PSP Walkthroughs: Tony Hawk's Underground 2 Remix Walkthrough

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Tony Hawk's Underground 2 Remix Walkthrough





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                          ......for THUG2 REMIX




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	\\\\\\\\Table of Contents\\\\\\\
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	0. Introduction
	1. Santa Cruz
		1a Important Level Stuff
		1b Gaps
	2. Atlanta
		2a Important Level Stuff
		2b Gaps
	3. Kyoto
		3a Gaps
	4. Las Vegas
		4a Important Level Stuff
		4b Gaps
	5. Old-Level Notes
	6. CONTACT ME!
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0. Introduction
Another Tony hawk game, another gap list. You know the drill by now..  
HUGE thanks to wwhhssplaya, dragonprime, and stabspire.

__________________________________________________
__________________________________________________

1. Santa Cruz

1a Santa Cruz Important Level Stuff/////////////////////

Arcade Area : Turn around when you start and head through the door. 
This area has the Pirate Ship.

Derby Area : The area where you find the surfer dude. When you start, 
turn 90 degrees right and go forward. Hard to miss.

1st Building : The broken down building with a bowl you start close to.

2nd Building (Hotel Extension) : The building directly next to the 1st 
that you can grind through and has a vent on top.

Hotel (3rd Building) : The building next to the 2nd Building that you 
can enter and has many vents on the roof.

Pier : Across the street from the Hotel and has a toll booth at the 
entrance to the area. Hard to miss.

Skate park : Area behind the Hotel that mysteriously resembles a skate 
park. 

Downtown : Area behind the 1st and 2nd Buildings. Contains benches, 
ledges, rails, and wires. 



1b Santa Cruz Gaps/////////////////////

||Bench Hop
In the Derby Area, grind one bench and jump into a grind on another.

||Inside Derby Rim
In The Derby Area, Grind all the way around the lip of the large pool.

||Outside Derby Rim
In The Derby Area, Grind all the way around the ledge that circles 
around the large pool.

||Rail Hop
With a deceptively easy name, this could be tricky. Go to the Pier. 
Find the green rail that is humped. This rail runs alongside a building 
and is directly next to the only ladder in the street-level Pier area. 
Grind the green rail towards land. After grinding over the hump, 
immediately jump to the left and grind the white rail. There might be 
other ways to do it.

||Wire Hop
The Wires are the high up wires that run from telephone poles and 
buildings. This gap can be accomplished multiple places, but the 
easiest way is to use the two rails that run above the Skate park. Just 
grind one, and jump and grind another.

||Bench 2 Rail
Go to the Derby Area, and find the three benches that look the same. Go 
to the farthest one back and grind it away from the other two. Jump 
into the grind to the "blue edge". Continue this grind for a little 
while and you'll get the gap. I think those fellas that programmed this 
game made a mistake. This is the only way I've seen to get this gap. 

||Greenhouse Gamble
When you start the level, turn 90 degrees right and go half way to the 
Derby area. There should be some bright pink/yellow flags on your left. 
Turn to your right and use the QP to transfer into the shack. The roof 
breaks as you descend into it. There are two of these "shacks" next to 
each other.

||Hotel and Street Transfer
Get in front of the 2nd Building. Use the QP to transfer up to a bowl 
on the roof. Easy as pie. And pie is easy.

||Rail 2 Ledge
Get in front of the 2nd Building. Grind the QP and jump up to the Blue 
Ledge and grind. Same QP as the last gap.

||Stair to Stair
When you start, go forward and jump down into the sand. There will be a 
long line of stairs that runs along side the beach. Grind one of them 
and follow it. Eventually it will kick you into the air and you will 
land in a grind on more stairs. 

||Stairway to Heaven
When you start, there is a booth-like thing in front of you. Grind the 
wires that are connected to the booth-thingy and jump down to the 
stairs from the last gap. The stairs run alongside the beach. Clever 
title.. get it?

