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The Order: 1886 Review

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Graphics:

 

9.5

Gameplay:

 

7.7

Sound:

 

8.8

Control:

 

8.3

Replay Value:

 

5.0

Overall Rating:       8.0

 

 

Online Gameplay:

Not Rated

Publisher:

SCEA

Developer:

Ready at Dawn

Number Of Players:

1

Genre:

Action

Release Date:

February 20, 2015

The Order: 1886 is the most controversial video game of the generation. Many argue that a seemingly ceaseless slew of negative headlines prior to the game’s launch are partly responsible for the lukewarm critical reception. Averaging only a mid-6 and earning mediocre scores from some of the industry’s largest and most respected sources, Ready at Dawn’s PlayStation 4 exclusive has fallen shy of expectations. And while I will agree that it’s not the AAA Game of the Year contender I’d hoped it’d be, I’ve come to the equally unfortunate conclusion that so many of my peers really handled this game poorly. Almost to the point where I think the critic community owes the developers a heartfelt apology.

First up, there’s no denying that this title is a graphical tour de force. Character detail is exquisite and the virtual world through which we travel is wonderfully designed. For those who have at least some semblance of artistic sentiment, they will appreciate such an atmospheric environment. The animations are beautiful as well, although I will say that at one point, the game’s frame rate basically broke for a couple minutes. Perhaps it’s an isolated incident but hey, I can only score my play-through and as such, that blunder keeps the visuals from earning a 10. It’s easily the best-looking game of the new generation thus far, as everything, from the subtle details of an alternate reality London to the intensely sharp special effects, is just a sight to behold.

The sound is almost as good; players should note and enjoy excellent voice performances throughout, along with a creepy, fitting soundtrack that enhances the atmospheric feel. In so many ways, the game plays like an action-based third-person shooter mixed with horror and suspense, so haunting effects are critical for the experience. Speaking of which, it’s that intended combination of action and horror that is reflected in the gameplay and I’ll get to that in a moment. For now, let me add that in addition to stellar voice performances we get a musical score that, while it doesn’t always play a big enough role in my estimation, is remarkably pretty. On the downside, it seemed like a few of the weapons sound too tinny.

Now, before diving into the nuts and bolts of the gameplay, let me add an important point: Gameplay will always be king. This is an interactive medium, first and foremost, so without solid and well-implemented gameplay, a bunch of pretty pictures are borderline useless. That will always remain true. However, to completely dismiss technical aspects like graphics and sound, to pretend they have no significant impact on a player’s enjoyment and immersion, is equally inane. It almost seems as if all these negative reviews have a tagline that would read, “oh, it looks great, but…” Quite frankly, there are some reviews that spend almost no time discussing the top-notch graphics and sound, which is not only unfair to the developers, but ultimately, unfair to the consumer.

There appears to be a nasty little secret floating through the critic community today. It says a reviewer can dock a game for having poor or mediocre graphics, but that same reviewer is not allowed to raise the score of a game for excellent graphics. It’s the offspring of the incessant “graphics don’t matter” horsesh** that often pervades so-called “enlightened” gamer forums. I will be the first to condemn a game for only looking good because again, this is an interactive venue. But to say some of the best graphics and sound the industry has ever seen is essentially meaningless is just beyond idiotic. What we see and hear contributes to sensation. “A picture is worth a thousand words.” So it is.

If you’re telling me the game deserves a 5, one of two things has happened: Either you completely ignored incredibly important parts of the game (graphics and sound), or you took them into consideration, scored them appropriately, and concluded the gameplay was no better than a 2 or a 3. Either way, it’s wrong. If Ready at Dawn’s technical accomplishments don’t mean anything to you, or they don’t do enough to override the gameplay’s shortcomings in your opinion, that’s your business. Don’t try and pretend that suddenly, graphics and sound don’t matter in the least. What if the game just looked okay? Do we give it a 2? Based on what I’ve been reading, that appears to be the argument some critics are trying to make.

Now, about that gameplay. Right off the bat, I was not encouraged. The first battle was quite disappointing. There were a bunch of low-IQ rebels I had to take down and the entire encounter felt forced, awkward, and utterly unimpressive. Strangely, however, it turned out to be by far the biggest letdown of the entire adventure. I’ll address the positives in due time but for now, let’s stick with the negatives. It’s true that there are too many drawn-out battles with faceless foes, and some of the battle arenas aren’t exactly inspired. The lamebrain AI doesn’t help matters although in point of fact, there are instances where the AI performs better. It’s not often, though, and that’s unfortunate.

One could also argue that the game is too QTE-heavy and I do agree; there are a few too many. Ready at Dawn’s writers also lose the thread of a decent story toward the end, and the avid reader and astute lover of storytelling will note clichés and predictability in the plot. You can’t say anything against the acting and the corresponding visuals always make every cut-scene better, but the story is not a top-tier literary achievement. It’s quite intriguing and it has its moments, but we needed another step in the right direction. Lastly, the whole “magic bullet” phenomenon is in full effect; in that enemies will never fire a shot that doesn’t hit you if you’re not in cover. Yeah, it’s an outdated drawback to an otherwise solid third-person adventure.

Let me repeat that: An otherwise solid third-person adventure. The control is almost perfect, despite Galahad’s stickiness when it comes to cover. And actually, if you really think about it, he’s only extra sticky during the stealth sequences, when he automatically puts himself against walls without you pressing the Circle button. Not every shot will hit the target in your aiming reticule but personally, I find that realistic. It’s not fair at all that every shot of your opponents will hit the mark but I already mentioned the flaw above, and I won’t keep kicking the dead horse. I do think the camera is simply too close but this is more of a subjective complaint; in my view, the camera sits way too close in most games I’ve played in recent years. I kept thinking it especially restricted by scope of view in The Order, though.

The game is played in the letterbox format and initially, I thought I’d really hate that. Surprisingly, however, I didn’t even notice it after the first half-hour or so. The game is so gorgeous and I’m always so interested in what’s going on around me, the black strips at the top and bottom cease to exist in my vision. That may not be the case for everyone, though, and I acknowledge this. The best combat involves inspired encounters with werewolves, which are always tense and challenging. In the first, you’re dodging multiple werewolves in a dim engine room; later, you take on an “elder” werewolf with nothing but a big ol’ knife (is that the Victorian version of a Bowie Knife?). This leads me to the QTE issue.

Yes, I do believe there are too many of them. But it’s not like they come on the heels of each other and I have to say, they’re exceedingly well done. In fact, they may be the best-designed QTEs I’ve ever seen. Basically having the prompts show up on screen to match the controller is a great idea; it means you don’t really have to see what the prompt is. You sometimes just have to know where it is. For instance, during that battle with the elder, if the right analog stick popped up on the bottom of the screen, I knew I had to press down. I also don’t believe that pressing the Triangle button to interact with a collectible or a door is a “QTE.” It’s not. I think too many people are lumping these actions into the Quick Time Event segments.

Now I feel compelled to clarify various points, most of which spread by false headlines: 1. The game is not 5 hours in length. It’s a legitimate 8-12 hour quest. 2. The Black Water doesn’t make the main character “invincible” nor does it make the game too easy. He needs time to ingest the cure and then you need to get him on his feet by repeatedly pressing X. A shotgunner standing by your fallen body won’t wait for you to heal yourself, and neither will any werewolf. 3. You absolutely do not watch more than you play. This has always been stupid; I’ve yet to play a game where it’s even close to 50/50. Even the old Metal Gear Solids never had more than a few hours of cut-scenes and gameplay well exceeded a couple hours. Most cut-scenes in The Order clock in at only five or six minutes.

