Konami Announces Silent Hill: Shattered Memories For PSP, PS2, Wii
We always like to hear about new survival/horror titles simply because there isn't exactly an overabundance of titles that fit in the niche genre.
Konami has announced Silent Hill: Shattered Memories for the PSP, PS2 and Wii; GameZine.co.uk initially predicted it would be called "Shattered Dreams" and a Wii exclusive, but that was a little inaccurate. Basically, Shattered Memories is a quirky remake of the original Silent Hill on the PlayStation; it's the same story, but you will view it from different angles. The characters will show up in different places and give the player different responses, even though you'll still play as the same protagonist, Harry Mason. He's on a quest to solve the mystery of his missing daughter, Cheryl, and his search takes him to Silent Hill, a town that has a dark, evil secret. There will be a few other additions as well, but perhaps the most intriguing feature is something called a psyche profile element. From GameZine:
"This will monitor every aspect of the player's reactions, from where they explore first, the items they've examined and the reactions to characters they've meet. This profile will then adapt Mason's reactions to human and inhuman characters."
So if you've never played the original Silent Hill, or you remain a huge fan of it and would like to play through an overhauled version, keep an eye out for Shattered Memories this autumn. These games have always been creepy to the max and it's always best to play 'em with the lights off at about 2 a.m.
Related Game(s): Silent Hill: Shattered Memories
4/6/2009 Ben Dutka
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Comments (22 posts)
DaNgerSteVe
Monday, April 06, 2009 @ 1:16:54 PM
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Ultimadesires
Monday, April 06, 2009 @ 1:24:18 PM
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At first i thought it was seeign the story from other characters perspective, but now im just confused, why would you want to put characters in different locations??? and different responses.... surely that would effect the story?
Ultimadesires
Monday, April 06, 2009 @ 2:13:36 PM
Jordahn
Monday, April 06, 2009 @ 2:26:09 PM
Qubex
Monday, April 06, 2009 @ 9:17:27 PM
slugga_status
Monday, April 06, 2009 @ 1:58:10 PM
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Ultimadesires
Monday, April 06, 2009 @ 3:01:39 PM
the best use of Sixaxis ive seen is in Uncharted when by keeping balance while walking over a log. its nice for subtle things, but for major control elements,its really un-enjoyable.
but like i said before as its a PS2 game i doubt they will add a Sixaxis feature for PS3 players, that sounds rather complex and a waste of time tbh.
The_R0gue_Ninja
Monday, April 06, 2009 @ 2:13:57 PM
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WorldEndsWithMe
Monday, April 06, 2009 @ 2:43:17 PM
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Ultimate_Balla
Monday, April 06, 2009 @ 3:00:49 PM
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Ultimadesires
Monday, April 06, 2009 @ 3:16:01 PM
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Ultimadesires
Monday, April 06, 2009 @ 4:18:04 PM
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Oh btw the way, if you havent played Siren: Blood Curse, i heavely recommend it, it far surpasses any current gen horror title and is up to the standard of SH1-3, try it out.
OriginalSin
Tuesday, April 07, 2009 @ 7:24:38 AM
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camaro300zx
Tuesday, April 07, 2009 @ 10:12:31 AM
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sunspider13
Tuesday, April 07, 2009 @ 10:29:38 PM
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BeezleDrop
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Monday, April 06, 2009 @ 12:57:25 PM