||Volleywood to Derby
This one might take a little experimentation. Go to the Derby Area. 
Find the brown area with the grungy volleyball net. Grind the perimeter 
of this little area. Then jump and land in a grind on either of the 
"Derby Rims". The "Derby Rims are the Lip of the pool and the edge that 
runs around the pool. If you are overshooting this, try Pressing L when 
you are over the ledge you want to grind. Pressing L mid-flight stops 
you from flying forward. Just hold Triangle and you'll land in a 
perfectly executed grind. Bam! (not the man, the phrase)

||Water Jam
Go to the Pier. Grind the rail that runs alongside and above the boat 
to launch it. Watch that nice little cut scene. Now grind the rope that 
the boat tugs out. This can be done easiest by grinding the white rail 
that points towards the boat and jumping. You really should be able to 
figure all of that out. Once you're grinding the rope over the water, 
transfer into the boat. There is a small half-pipe inside it. Use it to 
transfer up and lip the pole sticking out of the water. You can also 
grind the pole-thing to get the gap, but you will just fall into the 
water when you try and land. 

||Over the Pier
This gap involves the same stairs from "Stair to Stair" and "Stairway 
to Heaven". If you follow the stairs all the way to the Pier, they will 
launch you up and over the toll booth and onto a log. It's a good idea 
to have a lot of speed.

||Planter Switch
Go to the Hotel (3rd Building). Use a QP out front to jump up to a 
grind on the rail. Jump to a grind on the grey-concrete like overhang 
rail that runs parallel to the rail you're grinding.

||Rev Was Here 
I bet you don't have this gap. From the start, go straight down the 
street until you reach the road that lies between the 2nd and 3rd 
building. You will notice that there is a planter on your left (and on 
your right). Continue up this street until you see the planter with a 
large yellow arrow pointing up. To get this gap, you must grind the 
planter with the yellow arrow and land in a grind on the planter that 
was on the left before. Get some speed. 
-THANKS STABSPIRE

||World Famous Derby Gap
Go to the Derby Area. Get in the pool and launch out of it (launch, 
don't spine) towards the blue portopottys. The objective is to clear 
those three ledges.

||Around the world
As soon as your start, look forward. You'll see a little booth like 
thing with a small little kicker in front of it. There are three of 
these that have one long wire wrapped around them. Grind around this 
wire.

||Car Hop
Jump over a car. Need I say more?

||High Lip
Go to the Skate park, now find the large QP. Use the large QP to launch 
up to a lip on the walkway that runs overhead.

||Hotel QP transfer
Go to the Hotel (3rd Building), and go through the front door. Turn 
left and you'll see a red QP. Spine transfer using this red QP to a QP 
on the street.

||Hydrant Pop
Natas Spin (R + Triangle) the fire hydrant for about 2 seconds. The 
fire hydrant is located beside the Hotel (3rd Building).

||Over the bridge stairs
Go to the street in between the Hotel (3rd Building) and 2nd Building. 
Find the QP with the large yellow arrow pointing up. Large yellow arrow 
pointing up? Hint Hint. Use this QP to spine transfer over the walkway 
and into the Skate park.

||Pier Rail to awning
Go to the Pier.  Find the green rail that is humped. This rail runs 
alongside a building and is directly next to the only ladder in the 
Pier area. Grind this rail towards the water and use the hump to launch 
up to a grind on an awning. 

||Ramp Transfer
Go to the Skate park. Find the two ramps that are separated by a crack. 
They're the closest to the Hotel (3rd Building) with the red paint and 
green graffiti art. Transfer from one ramp to the other. You can 
literally get off your board and jump from one to the other to get the 
gap if you are lazy. 

||Suspended Pier Rope
Go to the Pier and jump in the water. Now go forward and turn left 
under the under the overhang. You should see two white rails that 
connect to a rope. There should be a bench between the two. Grind the 
one on the right. When you see the other rope over the water, jump to 
it for the gap. This will make sense when you try it. 

||Up and Out
This is the opposite of "Stairway to Heaven". Instead of jumping down 
to the stairs from the wire, launch from the stairs up to the wires. 

||Downtown ledges to wire
Go to the Downtown Area (The Area Behind the 1st and 2nd Buildings). 
Find a bench with kickers on both sides. Use the kicker to launch up to 
a grind on a ledge on the side of a building. Jump into a grind onto 
the wire that runs alongside these ledges. 