I have also seen widespread complaints concerning the pacing, and herein is the most damning evidence of the gaming community’s inability to focus. The pacing in this game is actually excellent. It breaks up scenes of intense battles with slower segments that involve exploration, dialogue, and stealth. The stealth segments aren’t bad at all; they’re relatively straightforward and aren’t overtly mediocre in any way. They’re not exceedingly well developed but it works just fine. Anyway, I’ve realized that pacing complaints don’t really involve pacing of the overall adventure…the complainers just can’t stand the slower segments. They can’t stand being made to walk when they want to run; they can’t stand the idea of not hammering on buttons for a few minutes to watch a brief story scene.

Well, that’s fine. Some of us appreciate the finer things, and those can indeed be on display in video games. You can call it “useless” to look around for some photographs, and you can say it’s “boring” to explore Nikola Tesla’s lab, looking at inventions and blueprints. That’s you. That is a subjective complaint that has no bearing on the quality of the game. These segments don’t last long; they don’t drag and they don’t feel tacked on. They’re here to break things up, to give us a respite from a recent battle. That’s how you’re supposed to do it. You can fault this game for a number of things, as I’ve done here, but you can’t criticize because you haven’t the inclination to appreciate the product for what it is.

The Order: 1886 is an example of dying linearity. The worst part is that this style of gaming is dying, not because it’s inferior, but because there are those who want us to believe it’s inferior. It’s just different. It’s a different way of telling a story and no, it’s not inevitable that you would tell it better if the game was more open. In fact, the overwhelming majority of games with the best storylines in history are linear. There’s a reason for that. The AI kinda sucks, sticky cover can be an occasional problem, they could’ve gone lighter on the QTEs, and the story is in fact somewhat clichéd. But this remains an extremely enjoyable, wonderfully produced game that should be rewarded for what it does well. Maybe some critics forgot that part.

The Good: The best graphical presentation we’ve seen yet. Excellent voice performances and a gorgeous score. Solid third-person control throughout. A well-paced and involving quest. Some really cool weapons. Werewolf encounters are fittingly intense and well-designed. Meticulous attention to all details.

The Bad: Mediocre AI. A few too many QTEs. Story is a little predictable and clichéd. Not much reason to replay after completion.

The Ugly: “The only thing ‘ugly’ about this game is the way it has been treated by so many.”

2/23/2015 Ben Dutka

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New Comment System


Legacy Comment System (126 posts)


maxpontiac
Monday, February 23, 2015 @ 8:31:45 PM
Reply

I read this review from my PS4 and logged into say thank you Ben for being fair once again. Kudos to you sir.

Agree with this comment 27 up, 1 down Disagree with this comment

LimitedVertigo
Monday, February 23, 2015 @ 11:29:54 PM

I read it on my PC while charging my PSP.

Agree with this comment 3 up, 0 down Disagree with this comment

Karosso
Tuesday, February 24, 2015 @ 8:57:26 AM

Agreed, it makes a lot more sense than all the stupidity on other sites. Thank you Ben for your commonsense, didn't expect anything less.
This does it, I don't have a PS4 but am buying the game today for a friend of my, whose birthday last month I forgot(This fatherhood thing is messing up with my memory LOL).

Agree with this comment 3 up, 0 down Disagree with this comment

matt99
Tuesday, February 24, 2015 @ 11:39:23 AM

Agreed, this is by far the best, most accurate review of the game I've read. (Based on the 3 or so hours I've played).

Agree with this comment 2 up, 0 down Disagree with this comment

Jawknee
Monday, February 23, 2015 @ 8:55:37 PM
Reply

I caved and bought it new. Wanted something new to play. I haven't gotten very far. So far my only complaint is there is no Dolby digital option. Which isn't a big deal at all. The Stereo sound is still good. I don't even mind the letterbox presentation that much. It was executed much better in The Order than it was in The Evil Within.

Last edited by Jawknee on 2/23/2015 8:56:42 PM

Agree with this comment 11 up, 1 down Disagree with this comment

WorldEndsWithMe
Monday, February 23, 2015 @ 9:26:13 PM

Its definitely not as letterboxed in. I hope you do enjoy the game itself.

Agree with this comment 4 up, 0 down Disagree with this comment

Jawknee
Monday, February 23, 2015 @ 10:12:01 PM

So far so good.

Agree with this comment 7 up, 1 down Disagree with this comment

Underdog15
Monday, February 23, 2015 @ 11:02:10 PM

Well, Jawk. After the... what... dozen examples we gave of games reported to be short that ended up not being short... how many people do you suppose refused to think the video MIGHT be inaccurate in regards to time?

Glad Ben cleared it up. 8-12 hours.... boy... I swear I remember someone here said that would be the case...

Agree with this comment 1 up, 0 down Disagree with this comment

WorldEndsWithMe
Monday, February 23, 2015 @ 11:13:34 PM

it was me.

Agree with this comment 0 up, 0 down Disagree with this comment

Underdog15
Monday, February 23, 2015 @ 11:19:08 PM

haha well, you're definitely an opportunist!

Agree with this comment 0 up, 0 down Disagree with this comment

Corvo
Monday, February 23, 2015 @ 9:00:13 PM
Reply

I...Good review Ben. As max said above, VERY fair.

I'm glad you didn't knock it down some points due to the graphics being good.

Agree with this comment 7 up, 1 down Disagree with this comment

GeneStarwind
Monday, February 23, 2015 @ 9:02:35 PM
Reply

This is my first post and have to say Thank you Ben for the review.
I downloaded this game and I have to say it is stunning from the visuals.
I find your review the most honest, keep it up.

Agree with this comment 20 up, 1 down Disagree with this comment

Ben Dutka PSXE [Administrator]
Monday, February 23, 2015 @ 9:24:28 PM

Thanks and welcome!

Agree with this comment 9 up, 0 down Disagree with this comment

LimitedVertigo
Monday, February 23, 2015 @ 11:31:46 PM

Welcome to the family.

Agree with this comment 7 up, 0 down Disagree with this comment

WorldEndsWithMe
Tuesday, February 24, 2015 @ 9:10:56 AM

Keep posting! we like voices

Agree with this comment 1 up, 0 down Disagree with this comment

newchef
Monday, February 23, 2015 @ 9:07:18 PM
Reply

great review Ben, i gotta say you hit the nail right on the head and i couldnt have said it better myself. Only issue with the review is you spent a lot of time talking about other reviewers, you know what screw them and their biases, fans seem to love the game and you pointed out that the game is pretty damn decent so how about we forget the haters

Agree with this comment 9 up, 2 down Disagree with this comment

newchef
Monday, February 23, 2015 @ 9:09:17 PM

also one issue you didnt mention that i had a pretty big problem with, the screen extended past the edges of my TV and the game did give any options to adjust the x/y axis

Agree with this comment 1 up, 0 down Disagree with this comment

Jawknee
Monday, February 23, 2015 @ 9:23:45 PM

Check you PS4 settings to make sure your screen is sized correctly.

Agree with this comment 4 up, 0 down Disagree with this comment

Ben Dutka PSXE [Administrator]
Monday, February 23, 2015 @ 9:24:08 PM

With so many wildly different reviews, gamers are looking for clarification. I thought it was a good idea to make those clarifications regarding other reviews (and I almost never reference other reviews).

As for the screen issue, I wasn't aware. It's fine on my TV.

