really open world.

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