||Hip Trip
Go to the Skate park. Use the same ramp as used in "Ramp Transfer". 
Transfer from that ramp to the QP next to it. Just like before, you can 
just get off your board and jump the gap on foot for it to register.

||90 Degrees of separation
Go to the Skate park. Transfer from the QP to the Large Half Pipe. This 
is a pretty easy hip.

||Around the top
Go to the 1st Building. This goal basically has you grind around in a 
circle on the second level. There are multiple ways to get up to the 
second level. You can launch from the planters on the inside, take the 
ladder, use the bowl inside to launch up, or launch up to an external 
rail on the outside. This gap is very simple. Just grind all the way 
around the path on the second floor.

||High in the pool
Go to the 1st Building. Go into the bowl. Lip the wire over the bowl.

||Hidden hotel top transfer
Go to the street between the 2nd and 3rd Building (Hotel). Head down 
this street until you see a concrete roadblock. Use this to launch up 
to a QP on the roof of a building on your right. If you don't get 
enough air, you'll collide with a wire and probably bail.

||Spine into the pool
The secret to this is finding the "secret" QP above the 1st Building. 
To do this, get in front of the 2nd Building. Use the QP to transfer up 
to a pool on the roof. Once in the pool, head forward and launch up 
again to the ledge and grind towards the right. This ledge will launch 
you into a small QP room above the bowl. Simply spine transfer from 
this QP to the room bellow.

||Into the Pirate Ship
Go to the Arcade Area. (Through the door right behind you at start.) 
Find the giant ship and spine transfer into it by using a QP on the 
side of it.

||Out of the Pirate Ship
Follow the directions from the previous gap. Now Spine transfer out of 
the Ship and back to a QP on the side of it.


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__________________________________________________


2. Atlanta

2a Atlanta Important Level Stuff /////////////////////

Art Area : Are with a sign that says "American Ejucation Center", black 
poles, and two U shaped ledges on the ground.

Park : When you start, go forward until you reach the road. Infront and 
to the left there is an area with a statue holding a peach. This whole 
area.

Lowest Level : This is the area that is surrounded by a round QP, and 
very high walls. There are two security guards and a fruit stand. From 
the inside of the only building you can enter, you can enter this area 
by going down the yellow stairs. 


2b Atlanta Gaps /////////////////////

||Ledge Hop
When you start, go forward until you reach the road. Turn right and 
follow the road until there are red hand rails on your right. On the 
street level, grind a QP on either side of the walkway with the red 
rails, and launch to a grind on the QP on the other side.

||Rail Hop
Jump from a grind on one of the red rails mentioned in "Ledge Hop" to 
another red rail.

||Dirty South Stall East
In the low area with two waterfall QPs, there are two Buildings with 
blue roofs on either side. Lip the one closest to the red rails 
mentioned in "Rail hop" and "Ledge Hop"

||Dirty South Stall West
Lip the building with the blue roof farthest from the red rails like in 
"Dirty South Stall East"

||Nice Air Yo!
Air transfer between two QPs that are nearest to "Dirty South Stall 
West" in that low area. Try a couple different QPs in different 
directions. 

||Pigeon Stall 1
Lip a hanging yellow bar near a parking garage entrance. This is near 
where the largest peach is. Look for pigeons on the wire.

||Pigeon Stall 2
When you start, go forward until you reach the road. Turn right and 
follow the road until you see pigeons sitting on the telephone wire on 
your right. Lip there.

||Pigeon Stall 3
Go to the park. Find the telephone wire that runs alongside the park 
and the road that has pigeons on it, lip it. 

||Pigeon Stall 4
When you start, turn around. Go around the weird water and ball. There 
are pigeons atop the wire that is behind there. Find them and lip. 

||Pigeon Stall 5
Go to the "Lowest Level" area. Find the pigeons and lip.

||Rail 2 Ledge
When you start, go forward until you reach the road. Turn right and 
follow the road until you see stairs leading down on the right. Keep 
going down the road until you see another set of these stairs across 
the road from the red rails. Grind a railing on the side of these 
stairs and launch to a grind on a bench.

||Secret Stash
From the shopping area, use a QP to launch up in a spine transfer to 
the rooftops. 