Agree with this comment 11 up, 0 down Disagree with this comment

WorldEndsWithMe
Monday, February 23, 2015 @ 9:28:19 PM

I think it's a rare game that confuses the entire world, since the service it so the customer I like the editorializing on reviewers. just sayin

Agree with this comment 4 up, 1 down Disagree with this comment

wambo
Monday, February 23, 2015 @ 9:35:18 PM

Seems fine on my tv.

Agree with this comment 0 up, 0 down Disagree with this comment

newchef
Tuesday, February 24, 2015 @ 12:39:40 AM

@pretty much everyone, maybe i just have an odd ration on my tv, it wasnt major, i only noticed during the tutorial when there was writing near the edges of the screen

Agree with this comment 0 up, 0 down Disagree with this comment

Jawknee
Tuesday, February 24, 2015 @ 12:04:27 PM

Could be the settings on yor tv too. Check them all. Could be that your Display Are setting on the PS4 is set too high as well.

Agree with this comment 1 up, 0 down Disagree with this comment

WorldEndsWithMe
Monday, February 23, 2015 @ 9:25:18 PM
Reply

Well said Ben, reminding us why this place is always fair and rarely foul. I agree all over the place. I was considered a countervoice review a few days ago for spice but I have no other views to add. I can't wait to get back to the game myself

Agree with this comment 7 up, 1 down Disagree with this comment

SaiyanSenpai
Monday, February 23, 2015 @ 9:30:08 PM
Reply

Great review Ben. Very fair and well written.

It's good to know someone out there still approaches reviews in an unbiased manner, treating objective bits as objective and understanding how and when to add subjectivity.

Kudos!

Last edited by SaiyanSenpai on 2/23/2015 9:32:04 PM

Agree with this comment 7 up, 1 down Disagree with this comment

martyt
Monday, February 23, 2015 @ 9:31:24 PM
Reply

I've been waiting on your review Ben. Sounds like I need to buy it after all.

Agree with this comment 5 up, 1 down Disagree with this comment

maxpontiac
Tuesday, February 24, 2015 @ 2:54:52 PM

Yes you do! It seems the general consensus of this website is that 1886 is a *good* game. In my humble opinion... developers should be rewarded for such!

Agree with this comment 0 up, 0 down Disagree with this comment

Breadlover
Monday, February 23, 2015 @ 9:32:29 PM
Reply

A very fair review. Kudos.

Agree with this comment 3 up, 1 down Disagree with this comment

wambo
Monday, February 23, 2015 @ 9:33:31 PM
Reply

Yep a very fair and honest review, now i've finished the game i'd give it an 8 aswell, only a couple of complaints i have are the sticky cover an when the game ended i did'nt want it to end.

Agree with this comment 4 up, 1 down Disagree with this comment

Jawknee
Monday, February 23, 2015 @ 10:11:14 PM
Reply

Anyone else notice how incredibly fast this game loads the second you load your save? Good stuff.

Also, this game should really be played on hard. Anyone who's completed it know of an even hard difficulty level unlocks after finishing it?

Agree with this comment 12 up, 1 down Disagree with this comment

xenris
Monday, February 23, 2015 @ 11:14:31 PM

The game is one of the fastest loading games I have played on a console. It blows my mind.

Agree with this comment 8 up, 0 down Disagree with this comment

WorldEndsWithMe
Monday, February 23, 2015 @ 11:14:59 PM

yeah that popped out at me when I picked up a can of energy drink and a bit into a stick of jerky, all the sudden it was already time to play lol.

Agree with this comment 3 up, 0 down Disagree with this comment

Lord carlos
Tuesday, February 24, 2015 @ 11:31:44 AM

world energy drinks will reduce you to a wraith!

Agree with this comment 1 up, 0 down Disagree with this comment

WorldEndsWithMe
Tuesday, February 24, 2015 @ 5:22:33 PM

That'd be kinda cool though :)

Agree with this comment 0 up, 0 down Disagree with this comment

pavlovic
Monday, February 23, 2015 @ 10:25:04 PM
Reply

I'm having a lot of trouble with my game download. I keep getting the "corrupted data" notice and I'm tired of downloading it.

On the other hand, I'really enjoying the ride, Gallahad is a great character, and the weapons are fun to use.

I said it before, The Order is this generation's Heavenly Sword

Agree with this comment 4 up, 0 down Disagree with this comment

shaytoon
Monday, February 23, 2015 @ 10:32:55 PM
Reply

dude, thanks again for another great review. you literally nailed it.

im about 2 hrs in and was thinking the whole time, how or why in the hell did people score this so low? the graphics are stunning, like you said one of the best weve seen to date, so much details. sfx and music is spot on. controls arent too bad. i dont like when i zoom in to shoot and its like really zoomed in making it hard to focus on something, unless i shoot something from far away. i think this game has one of the best "cover" controls ive ever played as its so easy to do and pop out of, though i know what you mean how it can feel clunky at times. i just feel its really easy to get in and out of.

i cant wait to finish it but really see no replay value. i wonder if theyll make a sequel depending on the ending.

Agree with this comment 3 up, 1 down Disagree with this comment

shaytoon
Tuesday, February 24, 2015 @ 6:31:27 PM

yup theres def gonna be a sequel

Agree with this comment 0 up, 0 down Disagree with this comment

Fabi
Monday, February 23, 2015 @ 10:34:41 PM
Reply

Great f*ckin' way to put it Ben.

Amazing review.

My favorite part:

"There appears to be a nasty little secret floating through the critic community today. It says a reviewer can dock a game for having poor or mediocre graphics, but that same reviewer is not allowed to raise the score of a game for excellent graphics. It’s the offspring of the incessant “graphics don’t matter” horsesh** that often pervades so-called “enlightened” gamer forums. I will be the first to condemn a game for only looking good because again, this is an interactive venue. But to say some of the best graphics and sound the industry has ever seen is essentially meaningless is just beyond idiotic. What we see and hear contributes to sensation. “A picture is worth a thousand words.” So it is."

Agree with this comment 6 up, 1 down Disagree with this comment

Jawknee
Monday, February 23, 2015 @ 10:36:07 PM
Reply

I think I've figured out a way to avoid the sticky cover. Simply hold down on the left stick when you want to detach instead of pressing circle again.

Agree with this comment 6 up, 0 down Disagree with this comment

WorldEndsWithMe
Monday, February 23, 2015 @ 11:15:48 PM

That's what I've just started doing, good call.

Agree with this comment 3 up, 0 down Disagree with this comment

Ben Dutka PSXE [Administrator]
Tuesday, February 24, 2015 @ 12:22:24 AM

I was doing that anyway, but the stickiness is still a minor issue.

Agree with this comment 4 up, 0 down Disagree with this comment

Jawknee
Tuesday, February 24, 2015 @ 11:58:56 AM

Yea as I got further I noticed there are times when he tries to auto connect to cover when I don't want him too.

Agree with this comment 2 up, 0 down Disagree with this comment

Night_train80
Monday, February 23, 2015 @ 10:38:35 PM
Reply

Great review Ben, I always look forward to reading what you have to say and honestly think you might be one of the very few unbiased critics out there. I haven't started playing my copy yet, but this review has me excited once again for this game! Personally I like a bit more of a linear experience than the open world sandbox games. Although I love games like Assassin's Creed, Batman Arkham City, and inFamous I sometimes find myself getting lost with "too much to do" and then forgetting where I am in the story. Once I finally finish Watch Dogs I think I'll be happy to dive into The Order!

Agree with this comment 4 up, 1 down Disagree with this comment

bigrailer19
Monday, February 23, 2015 @ 10:50:31 PM
Reply

Among the handful of reviews I read it's becoming more clear that the higher scores (7+) that's what this game really deserves.

