Despite Dissidia Success, Square-Enix Still Worried About Piracy
Piracy has been an issue in the video game world for quite some time, and we certainly don't condone the practice. Developers and publishers work very hard to deliver their products to the marketplace, and the proper way to reward such efforts is to pay the price of admission. Even so, this doesn't stop the problem, and Square-Enix has voiced their concerns.
According to Final Fantasy Union, Dissidia: Final Fantasy director Takeshi Arakawa has spoken out about the handheld piracy issue that has been running rampant in both Japan and North America. While he's definitely "worried," he still thinks that it becomes a non-issue if they can produce a game that the true gamer really wants to own. Said Arakawa:
"We are really worried about this issue [piracy]... extremely worried.
The issue of piracy is quite concerning on PS as well and our basic stance is that it’s unfortunate, but what’s been done has been done and we can’t do much about it. We want to stick to a policy of making a game that the player would be proud of owning, so even if you play the pirated version, the game should be good enough to convince them that they should purchase the game. So long as we manage to do that, the issue doesn’t really exist."
Thankfully, Dissidia has managed to near the 1 million sales plateau, and Arakawa attributes this to two reasons: firstly, the game released over the Christmas holiday in Japan, and secondly, the hardcore FF fans will always respond to most any installment in the legendary series (even if it's a significant departure from the role-playing format, as Dissidia is). But even so, piracy remains a concern for all major publishers out there, and it's an unfortunate occurrence in the industry.
5/10/2009 John Shepard