||Corporate Connection
Find the giant News Station sign. Grind the ledge that runs right 
alongside of it that is more of an awning. Grind it towards the left. 
Jump when this ledge stops and land in a grind across the street on the 
black ledge.

||Destroy the Arts!
Go to the "Art Area". Grind one of those U shaped ledges and jump to a 
grind on another.

||Focus Time!
When you start, go forward until you reach the road. Turn right and go 
down the road about half way. Turn left and spine transfer using a QP 
on the side of the road.

||Nice Grind Yo!
Go to the Park area. There are two irregularly shaped white ledges that 
run around the gazebo. Grind one and jump to a grind on the other.

||No Shoplifting
Go inside the only building you are able to enter. Grind the railing 
that runs alongside the snack machines and jump to a grind on the other 
rail that runs alongside other snack machines.

||Peach Tree Street Popper
Follow the ledge hop instructions and grind towards the News Station 
sign. After you've ledge hopped, grind the ledge and jump across the 
street to land in a grind on the brick ledge. There is a boost built 
into the ledge from which you jump. 

||Playin in the Dugout
Go to the road that runs above and to the side of the "Art Area". Find 
the tall grayish building that has steps leading up to a red door. On 
either side of the steps that lead to this door there are white pipes 
below. Grind some pipes and transfer to a grind over the steps to the 
other pipes.

||Car Hop
You know those things that move fast and make "honk" noises? Jump over 
one... see what happens. 

||Connecting the Spots
Get infront of the "shirts n more" store and turn around. Grind the 
ledge with the red lining towards those large pillars in the 
background. Before the ledge turns to the right, jump and grind on the 
ledge directly across from you.

||Federal Trespassing
Go to the area I'm calling the "Lowest Level" area. Find the stairway 
with the two red rails that leads up to the street-level. Grind up a 
red rail and jump onto a grind on the telephone wires across the 
street.

||Go for the Gold
When you start, go forward until you reach the road. Turn right and go 
down the road about half way. Turn right and spine transfer with the 
QP. Then spine transfer again on the next QP.

||High Lip
Find the area where the largest Peach is, and there is a parking garage 
entrance. There is a road that dead-ends here, use a QP to launch up to 
a lip on the telephone wire at the dead-end.

||Hydrant Pop
Natas Spin (R + Triangle) the fire hydrant for about 2 seconds.

||Legalize Skateboarding
Go to the area where you land "Federal Trespassing" and where there is 
a bird statue with a peach on it. You need to grind the white ledge 
that runs in and out of this parkish area and is closest to the statue. 
This ledge has to grindable edges to it. You need to grind the edge of 
the ledge that is closer to the statue.
 
||Ramp Transfer
Across the street from the park area, there is a building with a blue 
roof. Infront of this building are QPs with red lining. Transfer from 
one to another.

||Reaching New Heights
Go to the "Art Area". Find the two QPs that are beside the sign that 
says "American Ejucation Center". Use a QP to launch up to a lip on 
the ledge above.

||Rock the UnderGround
After performing "Focus Time!" you will be launched forward. Acid drop 
into the waterfall QP.

||Give Crunk a Chance
When you start, go forward until you reach the road. Turn right and go 
all the way down the road. Turn left and follow it until you see two 
red rails on your right side that run up a short set of stairs. Grind 
the ledge that runs perpendicular to these red rails and jump over the 
rails and land in a grind on the ledge on the other side. Pure crunk 
goodness!

||Jasmine's Garden
When you start, go forward until you reach the road. Turn right and 
follow the road until you see stairs leading down on the right. Keep 
going down the road until you see another set of these stairs across 
the road from the red rails. Go down these steps and turn left. You 
should see another set of stairs. You must air transfer over these 
stairs using the QPs on either side of it.

||Reverends Rail
Get onto the rooftops and find where there an unbreakable A-frame 
skylight. Grind the ledge the only ledge that curves. It runs on the 
edge of the buildings. When this ledge stops, jump and land on a grind 
across a large gap on a metal ledge. 

||the Perfect Channel
Go to the area where the largest peach resides. Behind the large 
statue/tower there are two QPs. Air transfer between them.

||Water Hopper
Go to the "Park Area". There is a small stream of water that happens to 
have ledges on either side of it. Grind a ledge on one side and jump to 
a grind on a ledge on the other side.

||Home of the Brave
Go to the "Art Area". Find the long blue rail. Grind this rail. A ledge 
runs parallel to this for awhile and then turns. You need to jump to a 
grind on this ledge. It only registers if you grind the lower ledge.

||Skate Everything
Skate Everything- 
Go to where you do "Southern Style". Do southern Style and make a sharp 
right and use a QP by the door to transfer over the wall to one of the 
QPs on the other side. This might be tricky at first.