After much feedback from fellow readers and others on my psn friends list I've come to the inclusion this is probably a good game that I'll enjoy.

Of course I was sold on it anyways and will be picking it up soon.

Agree with this comment 4 up, 1 down Disagree with this comment

Deathb4Dishonor
Monday, February 23, 2015 @ 11:13:13 PM
Reply

See this is why Ben is probably about the only person that reviews games that I listen to... You got got everything right from the negative things about the game and the positive... You gave it a fair score... Great job Ben... Also these idiots reviewing the Gane saying the game is like 4 to 5 hours long just make me think that they didn't play the game at all bc like Ben said the game is easily 8 to 10 hours long... Anyways I've enjoyed the game so far and it's Def worth buying it

Agree with this comment 5 up, 1 down Disagree with this comment

Cabalavatar1
Tuesday, February 24, 2015 @ 12:12:43 PM

I come here for my reviews, too. This site has a pretty solid core community of intelligent PlayStation gamers, which I appreciate, but I come to read Ben's reviews. I can think of only a couple of reviews that I've disagreed with, and those disagreements were mostly the result of disliking some genres.

Agree with this comment 1 up, 0 down Disagree with this comment

WorldEndsWithMe
Monday, February 23, 2015 @ 11:23:51 PM
Reply

Some people really screwed the pooch, I hope they feel bad and sack up to correct.

Agree with this comment 10 up, 1 down Disagree with this comment

Jawknee
Monday, February 23, 2015 @ 11:29:49 PM

Indeed. That IGN review was abysmal. Colin had his complaints about the pacing and what not but I have a hard time believing he would have given it a 6 had he still been the Playstation editor over there.

Agree with this comment 9 up, 1 down Disagree with this comment

LimitedVertigo
Monday, February 23, 2015 @ 11:34:49 PM

Joystiq is dead, IGN loses credibility every year, Gamestop sold their souls to EA close to a decade ago, and PSXE still doesn't show me the jerks that give me thumbs down.

Agree with this comment 10 up, 1 down Disagree with this comment

Vitron
Monday, February 23, 2015 @ 11:50:08 PM

There, there... :)



Last edited by Vitron on 2/23/2015 11:50:33 PM

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Ben Dutka PSXE [Administrator]
Tuesday, February 24, 2015 @ 12:23:38 AM

I've locked them in a cage in my basement, LV. I keep them there to study them, and until they promise not to down-vote you anymore.

Agree with this comment 9 up, 0 down Disagree with this comment

WorldEndsWithMe
Tuesday, February 24, 2015 @ 9:11:45 AM

It puts the lotion on its skin or else it gets the hose again.

Agree with this comment 2 up, 0 down Disagree with this comment

xenris
Monday, February 23, 2015 @ 11:28:22 PM
Reply

Almost exactly the same review I would have given it and the same score I would have given it as well. This is another reason why this site is one of the ones I go to, although I already took a risk with the Order but still.

After getting the platinum the only thing I dislike about this game is that it ended, and that there is so much more they could do with the IP.

Everything here is solid, but what I would like to see in a sequel are the following.

More attention to the story, I loved the premise but they missed some great opportunities here, the Jack the Ripper parallel was awesome but I want to know more about The Order, the half breeds and the vampries and how they are fighting, what for etc.

The gameplay is tight, but I want the game to demand more from me next time around. I almost never needed to use a smoke grenade, or normal grenades, I did for fun but I wish the game would force me to get creative with my combat. Also more varied enemy types, I liked that the shotgunners rushed you, and the thermite guys and grenade guys would push you out of cover but there were only a couple fights at the end with all 3 of them and those were my favourite.

More collectables and a bit more exploration, no I don't want an open world but more alternate passages, or secret rooms, more things to look for.

Lastly and this is completely subjective and I know some wont agree but there are too options here for multiplayer it isn't required but hear me out.

I would have loved to play this game co op with a friend, seeing as you are with another person 90% of the time it would have been really cool. I can see how the narrative could be interrupted so I see why they left it out, but still if they could do it right I think this game is begging to have co op of some fashion. Even if it is a completely different mode, and horde style I don't care, but this games gunplay is so fun I want to do it with a friend.

The second option and the less desirable one would be competitive MP. Something like the last of us, knights vs rebels, or something like that. Or if they wanted to be really creative they could do Knights vs Lycans/vampires and have asymmetrical gameplay going on.

I don't even think the sequel needs multiplayer if they get the rest of the things right, but I do think if this game had some sort of Co Op, especially a horde mode I would be playing it for months and months.

Agree with this comment 6 up, 1 down Disagree with this comment

LimitedVertigo
Monday, February 23, 2015 @ 11:32:55 PM

Why isn't there an option to replay the game?!

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xenris
Tuesday, February 24, 2015 @ 1:04:58 AM

You can replay the game, although when narrative is pushing you forward and the chase of the story is driving you second play throughs become less enticing in a game like this.

I will play through it again though, but with my buddy when he gets back from school.

Agree with this comment 2 up, 0 down Disagree with this comment

LimitedVertigo
Monday, February 23, 2015 @ 11:29:00 PM
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Another great review. I love your explanation of the way certain reviewers penalize a game for having below quality graphics/sound but don't reward another game for having excellent graphics/sound. I feel bad for the developers of this game because they appear to be 100% into this game and in a matter of days certain people (and companies) have lessened their product.

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Jawknee
Monday, February 23, 2015 @ 11:31:07 PM

They're great developers. Ghost of Sparta is probably tied with 3 for my favorite God of War.

Last edited by Jawknee on 2/23/2015 11:31:19 PM

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DIsmael85
Monday, February 23, 2015 @ 11:35:58 PM
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For anyone interested, I know I had someone ask me about it on the previous thread, I've made a video review over on Youtube. Just look for the channel FishTells. I enjoyed Ben's review. Very fair score overall.

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xenris
Tuesday, February 24, 2015 @ 1:06:30 AM

Nice review man!

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DIsmael85
Tuesday, February 24, 2015 @ 5:25:03 PM

Thanks Xenris, will get better at production as I get more equipment and programs, so in the future my reviews will most likely include myself in them.

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Vitron
Tuesday, February 24, 2015 @ 12:11:45 AM
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What is going on with these thumbs downs?


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Ben Dutka PSXE [Administrator]
Tuesday, February 24, 2015 @ 12:24:44 AM
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I very much appreciate everyone's kind words! These are the kinds of reviews I like to do. :)

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bigrailer19
Tuesday, February 24, 2015 @ 12:49:29 AM

There's a reason most of us stick around this site, and those that have, have been here awhile.

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WorldEndsWithMe
Tuesday, February 24, 2015 @ 9:13:56 AM

I agreed the tough ones really work your mental muscles and make being a game journalist not so torturous and more intellectual as a critical exercise :)

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matt99
Tuesday, February 24, 2015 @ 11:45:53 AM

I may disagree with you from time to time Ben, but I always respect your opinion and your honesty, it's a big reason PSX is my main source of gaming news. Also I believe your reviews are the most accurate and you're the only reviewer I base my purchases off of. Keep up the good work!

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Big_Boss90
Tuesday, February 24, 2015 @ 12:31:32 AM
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Awesome review ben, have to say I agree 100% with you. I know we haven't gotten along very well but you have made things very clear on what I should expect going into this game, thanks. And i apologize for all the negative stuff I have said in the past..

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Toddinator2004
Tuesday, February 24, 2015 @ 12:40:21 AM
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You know it becomes increasingly evident that all i get from reading other reviewers crap is anger. Great review Ben, as always. Thanks for proving again and again why this is the only playstation site that matters to me.

