Despite Dissidia Success, Square-Enix Still Worried About Piracy
Piracy has been an issue in the video game world for quite some time, and we certainly don't condone the practice. Developers and publishers work very hard to deliver their products to the marketplace, and the proper way to reward such efforts is to pay the price of admission. Even so, this doesn't stop the problem, and Square-Enix has voiced their concerns.
According to Final Fantasy Union, Dissidia: Final Fantasy director Takeshi Arakawa has spoken out about the handheld piracy issue that has been running rampant in both Japan and North America. While he's definitely "worried," he still thinks that it becomes a non-issue if they can produce a game that the true gamer really wants to own. Said Arakawa:
"We are really worried about this issue [piracy]... extremely worried.
The issue of piracy is quite concerning on PS as well and our basic stance is that it’s unfortunate, but what’s been done has been done and we can’t do much about it. We want to stick to a policy of making a game that the player would be proud of owning, so even if you play the pirated version, the game should be good enough to convince them that they should purchase the game. So long as we manage to do that, the issue doesn’t really exist."
Thankfully, Dissidia has managed to near the 1 million sales plateau, and Arakawa attributes this to two reasons: firstly, the game released over the Christmas holiday in Japan, and secondly, the hardcore FF fans will always respond to most any installment in the legendary series (even if it's a significant departure from the role-playing format, as Dissidia is). But even so, piracy remains a concern for all major publishers out there, and it's an unfortunate occurrence in the industry.
5/10/2009 John Shepard
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Comments (27 posts)
Alienange
Monday, May 11, 2009 @ 5:44:15 AM
Highlander
Sunday, May 10, 2009 @ 10:32:23 PM
Reply
Seriously though, the THEFT (piracy) of games is a major problem - especially in the West. People who do it - for whatever excuse laden reason they choose - should be ashamed. After all, they are thieves. If you want something, save up and fraking well buy it you free-loading thieves.
</rant>
godsman
Sunday, May 10, 2009 @ 11:48:10 PM
I don't think Monster Hunter is affected by this. Most developers just lack creativities to do it right.
Kiengo
Monday, May 11, 2009 @ 12:26:56 AM
LightShow
Monday, May 11, 2009 @ 6:43:49 AM
Byakko2009
Monday, May 11, 2009 @ 6:52:08 AM
I can't speak for Japan, but I'm sure it's had some effect on them. For SE to say this, just shows the problem is bigger than most folk think.
NoSmokingBandit
Sunday, May 10, 2009 @ 10:47:28 PM
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edit:
Just realized they were talking about the psp. I had forgotten SE even made games for portables, lol.
Last edited by NoSmokingBandit on 5/10/2009 10:48:11 PM
Ultimadream
Monday, May 11, 2009 @ 2:59:37 AM
Movies are alot worse aswell, they reckon over 4 million people downloaded Wolverine before it was released in cinema, which is pretty disgusting to think they go to all that effort in making the film to be cheated off by geeks downloading on there PCs.
LegendaryWolfeh
Monday, May 11, 2009 @ 12:03:35 PM
piratedrunk
Sunday, May 10, 2009 @ 11:22:02 PM
Reply
LightShow
Monday, May 11, 2009 @ 6:46:11 AM
b3mike
Monday, May 11, 2009 @ 1:04:02 AM
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Xbox 360= Easily pirate games
PS3= No known method to pirate ps3 games (yet)
Sometimes I'm under the impression that the entire Square Enix workforce was laid off and replaced with monkeys due to the recession.
Ultimadream
Monday, May 11, 2009 @ 2:53:09 AM
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Byakko2009
Tuesday, May 12, 2009 @ 9:02:43 AM
Also, piracy could effect 360 sales of FF13, which would probably determine SE's decision to keep Versus 13 exclusive.
Last edited by Byakko2009 on 5/12/2009 9:08:09 AM
whooka
Monday, May 11, 2009 @ 6:48:30 AM
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As far as piracy cutting into actual sales/profits, I contend it's impossible to generate an accurate statistic on how much money is lost per title to this. Groups like the RIAA like to claim they lost xx amount of money to piracy each year but their numbers are extremely flawed and tilted in favor of their argument as they assume anyone who downloads a copy of an album would have otherwise bought it in the stores (or online or whatever), which is generally not the case. The majority of people who leech something would most likely not have paid for it to begin with.
There's several REAL numbers to back this up. GTA IV was widely available in pirated form for XBox360 but it still broke sales records when via retail distribution. The same thing happens with movies and music. The studios claim all losses are due to piracy but when an actual good film or album comes out it usually still breaks existing sales records. I think this is what the developer was referring to in his comments: basically if a product is good enought alot of people will legally buy it. I'd gather mediocre stuff gets pirated more then quality. Not blaming the developers, just saying.
WorldEndsWithMe
Monday, May 11, 2009 @ 8:16:14 AM
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Highlander
Monday, May 11, 2009 @ 10:00:47 AM
Someone commented about not being able to quantify lost sales, that's not strictly true. Several high profile multi-platform titles have demonstrated the effects of the digital theft of game software (piracy) on other platforms. Unreal Tournament comes to mind. The makers of that game released it to PS3 and PC, and watched the torrent traffic at the time of launch. Based on the rate of sales on the PS3 compare to the PC as well as the torrent data, and the sales projections based on past sales of other FPS games, they were able to chart their lost sales for the PC version. It was truly awful for them. Other software makers have been able to do the same thing. They've also been able to track unit sales of games after launch and as soon as a copy became available on the various feeds, there was a significant effect on unit sales of new copies.
Stealing games is a major problem for the game industry. When a game has a multi-million dollar budget, there need to be sales into the million plus range to just break even. If all the freetards out there are copying games, then the only way to get a return on the investment is to have a monster sized installation base of consoles so that a sufficiently large number of honest people own the target console and buy the game. This is precisely why piracy is such a threat to the PSP in Western markets.
Frankly, don't be surprised if Sony never designed a replacement for the PSP, unless they can come up with a security strategy that's sufficiently flexible and hard to crack that even if it's cracked once, it can morph into something new that is equally as hard to crack. As long as people can't be trusted - and let's face it, in general people can't be trusted - game makers face a problem, as do console makers. Ultimately we *honest* gamers will face a larger problem if devs cease working on certain platforms or game budgets drop. After all, if you know that 50% of your sales are going to be lost to piracy anyway, why spend so much developing a good game? Why, when you can push so much crap shovel ware out the door and make a decent return by selling a moderate number of crap, cheaply developed games? Oh, wait, that's the Nintendo DS business model.....
Last edited by Highlander on 5/11/2009 10:02:15 AM
b3mike
Monday, May 11, 2009 @ 10:03:13 AM
LegendaryWolfeh
Monday, May 11, 2009 @ 12:05:26 PM
shadowpal2
Monday, May 11, 2009 @ 5:47:45 PM
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But...that's JUST ONE WEBSITE...there are over 100000 websites that do the same thing. But hey...if there are a lot of illegal downloads of the game - that should really tell Square Enix that the game is good. Now as for the whole "they'll buy it since it is that good" - umm...well unless you're a really hardcore fan it won't happen.

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LegendaryWolfeh
Reply
Sunday, May 10, 2009 @ 10:07:41 PM
Eh, egotistical much...reminds me of the halo series and how Halo Wars was expected to sell tons just because it was Halo...but I guess final fantasy does have a bigger franchise/dynasty...and those japs do love that FF, and so do we :)