**I get WAY too many emails about this gap so i'll try and give alittle
more of an explanation. The object is to land a spine on one of the two
QP's that you used in "Reaching New Heights". There are two QP's on
either side of the wall you are transfering over.. Try mixing up which
you land on and which you launch from.

**Also, it's like "High and Mighty".. except you land on one of the two
QP's at the ground level. Got it? Good.. Don't email me.

||Positive Contact
This is a grind transfer between to telephone lines. Go to the road 
with the two waterfall QPs on you right and the three pillars on your 
left. Launch up to a grind on the wire, before it bends to the right, 
jump off and land in a grind on the wire across the street.

||Ryan's Smoke Spot
Above the "Art Area", there is a telephone wire that runs straight over 
the "American Ejucation Sign". Grind this wire. It leads to a QP that 
you must Lip.

||Southern Style
Go to the rooftops. If you got up by using the door, turn left and use 
the QP to transfer down to the "Lowest Level" Area". 

||The High and Mighty
Same as Skate Everything except you must spine transfer onto the 
"Ryan's Smoke Spot" QP.

||View from Above
Do Southern Style, and then spine transfer over the wall directly 
infront of you using your speed.

||Dizzy Spell
Go to the "Park Area". There are two circular ledges. Grind one and 
jump to another.

__________________________________________________
__________________________________________________


3 Kyoto

3a Kyoto Gaps /////////////////////

||Ledge Hop
Top level of mall.. obvious gap between benches that are extremely hard 
to miss. 

||Rail Hop
Go to the top level of the mall. You need to jump over the very top of 
the escalators that bring you to the top level from the base level. You 
can do this by grinding a rail on either side and jumping to the other 
side. 

||Blue Rail Transfer
Second level of mall, theres a bowl with a blue rail around it. jump 
from that rail to the rail that is connected to it. youll figure it out

||Crossing the Road
The building that has voltraman on top of it had a hallway through it 
with a rail. you need to transfer from the rail to a ledge across the 
street.

||Danger!
You need to Spine Transfer over the area directly infront of you when 
you start. There are QPs on either side.

||Going Up?
As so as you start turn around and find the small escalator to your 
side. (Where "Slippy Slide" was). Grind up that escalator and launch to 
the right and grind the next escalator. 

||Hip Shot
(Hard to explain)When the level starts, turn around and look to your 
left, walk up the escalator. Theres a quarter pipe right next to you. 
The rail you need runs perpindicular to it and is to your right. Its a 
glass/metal railing. Grind it and jump down to the first level and land 
in a grind on the rail below.

||Hoopy Frood
Top level of mall, find a yellow food cart. Jump from one of the 
pinkish ledges to a grind on the edge of it.

||Impress the Plaid
Its like the "leap of faith", except on the other end of the rail that 
you launch from.

||In and Out
Go to the Skate Park. There is a rail that bends into the park with 
red/white striped caution pattern on it. Grind this towards the skate 
park and jump off into a grind with the rail in the skatepark that it 
lines up with. This may take a couple attempts to register.

||Inferior Style Transfer
Above the skate park there are pink ledges. Jump from one to the other.

||Lazy Gap
On the bottom level of the mall, there are two "S" shaped ledges. Grind 
one and jump to a grind on the other.

||Leap of Faith
Its like Impress the Plaid except on the otherside of the rail you jump 
off of. (To help those who dont know impress the plaid...) Go to the 
top level of the mall. turn right where there is a seperate 
stairway/escalators. There is a rail that runs around this when you are 
on the top level. Grind the rail on the left side and jump over the 
edge to the level below and land in a grind on the suspended rails that 
run over the theatre food stand. 

||Lede2Ledge
When you start, turn around. Go into the mall and go to the food court 
on your right. Grind one of the ledges infront of it and jump to the 
other.