Though i rarely post anything I read every article and every comment daily.... Truly Great Community.

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Fabi
Tuesday, February 24, 2015 @ 1:54:24 AM

I'm on the same boat. It's just kinda hard to keep conversations since there aren't any notifications, but I'm here daily.

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Solaire
Tuesday, February 24, 2015 @ 4:28:02 PM

I feel you man, have been an "observer" for years :P

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PC_Max
Tuesday, February 24, 2015 @ 1:02:58 AM
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Wow Ben, you gave me the impression from previous article comments that you might be giving a bad review towards the game and a lower score. BUT I am glad I was wrong in my impressions and you pretty much covered everything about the game breaking it by each of its components and discussing each with fairness and clarity.

One of you best reviews and not just about the game itself, but also about the state of the industry... well more specifically the journalistic side of the business.

Great review!

Keep playing!

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Gordo
Tuesday, February 24, 2015 @ 1:41:51 AM
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Excellent review. Agree that there seems to be so much negativity with every new release nowadays. Must drive the developers mad.

Will pick it up later when it is on PSN sale but looking forward to it.

The Jack the Ripper angle does seem similar to Penny Dreadful. Like the steam punk Victorian aesthetic.

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Beamboom
Tuesday, February 24, 2015 @ 3:42:06 AM
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Just a sidenote, but: Six minutes long cutscenes are *insanely* long if the story doesn't interest you. And don't come running with some attention spam accusations now folks: When you sit there to play a game and the cutscenes interest you as much as a loading screen, those minutes pass by slowly. I had that nightmare experience with MGS4 - both the insane loading screens AND the darn cutscenes who on the most part were a complete waste of time. Sorry, but this movie lover is accustomed to better stuff.

But to my main point here: If this game *really* is a 8 (I reserve my rights to disagree but I can't have an opinion until I've played it) then I can't help but thinking:

Could it be that games today have become TOO good?
No, really. Have we become *so* nitpicky on having every single last detail exactly to our liking that we dismiss products that doesn't fit completely?

Cause I have what I'd describe as a similar experience with Dying Light as Ben have here with The Order: I don't really agree with the low review scores. And please note: I've been the worst metascore wh*re of them all - I've defended it as the most solid reference of quality there is (I still do).

Now after having played it for around ten hours I really think there's so much good things going in that game, so many clever ideas implemented and quality work on everything from map design to skill sets to handling to voice acting, so much *fun* action and handling giving a pretty damn solid production. The technical issues are most definitely there but that alone doesn't have the weight to pull it down to the metarating of 75.

Concidently, just like Ben here do with The Order I'd give Dying Light a 8 flat if I were a reviewer today - especially after the latest patches who's taken care of most of the lesser issues. There's still the framerate issue, but that's about it. (PC version)


Last edited by Beamboom on 2/24/2015 4:02:08 AM

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Broady
Tuesday, February 24, 2015 @ 4:11:03 AM

Think a large problem is the use of the ratings scale (for years!). What do you score an average game? On a 1-10 scale it appears that an average game should be scored a 5 or 6, however most people will look at a 5-6 score and say - that games 'crap', I'm not going to bother.
The average game is likely around a 7, and has been for quite a few years, with an 8 being good, 9 very good and 10 exceptional.
This is not likely to change, as has been the norm for years (a couple of decades maybe!).

You could say that the 75 meta score for Dying Light makes it average, or you could say it's good to very good.

On to The Order - Ben great review, was interested in the game anyway, and thought it might be being treated harshly for being linear (not a problem in my view). Will add it to my list of games to play.

Last edited by Broady on 2/24/2015 4:15:35 AM

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Beamboom
Tuesday, February 24, 2015 @ 7:39:37 AM

Broady: Yeah it's like that.
One might discuss the rationality behind the score ranges from a mathematical perspective, but to be honest, as long as everyone understands how it is and what it implies I don't really see a big problem with it.


Last edited by Beamboom on 2/24/2015 7:40:00 AM

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sawao_yamanaka
Tuesday, February 24, 2015 @ 7:52:58 AM

No, some games are not very good in the story department. They have good gameplay but are mediocre at best when telling a story. Yes, the story might be cliché but it gets the job done and the acting is superb.

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WorldEndsWithMe
Tuesday, February 24, 2015 @ 9:12:49 AM

6 minutes is so short.

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Beamboom
Tuesday, February 24, 2015 @ 9:40:19 AM

Then surely you miss the days when games were stored on magnetic tapes, World. :D


Last edited by Beamboom on 2/24/2015 9:41:01 AM

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Temjin001
Tuesday, February 24, 2015 @ 9:50:01 AM

yea Broady while Gamespot considers a 5 'mediocre' most interpret that as failure. I generally don't like 10 point or 100 point systems for that reason. It's too easy to screw up perception.

Last edited by Temjin001 on 2/24/2015 9:52:08 AM

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Underdog15
Tuesday, February 24, 2015 @ 9:53:09 AM

So in summation, 6 minutes is too long to sit through something you don't enjoy.

neat.

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bigrailer19
Tuesday, February 24, 2015 @ 10:19:26 AM

From what I can see (and without having played it myself, as well) most reviews at least do enjoy the story and therefore the 6 minute cut scenes in this case wouldn't be too long. So I'm not sure where you were headed with that?!

In general I get it, but in regards to this review I'm not sure. Unless you want to argue that some reviews didn't enjoy the story and then it's just a preference thing.

I for one enjoyed the MGS4 cut-scenes! The loading screens though I agree were a little lengthy. Just staring at an old man smoking some cigs can be tedious work! ;)

Last edited by bigrailer19 on 2/24/2015 10:20:39 AM

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Ben Dutka PSXE [Administrator]
Tuesday, February 24, 2015 @ 11:08:42 AM

Doesn't really matter, Beamboom. You, like the critics I reference in the review, are speaking subjectively, not objectively. Just because YOU think the cut-scenes are too long doesn't make it a flaw.

From the objective viewpoint, it's hardly flawed at all. The pacing is excellent, as we get plenty of gameplay in between longer cut-scenes, and when the longest cut-scenes are five or six minutes (most are half that length), it's hard to make the argument that they're too long or too intrusive. A cut-scene that's 30 seconds long will feel long to someone who doesn't care about the story, so that's irrelevant.

MGS4 had MUCH longer cut-scenes and so did many of the games back in the old days. The fact that people are calling The Order's cut-scenes "long" is indicative of an industry that's seeing the death of this storytelling feature, for no other reason than it's supposedly "inferior" tech. It's not. It's a storytelling mechanic. It's not "worse;" it's just different. And yes, I do believe that such an approach - driving a narrative we can't change or avoid for ten, twenty hours at a clip - is far more effective for stories. It always has been and always will be because storytelling is a PASSIVE form of entertainment.

That's why it's so difficult to use it in an active entertainment medium. That's why the blend of non-interaction and interaction - as opposed to always having control on the side of the listener/viewer - is, in my eyes, a far superior method of telling a story in a video game.

As for games getting "too good," I don't know about that. I think it's just stricter scoring from various sources, a change in how some reviewers issue scores, super high expectations for the new generation, etc.

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Jawknee
Tuesday, February 24, 2015 @ 12:06:35 PM

I liked the install screens in MGS4. Gave me an opportunity to make a sandwich or use the john. Like an intermission. I thought it was a cool little way to make light of the long installs.

Last edited by Jawknee on 2/24/2015 12:10:28 PM

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wambo
Tuesday, February 24, 2015 @ 12:15:03 PM

Ben just hit the nail on the head lol.

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Beamboom
Tuesday, February 24, 2015 @ 12:31:29 PM

@Underdog:
If you had to sit and wait six minutes extra before you got the green light in a crossing, would you say that was six minutes too long?

@Ben:
Of course it's subjective. Subjective, relative to how much the clip (story) interest you. So yes it most definitely is subjective - that's why I so clearly stated "if the story doesn't interest you".
Also, it was just a side note.

I don't discuss this particular title since I haven't played it - my comment is meant as a general observation.

But the rest of your comment is interesting. You say that the industry now think this way of telling a story is inferior. I agree with you there - I think that is a very widespread opinion. The industry want progress on all accounts - visuals, audio, size, mechanics, complexity, interface, effects... And storytelling. Isn't it just how things are? They want to see what *other* ways a story can be told.

And just like most things in life, I believe that the answer is found somewhere in the middle. There are certain kinds of stories that are better told than others in a medium like this. Like you say, storytelling is hard in an active medium.

But that's also why I think that the script writers must try to think differently than if they made a movie. And THIS is where I think things are getting interesting. Cause I don't really want games to be just another medium to be told the same kind of stories I get in movies, told in the same way.
I'd really like them to explore strange new storyteller-grounds.

I'll be the first to admit that I may be overly optimistic. But this really is the first time ever storytellers have had this framework to tell their stories. I really think it's worth exploring.


Last edited by Beamboom on 2/24/2015 12:38:53 PM

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Beamboom
Tuesday, February 24, 2015 @ 12:34:32 PM

Jawk: I agree the screen were kinda cool in itself, but man... Get the damn game installed once and for all and get over with it, damnit. :D

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Jawknee
Tuesday, February 24, 2015 @ 1:01:24 PM

Gotta remember that MGS4 was early in the PS3's life so installing games was still a new thing. Konami eventually patched the game allowing you to install the entire game thus eliminating the chapter installs. :)

Last edited by Jawknee on 2/24/2015 1:09:16 PM

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Temjin001
Tuesday, February 24, 2015 @ 2:04:42 PM

I'd so get MGS4 if it were to be remastered for PS4.

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Underdog15
Tuesday, February 24, 2015 @ 2:47:40 PM

Dude, you have proven yourself to be so far removed from even understanding the point being made, let alone understand another's opinion, if that green light example is your version of a rebuttal.

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Beamboom
Tuesday, February 24, 2015 @ 3:03:38 PM

@Underdog: Explain your point then. Cause to me that comment just looked like a smart-ass attempt of ridiculing that I think 6 minutes is too long if I don't enjoy it. Sorry if I misinterpret you.

@Jawk: Oh yeah I did figure it had to be something like that, that it was a goal in itself to play it entirely off the disk.
Still, it didn't make the cut-scenes any service, cause it really took a toll on the patience. :)


Last edited by Beamboom on 2/24/2015 3:04:21 PM

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Ben Dutka PSXE [Administrator]
Tuesday, February 24, 2015 @ 4:15:09 PM

No, Beamboom, I don't agree that they're trying new ways of telling a story. I believe they're lessening the emphasis of a cohesive story on purpose because most gamers today have no interest in that side of games. We have progressed in just about every other facet of the industry...but we have regressed in terms of storytelling, at least so far as mainstream projects are concerned. The masses obviously don't want anything too cerebral; it's the same way in all forms of entertainment.

I do think they can tell different stories in video games as opposed to movies, but I see no evidence of this. I only see the driving, ceaseless trend of MORE open, LESS story, MORE control for the player, LESS chance of writing a script that the player can't mess with, etc. It's just moving more and more toward virtual reality where we can do whatever we want, where no pre-scripted stories exist at all.

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Beamboom
Wednesday, February 25, 2015 @ 12:11:16 PM

Obviously you are right for a lot of releases, especially the sandboxed ones.

But if we try to see things from a different perspective, maybe that *is* the "new way" of telling a story. IE, that you don't tell a story from A to Z but build a story in a rather loose way, create a universe, AI personalities and events that ultimately will shape a story.
Figuratively speaking a "meal" where you as the chef provided the ingredients but where the gamer is a participant in finalizing that meal.

So yes a "virtual world" may be where we are heading. But that world and its characters will be in the designers hands to shape, the gamer *will* eventually meet those characters and their agendas, they will have to relate to the "reality" given. And if that is well enough crafted, experience what you tried to create.

It's a radically different way of making a story, obviously, with lots of trials and with huge technical challenges ahead. But it's an interesting thought experiment, if nothing else.

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slow and smart
Tuesday, February 24, 2015 @ 5:18:36 AM
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I finished the game yesterday and i have to say:this review is spot on!Thanks for the review,i also agree that the replay value is low and therefore i will sell it today.

I did enjoy it,it's a good game,and about the 5 hours in length:bs,it's what Ben said.[i played about 11 hours].

I'm glad that this game sells very good.

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N0T0Ri0UsGaM3R
Tuesday, February 24, 2015 @ 5:50:31 AM
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Hello Ben i read the review and logged in to pay my respect to your honest integrity KUDOS to YOU Sir... Keep up the what your doing, and lets hope Ready at Dawn will implement some of these features i suggested them to: Please tell me what you think, fill up with your ideas and in the end please be kind enough and copy paste yours, mine's to Ready at Dawn

My Feedback:
The Order 1900:
a: Open World(if the sequel it's still based on England make a VAST imaginary version of united kingdom all the map all places houses stores must be accesible-usable all the great landmarks sightseeing's must be there too)
b: 30 Hours minimum this time(it deserves it.. we(gamers) too)
c: Historical-Mythological Persons:
Please include:
1: Albert Einstein(21 YO at 1900)
2: Vampires (something like Dracula (1992) Love.. Romance.. Resurrection of the dead she vampire loved one, you know.. but no bad ending real tense)
3: Frankenstein and female loved one but no monsters like face but more humane look on both of the couple but stitches is a must(also must show the creation of them)romance love again in here too a little bit of drama but no death thing here neither
4: Mummies?(i don't know seems like good idea)
5: Tesla teleportation(key locations to can go everywhere, Please allow us to can see or witness the transition from one place to another and when we enter to the teleportation device every skin cell of the body to disintegrate disassembles breaks into little pieces revealing veins>muscles>bones>heart etc after clothes gone.. you know.. like a small atomic bomb but in teleportation all in one dramatic scene playable or not and then in the other place the cells the whole body to reassemble again clothes too(cool huh?)
6: When game completes to can fly the zeppelin's and walk around them, big explorable zeppelin area on the sky lots of rooms too, engine room, store room, small kitchen room(this is valid if you make more than one map for long travels)to can eat and sleep room(time setting on sleep to be available to the hour we want)
7: Drivable cars(upgradable) motorcycles(upgradable) boats-ships-big yachts(all these to be fully explorable and usable like zeppelin
8: Water Diving to sunken ships for loot and clues(if applicable to story)
9: Lots of cutscenes... i mean really at least 4-5 hours of other short, other medium long, and 3rd really long cutscenes depending the situation
10: Every item we unlock to can view in unlockables in 3d models human models too enemies too
11: Every Cutscene we unlock to can view it in movies
12: Money of that time coins(bronze silver gold) and paper money for purchase of goods to can see the protagonist to give the money to the seller cutscene
Finally i'm not sure if the 1886 has it but if not to can have lairs-hubs-safe(little homes) places like inside the ceiling of the big london's central train station, inside the london's big drop bridge(https://theoddestinkling.files.wordpress.com/2013/06/london.jpg in the towers both towers all floors to be fully explorable-usable sorry for stressing it too much just want to get you the whole idea of my thinking)where we can sleep eat change outfits store ammo food drinks(for energy))
all that.