||RadiCool
When you start turn around. Jump from one of those rails to another 
that are at the base of the escalators.

||Slippy Slide
That excalator that you launch from in Going Up? has a ledge running 
directly next to it. This is the ledge you will land on. Find the rail 
up the steps that lines up with this ledge.

||Subway Spine
Find the subway.. find the QPs.. spine :)

||The Great Divide
On the building where voltraman was, there's a green neon curved sign
that says game on the front. This is near the balloons you transfer
over and its directly above "cross the street". Jump from across the 
street to land on the green sign in a grind. May take a couple attempts
to register.

||THunderGround
Go to the entrance to the subway area that is located on the lowest 
floor of the mall. There are two pinkish rails that run around a column 
as soon as you enter the subway area. Grind one of them and at the end 
there will be a pole. Jump and hold Triangle. You should kick the rail 
(pole) and land in a grind on an escalator. The gap might take a second 
to register, but if it doesn't appear by the time you've grinded down 
the entire escalator, try again.

||Transfer Down
Get up on top of those glass fixtures that are above the top level of 
the mall. Grind the edge towards the theatre. If the edge curves you 
are grinding the wrong part of the fixture. Jump down onto the rail 
suspended over the theatre food stand.

||Up and Left
You need to grind one of those glass fixtures on the top level of the 
mall. To do so, use one of the escalators that are behind you when you 
start to launch up to a grind. Use the left escalator handrail to get 
to the left fixture.

||Up and Over
to the second level of the mall and turn right. There should be a bent 
QP. Spine transfer to the suspended QP below.

||Up and Right
Same as "Up and Left" except you need to use the right escalator 
handrail to reach the right fixture.

||BigPipeTransfer
Do up and over but keep transfering from one suspended QP to the next 
and youll get it.

||Car Hop
This ain't rocket science, but in this level, some cars might not 
register this gap.

||Chris Invented This
In the city area, find the fan that is on ground level. It's near the 
high up balloons. Find the soda machine that is near the fan. Use the 
fan to boost towards the soda machine. You're objective is to land in a 
grind on one of the parallel ledges that reside on the overhang you are 
about to fly onto. Good luck, may take a couple attempts.
-ALL CREDIT GOES TO WWHHSPLAYA

||Focused
When you start, go down the path until you reach a QP. On either side 
of you, there should be dark red rails. Grind transfer these two rails.

||High transfer
In the city area, go to the door that brings you to the top of a 
building. Spine transfer from one pool to another atop this building.

||Hot Tranny
When you start, turn around and go into the mall a bit. Look around to 
your left. There should be a stairway, escalator and QP. You need to 
spine transfer from the level above to that QP. Easy as pie..
 
||LilPipeTransfer
In the city area, find the fan that is on ground level. Near this fan, 
here is a walkway with blue railings that goes over the road. On this, 
there are two small QPs. Spine transfer using the QP on the right.

||LilPipeTransfer2
When you start the level, go down to the path until you reach a QP. On 
either side of you there are dark red rails. Turn left and go down the 
path. Then turn right and you should see where a long QP ends. Spine 
transfer over the end of it. 

||Many Happiness Transfer
On the second level of the mall. There is a bowl with a circular blue 
rail above it. The bowl is divided into two parts. Spine transfer 
between them.

||Mega Prodobromidrosis 1
After summoning the beast (check a faq or board) spine transfer between 
the toe-prints of his footprint.

||Mega Prodobromidrosis 2
After summoning the beast (check a faq or board) spine transfer between 
the toe-prints of his footprint.

||Over the fence
Go to the skatepark. There is a fence with a blue top that covers most 
of the entrance to the park. On either side there are QPs. Spine 
Transfer! Now!

||Ramp Transfer
On the second level of the mall, there are QPs on either side of the 
escalators/stairs that lead to the third floor. Spine transfer over.

||Rollie Pollie
At the base of the escalators on the bottom floor of the mall, there 
are handrails and QPs. Spine transfer from one QP to another over some 
handrails. 

||Simple Transfer
Go to the second level of the mall. There is a bowl with a circular 
blue rail above it. Behind this bowl, there is a QP that you may use to 
launch over the edge and down to the bottom level of the city area. 
You'll land in the area with the fan and balloons. 