The Order 1900 Premium(available to all countries America and Europe alike uk specially
1: Like the current Premium(with big statue) but with physical disc of the soundtrack and score of the game also 5 hours making of with optional english subs in blu ray
2: Game, out of the box optional 3d
3: 300 Pages Victorian style leather bound embossed artbook with info under images
4: The black water vial to be usable with opening lid exactly as shown in game true recreation and if in the game where the symbol of the serpent is if it has glass inside the loops of the snake like small windows the real life vial of the black water to can have it too also a black liquid that doesn't expire to be included and with the chain too
last a small leather coin bag(a http://www.kittall.com/kitall/uploaded/30coinBag.jpg & b http://www.ohboydleathergoods.com/Coin_Purse_-_Drawstring_Style/imag004.jpg) with the symbol of galahad's order with all the metal colors in it bronze coins(real) silver(real) and gold(fake of course) and paper money exact replica of 1900(or whichever time the next game will be)
what you think is it nice?

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xenris
Tuesday, February 24, 2015 @ 12:40:46 PM

I like a lot of your ideas but I don't think the game needs to go open world. The whole reason people crapped on this game was because it was linear and story driven.

If IF they could manage all the things you ask for 100% perfectly I think that would be the best game ever released ever. But sadly it isn't realistic.

I think all those things minus open world and the zepplins could be done in a sequel though.

Really what they need to do with a sequel is make is slightly less linear, more collectables, more enemy types human and super natural, and add some sort of multiplayer, co op preferably and you have a game that hits the AAA status I believe.

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DarthNemesis
Tuesday, February 24, 2015 @ 7:17:55 AM
Reply

It's a good game.Not great but good and I love the presentation,sound,design art direction and setting.This game should have never been tasked with the burden of reinventing gaming by the media.No other game in history has had that pressure put on it.This is further proof that I am right when I say reviews are irrelevant.They are entitled to their opinion,but their opinion is not the Law.

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Zummi
Tuesday, February 24, 2015 @ 7:53:38 AM
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I just finished the game, I agree with Ben's review 100%, their are times the stealth pisses you off but the game is awesome, I was loving the story line but found it fell short at the end, I wanted more but hey maybe that's their plan for it, maybe this won't be the last time we see The Order. I am very happy I ignored all the reviews, picked it up and tried it for myself and then reading Ben's review was the icing on the cake :) I agree with whoever said it, this is this generations heavenly sword :)

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DarthNemesis
Tuesday, February 24, 2015 @ 8:01:17 AM

I agree about the Heavenly Sword comparison.This like HS is a true single player game which is rare these days.

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Vivi_Gamer
Tuesday, February 24, 2015 @ 10:51:49 AM
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To be honest, I reckon I would get along with the game fine. Final Fantasy XIII has the same criticism of being struck with the linear brush. But after XII I found it a relief because the story was more structured and better paced (Even if they did have some content in Data-Logs...) and I evenjoyed every second of it. However, Final Fantasy XIII lasted me 50 hours and I platinumed it in 110 hours. I know it is an RPG and is meant to be longer but even after the story it had plenty of content to go back to. If that is not the case with The Order I cannot justify buying it until it is a low price, I dont want to beat it and then just have it gathering dust.

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Ben Dutka PSXE [Administrator]
Tuesday, February 24, 2015 @ 11:10:43 AM

"But after XII I found it a relief because the story was more structured and better paced"

Which further illustrates my point in regards to linear storytelling versus more open storytelling.

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Jawknee
Tuesday, February 24, 2015 @ 11:10:52 AM

Lol FFXIII vs The Order is not the same at all. Apples and oranges.

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Kevin555
Tuesday, February 24, 2015 @ 11:20:27 AM
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Even though i disagree with the final score, that was one of the best reviews i have read anywhere and proves that you don't have to share the same opinion as the reviewer to appreciate what a good quality review is. This summary piece is leaps and bounds ahead of the low grade filth that festers those mainstream cesspool sites.

Bravo Benjamin.

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Deleted User
Tuesday, February 24, 2015 @ 2:32:32 PM

Why do you feel that way, Kev? I beat the game late last night and I have to say I agree with Ben's review and score but I can see why others are completely justified in giving it a 6 as well.

The best answer to the graphics situation is that they should be rated in accordance to how they enhance the experience. Bad graphics hinder gameplay in someways, just like this game's amazing graphics arguably hindered gameplay aspects. Maybe co-op and multiplayer are simply unfathomable with this engine. And even in the review above, besides graphics and music, there is no mention of anything that is pushed beyond the standard set nearly ten years ago by Gears. Not even any attempts to step up NPC character interaction. Still the same boring " All clear" and typical banter we have seen countless times before. With games like Shadow of Mordor trying new things (with extremely competent graphics), the lack of innovation in gameplay is not off limits when it comes to being.addressed and calculated into review scores.

Personally, I give the game a 7. The boss fights were lacking and there was really no attempt to make the endgame any different or spectacular than previous encounters. In 2013 the game lead me to believe that Id be battling supernatural forces, yet here I am coming out having put 95 percent of my bullets into regular dudes. And the very endgame sequence had too much in common for my liking with a certain flower field I found myself in a little over a decade ago.

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Ben Dutka PSXE [Administrator]
Tuesday, February 24, 2015 @ 5:07:29 PM

Uncharted set the third-person standard, NOT Gears. And Uncharted continued to do everything better than Gears.

I think we're all just waiting for you to say you actually like and respect a PlayStation game. Thus far, hasn't happened. And it won't, will it?

Last edited by Ben Dutka PSXE on 2/24/2015 5:11:54 PM

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Bio
Tuesday, February 24, 2015 @ 10:48:56 PM

The shooting in Gears blows the shooting in Uncharted out of the water. Unfortunately for Gears, Uncharted did everything else way better and was the better overall franchise.

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Deleted User
Tuesday, February 24, 2015 @ 11:16:33 PM

I only referenced Gears because it came out first, it definitely wasn't a knock against an amazing series like Uncharted, which I swear just today I told a friend who purchased a PS3 at a flea market to go to Gamestop and pick up the trilogy for 15 bucks used, that it would be the best 15 he'd ever spend. Both are great series to me. Gears is just better on the gunplay(no question), weapon diversity, enemy diversity, co-op, and online. Uncharted is better at story, diverse gameplay beyond the shooting, flawless animation, and just has better living and diverse world to play in. Both amazing though!

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xenris
Wednesday, February 25, 2015 @ 12:42:37 AM

I only played Gears 1 and 2, but gears gunplay felt terrible to me. Especially Gears 1. Bullet sponge enemies in the single player campaign and multiplayer was a joke. The guns didn't feel powerful to me. I'm not sure how much better they did things in the rest of the gears games, but 1 and 2 were just so so in my opinion.

It was just wall hopping and using shotguns to 2 piece people. Did you play it online, it was seriously ridiculous. Now I ended up getting good at and loving the glitch that is wall bouncing/hopping but still it was a mess until people figured this out. Hit boxes were a joke too.

Also technically Rolling thunder did it first, but Winback did the first really good TPS cover shooter, and then Gears copied most of its stuff from that can and Killswitch :P

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smileys_007
Tuesday, February 24, 2015 @ 11:26:20 AM
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great review. I don't think that The Order deserves a rating of 7 or below. ^_^

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wambo
Tuesday, February 24, 2015 @ 12:23:03 PM
Reply

Niether do i it certianley deserves the 8 ben gave it in my eyes

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MRSUCCESS
Tuesday, February 24, 2015 @ 12:48:21 PM
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The fact of the matter is times have changed and with different times comes different gamers and gamers that have changed.

Right now there's a trend towards more open worlds with a focus more on gameplay than story telling. This, as higlighted before is a representation that a lot of gamers are unable to focus (or appreciate) good story telling. I remember when MGS4 came out and the critics were compalinging about the long cut scenes... heck what happened to the days were they were praising MGS1 and its cutscenes?

I'm not buying The Order because of what crtitics are saying. I'm not buying it because it just doesn't catch my attention......and I have too many games to finish.

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DarthNemesis
Tuesday, February 24, 2015 @ 1:18:24 PM

You make a great point and also point out hypocrisy.
"Right now there's a trend towards more open worlds with a focus more on gameplay than story telling"
It's funny because 2D Nintendo and Indie games which are linear and outdated have received really high reviews, despite not being on the level of The Order.I notice that games like Bayonetta 2 and The Evil Within (linear games with short lengths that do nothing new and have their share of Quick time with no multiplayer) have gotten higher reviews.They seem to favor certain companies over others.If The Order was a Kojima game,made by Activision,made by 2K or a Rockstar game,the critical response wold have been different.They actually gave that garbage Minecraft super high reviews? lol!I know people love Minecraft,but really,the game is awfully designed and repetitive.

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MRSUCCESS
Tuesday, February 24, 2015 @ 2:41:40 PM

Certainly there are going to be some genres that are going to be expected to be more open world than others. Indie games are reviewed by different standards than most adventure games.

Like a lot of things in life there always seems to be an exception to the rule.

Journey and The Order 1886 are both linear games but Journey was something completely new and fresh in its own genre (just like MineCraft)and was unlike any other game that has been released. Because of the aforementioned reasons (among others) it gets reviewed in a different light than others.

Is it fair that a lot of critics gave it a bad review because it's a feels like a short, linear, generic shooter with no multiplayer? Certainly not, but that's the world we live in.

Last edited by MRSUCCESS on 2/24/2015 2:43:59 PM

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Deleted User
Tuesday, February 24, 2015 @ 2:49:22 PM

MrSuccess, those cutscenes in MGS4 were overdone, way beyond anything in MGS. I remember starting the game to a 15 minute cutscene, crawling under a truck and then having to ait and watch another. And starting in Act 3, it got horrible. To my best knowledge. it goes Mission brief (technically playable, though), 15 minute cutscene, tailing that guy to Big Mama, 25 minute cutscene, motorcycle chase and flying boss fight, 25 minute cutscene as Liquid gets control of SOP, followed by a load screen break right into another mission briefing. Nah, those complaints were as justified as the complaints against MGS2 for the astounding amount of time spent on Codec calls. Even when people were in the same freaking room.

Last edited by n/a on 2/24/2015 2:50:15 PM

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Ben Dutka PSXE [Administrator]
Tuesday, February 24, 2015 @ 4:21:04 PM

Now the "genius" who knows more than anyone about gaming is calling MGS4 "horrible."

...what a colossal tool.

Last edited by Ben Dutka PSXE on 2/24/2015 4:21:23 PM

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MRSUCCESS
Tuesday, February 24, 2015 @ 6:25:42 PM

KidPresentable,

The fact of the matter is that Kojima has a story to tell and one if not the best way to tell a story is when there's little to no gameplay involved. Can you tell me what you would have implemented to tell the convoluted story in MGS?

MGS is more than just stealth and great gameplay. It's a story about a family and it's inevitable ties and struggles in the battlefield. The story is what separates games like MGS to other games that simply focus on the action part of the game.

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Deleted User
Tuesday, February 24, 2015 @ 11:34:06 PM

Ummm, I meant that the amount of cutscenes "got horrible" not the game itself, which Ive beaten 4 times. I love it, not as much as that masterpiece, Snake Eater,but I still have it in my top twenty last gen. Appreciate you referring to my genius though. I try to stay humble but it's nice to know you recognize it..

MrSuccess, I was only addressing your claim that there was a shift from MGS1 to MGS4 in the mind of the gamer. Though probably true, MGS4 took the cutscene output to a different strata. It had more cutscenes than a straight game playthrough and that's a fact. Was it necessary to tie up all the loose ends? Absolutely. But it still could have used a little editing and more infiltration and stealth gameplay beyond the first two Acts.(drones in Shadow Moses don't count)

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tes37
Tuesday, February 24, 2015 @ 1:15:17 PM
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Great review Ben. I knew we'd get a fair report on the game from this site. I like the game so far and hope RaD plans to continue the franchise despite the campaign of hate.

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FM23
Tuesday, February 24, 2015 @ 1:37:30 PM
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Man I really wanna play this, but entry fee is still too high where value is concerned. Now if this was $30-40, I'd be more inclined to buy. I'll just wait for a price cut.

Good honest review!!!

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maxpontiac
Tuesday, February 24, 2015 @ 2:51:35 PM

That's exactly what I was telling you FM23.

This game has captured my attention, which is more then the newest Dragon Age and Assassin Creed games did.

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Crabba
Tuesday, February 24, 2015 @ 2:16:43 PM
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This is a good reminder why I keep coming to this site! Great review Ben!

It's nice to see there are still some critics out there who can give a voice to those of us who don't just want another openworld-multiplayer-twitch-shooter <insert more typical modern-game keywords here that every game "needs" to have>

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redman479
Tuesday, February 24, 2015 @ 3:29:19 PM
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This game has received way too much negative press. I enjoyed every minute of it and will buy the sequal! Most people are complaining and haven't even played the game. It felt like I was watching a movie unfold in front of my eyes while I was playing it. I applaud RAD for their effort.

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wambo
Tuesday, February 24, 2015 @ 4:15:14 PM

I enjoyed every minute of it aswell, like you said it was like a movie unfolding, also the black bars were not of putting either.

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Toddinator2004
Tuesday, February 24, 2015 @ 4:20:51 PM
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Its interesting to me that after all the complaining people have done in the past over tacked on multiplayer modes in single player focused games that several people seem to think this game needs one.

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Rachet_JC_FTW
Saturday, February 28, 2015 @ 11:55:20 PM

yeah just like just cause 2 atleast on PC we got a multiplayer mod so something like that could work for the order too i think for sure it they did it the right way(now what that right way is but i guess i just mean just something that works for this type of game maybe like the uncharted 2 or 3)

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Axe99
Tuesday, February 24, 2015 @ 4:21:14 PM
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Excellent review Ben, I haven't finished yet (6 or so hours in, at Chapter 11, not sure how long I've got to go), but I'd say the same. I agree on the pacing too. I thought the pacing was a little off for the first hour or so of play, but since then I haven't wanted to stop playing (but do, because I like to pace out my shorter games over more than a handful of days).

Very much hope it gets a sequel and RAD build on it, a heap of potential for the IP going forward as well.

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Rachet_JC_FTW
Wednesday, February 25, 2015 @ 6:17:40 AM
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well as far as the score goes i was pritty much bang on target though it would be a decent game but because eveyone was haten on it thought it wouldn't get into the 9's which was a bit of a shame, but guys

happy gaming

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DocPain
Wednesday, March 25, 2015 @ 7:54:36 AM
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Everything that was said in this review is verbalized exactly what I was thinking during my entire time playing this game....

I think this is a PS4 must have....maybe not a must have but a must play....don't pass on this one

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