__________________________________________________
__________________________________________________


4. Las Vegas


4a Las Vegas Important Stuff /////////////////////

Car Stand : Gold circular stand on the bottom level of the casino. Has 
a car in it.

Bottom Level : Car Stand, Roulette Tables, Base of Elevator

Second Level : Bar Area, Walkway Around The Bottom Level

Third Floor : Numerous Pools, Large Gap Above the Bar Area



4b Las Vegas Gaps /////////////////////

||Ledge Hop
There are many places you can land this. Here's an easy one. Go to the 
base level of the casino. Around the edge of the entire floor runs a 
small ledge. If you grind around it, there will be a small gap that you 
can use. It's a gap right infront of the door by the car stand. 

||Rail Hop
On the base level of the casino, there are two set of rails that run in 
sequence from the escalators on either side of the level. One sequence 
consists of four rails, the other consists of two. Grind transfer 
between the one that consist of two. 

||Rail2Rail
On the base level of the casino, there are two set of rails that run in 
sequence from the escalators on either side of the level. One sequence 
consists of four rails, the other consists of two. Grind transfer 
between he one that consists of four.

||All About the Benjamin
Lower the main elevator. Above the first floor of the casino, there is 
green scaffolding in the shape of a money sign. Grind around it until 
there is a gap. Jump and continue grinding for the gap.

||Angry Monkey!!
On the top most level of the casino that has the pools, there are two 
small pools next to each other. Use the one that has the slide touching 
it to spine transfer to the large pool elevated behind the slide. If 
you know where the diving board is located, you are transferring 
towards it. You can also transfer into it.

||Around and Down
Grind the top of the car stand. Jump to a grind on one of he yellow 
ropes that are connected to it.

||Big Winner!
Use the elevator to reach the room where the High Roller is located. 
There are four curved tables in this room. You need to grind one and 
jump to a grind on the table across the room. You can lower the 
elevator if you are having trouble.

||Captain's Crash
Go to the top level of the casino where there are a  boatload of pools. 
Find the two small pools where "Angry Monkey!!" took place. Use a bowl 
to spine transfer down to the lower level where the bar is.

||Icarus' Decent
Go to the third floor. Find the elevator that isn't near the diving 
board. Immediately infront of the door of this elevator, there is a QP. 
Spine transfer down.

||K.A.P. Gap
Go to the car stand that has the two gold rails. Use the one on the 
left to grind up and land in a grind on the green railing on the second 
floor. This can be pretty difficult but I works.

||KACHING!
Spine transfer almost any slot machine. In Story Mode, you can spine 
transfer lit-up slot machines.

||Lazarus
Go to the top level of the casino where there are a boatload of pools. 
Find the pool shaped like an 8. Transfer from this to the large pool 
next to it that has a slide by it. 

||Lot's Mo' Money
As soon as you start, there should be two escalator ramps and a QP 
inbetween them. Spine transfer the QP.

||Mac Gap!
Find the door on the base level of the casino that is near the car 
stand. Go through the door. Afterwards, immediately go forward and 
spine transfer using the QP.

||Nice Transfer Yo!
Find the slotmachines on the bottom level that have a fancy "w" shaped 
glass rail thing above em. Air transfer, not spine transfer, to get 
this gap.

||Pool 2 Pool
Go to the bar area. Spine transfer between the pools surrounding the 
bar.

||Pool to Pool
Go to the bar area. Spine transfer between the pools surrounding the 
bar.

||Pop!
On either side of the QP that you use to perform "Icarus' Decent", 
there is a grindable ledge. Grind Transfer.

||Rail 2 Ledge
As soon as you start, don't go down to the base level. Instead go to 
the left of the escalators. Stop when there is a green rail infront of 
you. You need to transfer from the green rail on your right to the 
pinkish ledge on your left.

||Up and Around
The opposite of Around and Down. Gind the gold rails connected to the 
car stand and land in a grind on the top of the car stand.

||Cash Lip
Lip the railing where the ladder is that leads to the maintenance area. 
Might take a couple times to register.

||HighLow
Find the pool with the diving board on the top level of the casino. 
Spine transfer from this pool, down to a pool in the bar area. This may 
take a couple attempts.

||INFINITY
On the top level of the casino, there are two air jets. Launch from one 
to the other. May take a couple attempts.

||Lefty
Go to the top level, find where the diving board is. On either side of 
the elevator nearest to the diving board there are two bowls concealed 
with glass roofs. Transfer into the left one.

||Light Lip
After doing "soaked", launch up to the light and lip it. You can 
probably only get enough speed if you do soaked but you may also be 
able to if you transfer form the upper levels.

||LowHigh
Do HighLow in reverse. You can get momentum from spine transfers or 
from doing "soaked".

||Ramp Transfer
Go to the top level of the casino. There are multiple transfers that 
register this gap. An easy one is a spine transfer between the "8" 
shaped bowl and the bowl with the diving board.

||Righty Go to the top level, find where the diving board is. On either 
side of the elevator nearest to the diving board there are two bowls 
concealed with glass roofs. Transfer into the right one.


||Soaked
Go to the waterfall and get into the bowl where the water splashes. 
Turn around and face the bar. You are basically going to spine transfer 
or acid drop over the bar the long way. Fortunately, there is a boost 
right infront of you that you dont see when you launch out of the pool.

||TULIP
When you start the level, stop and dont go down the escalator. Turn 
right and follow the upper deck around untill it stops before three 
curved rails. Lip one of them from a slot machine below.

||Bar Hoppin'
Spine Transfer over the bar. Use momentum from spinetransfering from 
the upper level. 

||Cash Advance'
go down the escalator from the start point to the right get off the 
board and just walk over to the first slot machine you come to that is 
connected to the long line of slots. just walk across the cement part 
between the second slot and the third one lol..

||Three O'Clock
There's a ledge that runs along the edge of the second story. Jump from 
this ledge onto the rail from "Rail to Ledge".

||Captain's Triumph
Do "Captain's Crash" backwards.

||Reverend's Requiem
The pool that you land in when performing "Lazarus" is where this gap 
starts. Spine transfer from that pool down to a bar area pool.
__________________________________________________
__________________________________________________

5. Old Level Notes /////////////////////
You may notice some gaps were removed and some were added. They added 
in a couple old gaps to Canada and this is how you get them. You'll 
notice these are all glitchy and weird.

||Flying Fence Stomp
When you start, go down the ramp and turn right. There's a wall infront 
of you. Get on the otherside of this wall to see that it is a QP. Grind 
this QP to the left and continue the grind for awhile. After awhile, 
the gap will register.

||Big Air Fence Stomp
Find the small ledge where you performed "Manual Transmission". Grind 
the QP next to this ledge, then grind this ledge, then grind the fence. 
-THANKS TO DRAGONPRIME

||Nice Save, Cheater
Arguably the most difficult gap in the game... Directly behind you when 
you start, there is a platform with a rail on it. The objective is to 
grind that rail away from where you start and jump off that rail to the 
rail across the gap. If you do this simply, it will not register. 
Normally, when you land on the second rail, you will be grinding to the 
right. To register, you must land in a grind in the left direction and 
continue it until it registers. Here is wwhhssplaya's method:

grind the rail on the right of the deck above the entrance hold left 
and jump off towards the rail across like you are going 2 try to grind 
to the left push the L button to jump off your board and hold left so 
you move left through the air over the rail then grind it and you will 
get the gap.

This may take you many attempts to land. Good luck really.

__________________________________________________
__________________________________________________

6. Contact

This contact address has been abused.. 
DO NOT CONTACT ME FOR GAME ADVICE OR IF YOUR SKATER IS INVISIBLE.
DO NOT CONTACT ME FOR GAME ADVICE OR IF YOUR SKATER IS INVISIBLE.
DO NOT CONTACT ME FOR GAME ADVICE OR IF YOUR SKATER IS INVISIBLE.
DO NOT CONTACT ME FOR GAME ADVICE OR IF YOUR SKATER IS INVISIBLE.

I now filter my address .. 
If you need help.. try one of the many messageboards devoted to this 
game.

Contact me at dividewhat-gapage@yahoo.com if you think it's important.

Copyright 2005 Zeima :)

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